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First Impressions: Lilt Line

Posted by James Newton

Gaijin gets ready to beat us up again

WiiWare fans already know to associate the Gaijin Games name with a series of top drawer titles, all with unique retro stylings and a heavy emphasis on music. Now the developer has turned publisher, having picked up A Different Cloth's iPhone title Lilt Line for a transition to the big screen.

We recently sat down with an early WiiWare build courtesy of the Gaijin Games team, and we're happy to report it's made the jump from iPhone to Wii Remote very smoothly indeed. A combination between a racing game and a steady hands exercise, you pilot a line of light through a course, tapping any button when you cross a target that coincides with the beat of the music. To manoeuvre the line you simply rotate the Wii Remote, with smooth steering and tight turns all detected with excellent precision.

Rather than a race to the finish, Lilt Line is a score attack game: you begin with a set number of points, and lose some when you collide with the surrounding wall, miss a beat or press a button out of turn. The level's over when you reach the finish or your points total reaches zero, with your score logged ready to be beaten again.

At first the game eases you in gently as you get used to its stripped-down aesthetic style and dubstep audio accompaniment, but within the first few levels the difficulty ramps up sharply as you learn to master steering and hitting marks simultaneously. Zig-zag sections, tightly-packed beats and courses narrowing to a slim tunnel are all hazards to be overcome, and the score attack focus looks like it should be enough to keep the challenge addictive rather than frustrating.

There's currently no official word on when Lilt Line will be available to download through the Wii Shop Channel, but as soon as it's announced we'll let you know.

From the web

Game Screenshots

User Comments (19)



Punny said:

Finally, a good iPhone to WiiWare game! Looks and sounds fun, but I still need to check out the BIT.TRIP games (I only have the BIT.TRIP Beat demo).



Corbs said:

This game is the video game equivalent of getting shot in the face with a bazooka. It's fun, but WOW is it hard.



WaveGhoul said:

Not interested. As for looking trippy? Really? Maybe if this came out during the Atari days. But maybe I should just shut my yapper until I see some footage




Lol what SilverBlacktail said I love getting shot with a bazooka to the face Especially if it doesn't hurt



Corbs said:

If you like a serious challenge, you'll have fun. If you frustrate easily or your gaming skills aren't up to speed, you'll likely throw your Wii Remote through a wall.



Warioware said:

Never bveen shot with a bazooka so I wouldn't know!

I love the difficulty of the Bit.Trip games even though it means I haven't finished any of them. And I'm interested in pretty much anything Gaijin puts out.



James said:

Very fun game, sounds great and the controls are smooth as melted butter on a crumpet (yes) but unless you've got the hands of a surgeon you're going to want to shoot yourself in the face with a bazooka.



Sean_Aaron said:

I got to have hands-on with this when I visited Gaijin's studio and it's really good and REALLY hard. A nice complement to the recent Art Style: Light Trax, but a different game despite the racing line motif.

I got to try out the original iPhone game on Mr. Osborn's iPhone and the Wii version plays a lot better, so I'm definitely looking forward to this.



rwq said:

omg just 500 points. I love the iPhone version, come on and release this for EU already!

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