Nintendo Download: 1-2 December 2009 (Japan)

A light download selection next week after this week's mega releases.

This week's update was full to bursting, so it's just as well that next week is a little on the light side with only a few downloads for both Wii and DSi.

WiiWare

Ponjan (1000pts - Tomy) -- The Wii counterpart to the DSiWare release of the kiddy version of mahjong (real mahjong -- not the matching game).

Virtual Console

King of Fighters '95 (900pts NEO GEO - SNK Playmore) -- Sequel to King of Fighters '94 (surprise!) the main change in this game is the ability to create your own team of fighters before the game starts properly. This game is also featured on the King of Fighters Collection: The Orochi Saga, released in 2008.

Ordyne (800pts Arcade - Namco) -- Namco's cutesy arcade shooter, featuring two-player co-op and the ability to buy upgrades in a floating shop a la Fantasy Zone. The PC Engine port has been out in Japan and North America since 2007, but you'll obviously want the arcade version because it's the best!

Rompers (800pts Arcade - Namco) -- Namco is arguably the king of maze-games so it should come as no surprise that Rompers is an excellent little game. Cutesy characters an interesting play mechanic, whereby your character's only means of attack is to push maze walls onto his enemies, tons of levels and a nice soundtrack make this a must have for arcade fans.

DSiWare

Ato Nannichi? Kazoeru Nintendo DSi Calendar (200pts - Nintendo) -- Someone at Nintendo really likes creating calendar programs. This one seems to be an event reminder, complete with virtual stickers to put on the days for easy recognition of event types when looking at the full month.

Kameni n Merchant! (200pts - Namco) -- This is a dungeon crawling RPG featuring randomly generated dungeons that you can run around in with up to three other friends via local wireless link-up.

Kai Illust Puzzle Guru Guru Logic (500pts - Nintendo) -- Another picross game, though in this one you're shown the figure and just need to replicate it on the play grid. Blocks are fired from the bottom edge and will stick to the opposite side of the playfield or other blocks. Your goal is to complete the picture in the least amount of time. You can remove blocks you don't need (handily filled in with red X's) by tapping them with the stylus and rotate the playfield to add a little strategy to your block placement exercise.

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