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First Impressions: Super Meat Boy - Part 2

Posted by Corbie Dillard

We take the latest build for a spin.

As the agonizing wait continues for Team Meat's upcoming WiiWare release Super Meat Boy, we can't help but turn into a bunch of giddy schoolgirls each time we're fortunate enough to get our hands on a new preview build of the game. We had only just begun to wipe the grin off of our faces since the last preview when this newest build arrived to us today courtesy of the guys at Team Meat.

While we did cover quite at bit of the game's basic mechanics in the last preview, there are some new things to cover this time around as well. This newest build of the game not only features all levels of World 1 and 2, along with the warp levels, but it also features the boss fight from World 1 that was missing in the last build we previewed. So without further ado, let's get to it.

Once you've completed the 20 main levels in World 1, you'll get your first chance to square off against Dr. Fetus, this time at the helm of his chainsaw-wielding mechanical monster. As you can see in the screenshots of the boss fight, Meat Boy is greatly overmatched in terms of size, but with a little help from his friends, he can take out this mechanical beast once and for all. As much fun as the regular levels are, the boss fight at the end of the world is a nice change of pace and allows the developers to take the gameplay a step further. Needless to say, you've got to keep moving and stay on your toes to tackle the boss and you'll also have to figure out how to damage it as well. All part of the fun and challenge of Super Meat Boy.

Next up is World 2, known as The Hospital. You'll even get a really cool Castlevania parody that kicks off the world in style. Here you'll find similar dangers, but a step up in difficulty and much trickier jumps to execute. There's also a much darker feel to the level, including some levels that are so dark that Meat Boy only shows up as a shadow. Of course you can also select to use Commander Video from the Bit.Trip series or Tim from Braid if you have them unlocked, which each offer their own type of feel and set of gameplay moves. You'll also have to keep your eyes peeled for the hidden warps that will allow you to play a set of 8-bit levels. These levels not only feature different hazards, but the overall look, sound, and gameplay feel are all exclusive to these warp levels and give the game even more variety.

It's easy to feel the game's play control and visual presentation getting tighter and more polished with each new preview build. You can tell that the guys at Team Meat are working overtime on the game and it just keeps getting better and better. There's just so much to see, even in only the first two worlds we've experienced so far. And now that we've taken on one of the game's boss fights, we find ourselves really looking forward to what future boss fights will entail. If Super Meat Boy isn't on your most-wanted list yet, you might want to think about adding it now. This one is shaping up to be outstanding and we personally can't wait to get our hands on the finished product later this year. Bring it on Team Meat!

Don't forget to check out the new screenshots below for a taste of what you can expect.

From the web

User Comments (27)



RowdyRodimus said:

This is a day 1 buy for me. It seems to be more of an homage to 8 and 16-bit games as opposed to a straight "ripoff" (I don't mean that in the negative way it's just hard to think of a word for it) of Atari type games that bit.trip games remind me of.

With that said, I'm loving the fact that my generation are making games that are both love letters and criticism of games from the Atari age to the Extreme 90's we grew up with.

All these indie studios are doing a great job with games like Braid, Shadow Complex, bit.trip and Super Meat Boy. They are putting me in the poor house but I don't mind a (8?) bit.



Tsuchinoko said:

well, this game looks to be the homage that people hoped that Bit Boy was going to be. I can't wait. i wish Alien Hominid was available as a Wiiware title.

Lets all cheer these guys on, they're working so hard on this game for us, i don't mind the delays at all, really. Just keep up the good work Super Meat Boy team!



WolfRamHeart said:

Wow, I can't believe how awesome this game looks! I actually want this more than Cave Story now. Too bad that Super Meat Boy isn't coming out anytime soon.



odd69 said:

I hope this game gets all the credit it deserves and sell alot of copies. I want more edmund games on wiiware!! So stop teasing us and give us some of that bloody meat to chew on already. I'm thinking this game is going to be big and we are going to have alot of stages and won't take an hour to beat like most wiiware titles. This is going to be something special and well worth the money. Speaking of money i wonder how much this would be?



Nintendophile said:

Commander Video is described as having a "floating jump" in the one screen cap, not unlike Princess Peach in SMB2. Perhaps the other playable characters' abilities will mirror other players in SMB2? And the character select screen in Super Meat Boy even resembles the character select screen in SMB2..... Coincidence?



Kirk said:

I'm starting to be a little more interested in this game as I see and hear more about it.



smithers said:

this game is the only game that i can honestly say is an instabuy...i love the feature of watching all the people that you died with go at the same time....hilarious...i need this game!!



Sean_Aaron said:

I must say after being less than thrilled with the flash version of this game, the news about the WiiWare version is sparking my interest. The inclusion of all these other characters is pretty cool!



Corbs said:

If you didn't like the flash version, I find it difficult to believe that you'll enjoy this one. It's a little smoother, but more of the same.

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