Scribblenauts 2 Springs to Life
Posted by Luke Westaway
New adjectives system keeps things grammatical
This morning we received confirmation that developers 5th Cell are indeed working on a follow up to last year's successful Scribblenauts, a veritable dictionary of a game that allowed you to conjure just about any object you could imagine out of the ether. The aim was to use these objects to solve puzzles and acquire Starites, but frankly all that fell by the wayside once we realised you could mess around summoning dinosaurs and Large Hadron Colliders on the game's title screen.
This latest iteration promises to expand the literary element exponentially – a brand new 'adjectives system' will let you modify objects in-game. Details are a little sparse on how exactly this will be implemented, but we'd imagine something along the lines of spawning a robot and then adding the adjective 'shiny,' or 'murderous' or any other descriptive term. By altering an object's size, elements, colour and so on you'll be well on your way to securing that Starite.
Scribblenauts 2 is slated for a Fall release date – that's Autumn here in Blighty. It's a way off yet, but seeing as 5th Cell will have to manually code every conceivable descriptive term, we think they deserve a little time to get it right. Although this game will keep a focus on stylus control, we're hoping they iron out the control issues that plagued the first game. Here's some lovely adjectives, nouns, verbs and more from the fine folk at Warner Bros. Interactive:
Warner Bros. Interactive Entertainment announces plans to create the next Scribblenauts for Nintendo DS, a follow-up to the revolutionary hit videogame where players use their imagination to write any word, bring that object to life and use it to solve puzzles. Available in fall 2010, the follow-up game expands the innovative elements from the acclaimed first title with many inventive new features, including an adjectives system that allows players to push the limits of their imagination to create their own experience.
In this new game created and developed by 5TH Cell, players use the stylus and touch screen to help Maxwell, the game's hero, acquire the "Starite," the prize earned from solving the puzzle in even more robust challenges and redesigned levels. Players now have the ability to write any object that comes to mind and modify it in any way they desire using adjectives to reach the goal in each level. Adjectives can change the colour, size, elements, behaviours and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, allowing the player's imagination to run wild for a truly unique and individualistic experience.
"The Scribblenauts sequel gives all players an enhanced game experience they will love and new challenges where they can use their imaginations even more," said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. "5TH Cell is a very talented and creative developer and we are excited to add to the Scribblenauts franchise with this new game."
"The next Scribblenauts broadens the players' experience from the first Scribblenauts through more creativity, innovation and in-depth gameplay," said Jeremiah Slaczka, Creative Director and Co-Founder of 5TH Cell. "All of these enhancements give players even greater control over how they want to play the game."
The new Scribblenauts game will offer more words, more creativity and limitless possibilities for gamers of all ages.