Suda51 Refers To No More Heroes 3 as a Bodily Function, Of Course
Posted by Trevor Chan
Travis Touchdown's stories weren't the only things that came thick and fast
Grasshopper Manufacture has successfully established itself as a force to be reckoned with when it comes to developing compelling games with stylistic artistry. It also seems that the studio's CEO, Goichi Suda, possesses the same kind of flair when articulating his perception of video games.
Speaking to The Guardian, the games director talks about the bizarre way in which the idea of the original came about and the metaphoric remits of No More Heroes and No More Heroes: Desperate Struggle.
With No More Heroes 1, the idea came when I was literally sitting on the toilet. It was the result of trying to empty my bowels, if you like. With No More Heroes 2, I tried to get rid of whatever was left over in my bowels and luckily it all happened.
A rather graphic way of describing the thought process behind two of the most unique Wii games on the market, we're sure you'll agree. As if the mental image that Suda51 creates with this poetic analogy isn't eye-widening enough, he also refers to a No More Heroes 3 and what the creative team hopes to achieve with its execution.
What we are trying to do with No More Heroes 3 is probably to digest everything we eat and then purge absolutely everything in our guts, just like diarrhoea!
So it seems very possible that the folks over at Grasshopper Manufacture have at least made a start on initial ideas for the eventual follow-up to Desperate Struggle, with the collective minds at the development studio presumably experiencing a rather productive laxative effect. The mentioning of the third title in the series was more of a passing comment with no details or comfirmations, but you may remember Suda51's clarification last year regarding his views on the future of the No More Heroes series.
See watch the interview video, head over to The Guardian's Web site where you can hear Suda51 talk about how the current game market is behaving and the course of action developers should be taking, some of the studios that have caught his interest and what it's like working at Grasshopper Manufacture.