Jett Rocket Blog Reassures You It's Not All About the Graphics
Posted by James Newton
Jett's moves and why 60fps is key
The thrill of watching Jett Rocket in action is still very much present, but now we know the engine is in good shape it's time to delve a little deeper into what kinds of gameplay will await gamers when the game hits WiiWare in the near future. The latest developer's blog has just been posted to shed some light on Mr Rocket's special abilities.
Taking in everything from parachuting to snow mobile-driving, Jett looks to have no shortage of available actions, with Shin'en estimating he has around 20 different attacks and moves at his disposal, hopefully paving the way for some varied level design.
It wouldn't be a Jett Rocket post without some talk of graphics though, and Shin'en explains why achieving a silky-smooth 60 frames per second is so important:
After all the best rated Wii titles use 60 fps (Metroid Prime series, Wii Sports Resort, Super Mario Galaxy, Mario Kart, etc). Although may not be immediately noticed, we believe that 60 fps deliver a better overall performance for a game.
That's certainly impressive company to aspire towards, and we'll get an idea of how close it can get when we take Jett Rocket for a spin in an upcoming First Impressions article.