When all that was known about The Legend of Zelda: Skyward Sword was the notorious single piece of artwork, that didn't stop gamers lapping it up. They knew that a much-loved franchise in the hands of a developer with an impressive catalogue of releases can't go wrong. And it's that same kind of expectation which the recent debut art from Telltale Games's Back to the Future episodic adventure which makes it so exciting.
Bob Gale, who co-wrote the screenplay for the original film and wrote that of the other two parts of the sci-fi trilogy, has been involved in story meetings with the developers that brought us the acclaimed Tales of Monkey Island saga, and is making sure that what gets made feels like Back to the Future. What Gale is looking for is a level of consistency that past adaptations didn't have, specifically picking out an NES release that he describes as "dreadful" and "one of the worst games ever made". Ouch.
Speaking to Digital Spy about the release schedule of each episode, he says:
My understanding is that the first instalment – this is a computer game, not a console game – they'll be coming out in instalments with the levels released apart, I don't know what the exact schedule is... I think they're looking towards the end of October, beginning of November to release the first level.
It's still early days, so we don't expect any concrete details yet, but Gale does offer a hint that may excite some fans of the films:
...the Back To The Future series has postulated how you could have almost infinite timelines. Who's to say that the timelines we create in the game couldn't be alternate timelines?