News Article

Scribblenauts 2 Springs to Life

Posted by Luke Westaway

New adjectives system keeps things grammatical

This morning we received confirmation that developers 5th Cell are indeed working on a follow up to last year's successful Scribblenauts, a veritable dictionary of a game that allowed you to conjure just about any object you could imagine out of the ether. The aim was to use these objects to solve puzzles and acquire Starites, but frankly all that fell by the wayside once we realised you could mess around summoning dinosaurs and Large Hadron Colliders on the game's title screen.

This latest iteration promises to expand the literary element exponentially – a brand new 'adjectives system' will let you modify objects in-game. Details are a little sparse on how exactly this will be implemented, but we'd imagine something along the lines of spawning a robot and then adding the adjective 'shiny,' or 'murderous' or any other descriptive term. By altering an object's size, elements, colour and so on you'll be well on your way to securing that Starite.

Scribblenauts 2 is slated for a Fall release date – that's Autumn here in Blighty. It's a way off yet, but seeing as 5th Cell will have to manually code every conceivable descriptive term, we think they deserve a little time to get it right. Although this game will keep a focus on stylus control, we're hoping they iron out the control issues that plagued the first game. Here's some lovely adjectives, nouns, verbs and more from the fine folk at Warner Bros. Interactive:

Warner Bros. Interactive Entertainment announces plans to create the next Scribblenauts for Nintendo DS, a follow-up to the revolutionary hit videogame where players use their imagination to write any word, bring that object to life and use it to solve puzzles. Available in fall 2010, the follow-up game expands the innovative elements from the acclaimed first title with many inventive new features, including an adjectives system that allows players to push the limits of their imagination to create their own experience.

In this new game created and developed by 5TH Cell, players use the stylus and touch screen to help Maxwell, the game's hero, acquire the "Starite," the prize earned from solving the puzzle in even more robust challenges and redesigned levels. Players now have the ability to write any object that comes to mind and modify it in any way they desire using adjectives to reach the goal in each level. Adjectives can change the colour, size, elements, behaviours and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, allowing the player's imagination to run wild for a truly unique and individualistic experience.

"The Scribblenauts sequel gives all players an enhanced game experience they will love and new challenges where they can use their imaginations even more," said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. "5TH Cell is a very talented and creative developer and we are excited to add to the Scribblenauts franchise with this new game."

"The next Scribblenauts broadens the players' experience from the first Scribblenauts through more creativity, innovation and in-depth gameplay," said Jeremiah Slaczka, Creative Director and Co-Founder of 5TH Cell. "All of these enhancements give players even greater control over how they want to play the game."

The new Scribblenauts game will offer more words, more creativity and limitless possibilities for gamers of all ages.

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User Comments (22)



warioswoods said:

I hope they overhaul the physics engine. I had fun with the first game, but there were so many contraptions and solutions which simply wouldn't work, due to everything in the game acting as if it were made out of the same weightless cardboard.



Kid_A said:


Agreed. It was downright silly that an anvil weighed the same as a pencil. It's things like that that made the game frustrating.



Odnetnin said:

I thought it had D-Pad controls? Adjectives being implemented this time around is great to hear.




Outstanding game....besides the controls issues! Still a personal favourite of mine. Can't wait for the sequel, but PLEASE sort out that huge niggle.



LittleIrves said:

@warioswoods: Agreed... and yet there was something entertaining about seeing a huge crane topple over a small hill like an uprooted bush in gale-force winds.
Still loving the first game, with daily surprises: Don't open that sarcophagus!



Stuffgamer1 said:

I hated the first Scribblenauts because of the bad controls, horrible physics, and lack of adjective system Iwhen I type iron boots, I do NOT want to be given the same generic SNOW boots!). So they're fixing at least ONE of my gripes, anyway. No WAY I'm going to just run out and buy this, though...not after what happened last time.



Mingo73 said:

Can't wait for adjectives; I hated how the only color an object could be besides normal was that pinkish-purple… Hopefully there'll be an improved level editor too, so user-created levels can be just as impressive as the in-game ones!



SilverBaretta said:

Scribblenauts 2! Yessssss! The original was great and is the only game where you can say "I just killed a kraken with Cthulu."



sonic_brawler95 said:

Can't freaking wait! The first Scribblenauts was awesome, and since it now has adjectives, the sequel is going to be godly!



Altkey said:

Sweet two games I'm waiting for now. ( If you can't guess the one I feel bad for you ).



KrazyKain said:

fix the HORRIBLE controls, and this game will finally be more then a 'for the novelty value' game.



Millie said:

omg theyre making a 2nd one already!? I HAVENT EVEN GOTTEN THE FIRST ONE!

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