First Impressions: And Yet It Moves

We take this gravity puzzler for a spin

And Yet It Moves is heading to WiiWare, fresh from its critically-acclaimed PC appearance, so we were naturally curious how it would stack up on the Wii.

If you've not played the PC demo yet, here's a brief summary to get you up to speed. And Yet It Moves is a side-scrolling platform game that puts you in control of a Fido Dido-like chap who, handily, possesses the ability to rotate the world in which he lives, affecting the gravity. Can't get up a steep slope? Flip the world and it becomes a floor. Need to smash a wall? Drop a rock on it.

It's an engaging concept and one that naturally lends itself to mind-bending puzzles and extremely crafty level design, but the Wii Remote control takes some getting used to. Tilting the Remote brings up an onscreen dial showing you the tipping point, so there's almost no chance of turning the world accidentally, and there's something undeniably pleasing about flipping the world with just a Remote. As the game gets progressively more difficult, however, it becomes tough to pull off the kind of quick rotations needed, but thankfully Broken Rules has provided three alternate control schemes: two with Nunchuk and one Classic Controller mode, all of which act quicker than standard Remote.

The game is a very faithful port of the PC original, with the torn paper aesthetic transferring well. In fact, we were hard pressed to tell any differences between the two visually, with few of the fuzzy edges that can plague WiiWare titles. Some enemies and objects can appear indistinct from time to time: it took us a good few minutes to realise one enemy is a hamster with horns glued on. Torn paper outlines around key objects mean you'll rarely be ambushed, however.

Our brief time with the game was enough to convince us that Broken Rules is capable of transferring the PC original's innovative look and gameplay to WiiWare. It's worth saying at this point that the screenshots around this article are from the PC original as we haven't yet received shots of the WiiWare conversion, although the two are very similar graphically.

Although we have reservations about the Remote control scheme, the alternative methods on offer are far smoother, and should help to make this a platform puzzler that's as fun as it is frustrating.