News Article

Expect La Mulana to be Really, Really Hard

Posted by James Newton

No Easy Mode in sight

La Mulana is coming to WiiWare – yes, we promise – with improved graphics but no alterations made to the game's notorious difficulty level. Designer Takumi Naramura has said there'll be no Easy Mode in the game, for one very simple reason:

We made the game difficult so players can die.

According to Naramura, it can take up to 30 hours to complete La Mulana, most of which time sounds like it'll be taken up by dying and finding new pads to replace broken ones. It's all part of the plan according to Naramura, who states "times might have changed, but players haven't," suggesting La Mulana harkens back to the days of dedicated gamers ploughing through tough titles like Mega Man 2 and company.

If you're up to the challenge, La Mulana should eventually make its way to WiiWare before 2010 is out.


From the web

Game Screenshots

User Comments (49)



SwerdMurd said:

Mega Man 2 was easy....and from what I recall from my somewhat limited experience with the game, the difficulty was more due to an awful main weapon/physics than genuine difficulty. Given Nicalis' single-game track record of sub-par remakability, I can't say this one's even on my radar.



Archy said:

We made the game difficult so players can die ... now thats a game I wanna play!



PSICOffee said:


finally something as hard as a game like Metal Storm of the good old days! I hate all this easy walk-through and hold your hand crap.



DiggerandIndy said:

I hope this game isn't insane when it comes to difficulty as other games like I've played
(glares at Adventure Island)
If its just like the original, then there's still walkthroughs on Youtube!



bro2dragons said:

looking forward to this... but unfortunately, Nicalis is becoming known for taknig their time... and this seems to have put Night Game on the backburner.... that's the one i'm REALLY looking forward to...



suburban_sensei said:

I love a good challenge, but if the game is so hard that I get frustrated, put the controller down, and never play again...well, that's a huge problem. Regardless, I think the game will be a lot of fun, and I hope we see it soon (It is a Nicalis game, so I won't hold my breath.)



Hokori said:

I love Hard Modes, I never use easy, in fat I go on the hardest difficulty 1st try. I just never get too far, but I think im changing that now and ganna beat Fire Emblem Radiant Dawn



edhe said:

"...slated for WiiWare later this year in North America and Europe."

I don't believe that. We're still waiting for Cave Story in Europe and Australia.



Omega said:

Oh, yeah. I only like games that are so hard that pressing the start button on the title screen simply takes you directly to the GAME OVER screen.



vakama94 said:

well its been a while since i haven´t played a difficult game, i still haven´t completed cave story´s hard mode, but i´ll find space for this game! bring it on nigoro!



GeminiSaint said:

@1: What? Cave Story is of "sub-par remakability"? O...kay... >_>;;
Anyway, Nicalis is only doing the publishing for this one. They aren't actually coding La-Mulana Wii or anything like that. Nigoro are (and they are the same guys who made the original PC version).



Corbs said:

La Mulana by far. Super Meat Boy isn't really that hard, it's just trial and error in getting a feel for a level.



SilverBaretta said:

Nigoro, Team Meat, I want to thank you from the bottom of my heart for not wimping out on us challenge-lovers.

(And I honestly didn't find MM9 too difficult )



OverlordMao said:

Still workin on Sacred Grounds in Cave Story, but as long as I have points by the time this comes out, I'll scoop it up.

But it better not be 12 frickin dollars again, cuz then I'm just gonna download the original FOR FREE.



Stuffgamer1 said:

No easy mode? No sale. I think I'll just watch Deseased Crab Let's Play it if THAT'S how they're going to be. Actually, though, that might depend on WHY it's hard. If it's because of bad physics, no sale. Cheap game design, no sale. A legitimate, well-designed (with a reasonable number of checkpoints) challenge? Sure. So the real question is: Is this Demon's Souls hard (good) or Mega Man 9 hard (bad)?



odd69 said:

As long as i am being rewarded i don't mind the challenge. Regardless if I'm turned off by No easy mode,I'll still buy it, so its a win-win for the developer and publisher .I'm going to show my support for independent games



GeminiSaint said:

@30 & 37: Come on, people. Mega Man 9 wasn't that hard. In fact, it was pretty much on the same league as any other NES Mega Man game (save for, maybe, MM1, which I think is the hardest of the bunch). Myself, I beat MM9 within a week, and that's only because I restrained myself to play it only one hour a day, because I wanted it to last.



Sadsack_Awesome said:

I've never heard of this game, but I won't be very happy if it's so hard that it makes me smash the Remote against the ground... AGAIN! stares at Super Mario 64



Slapshot said:

@SwerdMurd... dude I know the truth, as Ive seen your scores on PSN and the buller hell shooters and my friend you are beyond a BEAST!



StuffyStuff said:

I like challenging games, but I hate when games are so challenging that all you do is die. Challenging games should make you want to use your brain, not blow them out.



David77 said:

The free PC version is hard, ugly, and bad. Cave Story (the free PC version) is way, way better. I want to see VVVVVV on wiiware, one of the best platformer I ever play..



MeloMan said:

Dying has never felt so good. Ah memories:

1. Zelda boss fight w/ Link's shadow with 0 lives left
2. Teenage Mutant Ninja Turtles 1 for NES and the final hallway of the Technodrome
3. Getting past the Lasers for the first time on Mega Man 2's Quick Man stage
4. BattleToads and, uh... ALL the later stages, lol

All I have to say to La Mulana is:



MeloMan said:

BTW, the above Zelda reference was Zelda II:AoL for those that didn't catch that, lol



LuWiiGi said:

No! I want to live!

I actually think it's a bad idea to not have an Easy mode. It will just put people off, which means less dosh for the devs. Also, people might get stuck and just give up.



JDesensitized said:

Depends. Are we talking well designed Contra and Mega Man hard, or bad level design and cheap death 'hard'?

Because the latter is not really very fun.



cyrus_zuo said:


I guess I'm too old for this, but seriously, I don't have the time anymore to play the same thing over and over and over and over again b/c it is so hard. (I'm not sure why I did that when I was younger)

Making things difficult like that isn't fun, it's tedious repetition. I'd rather go play something new than spend 30 minutes replaying the same thing over and over.

Looks beautiful, but I'll pass.

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