Broken Rules has just officially announced that their PC/Mac platformer And Yet It Moves is coming to Nintendo's WiiWare service.
This unique puzzle/platformer infuses exciting art styles with challenging platforming action and tosses in a bit of puzzle solving to the mix to spice things up a bit. You can check out the official press information on this upcoming title below as well as the official WiiWare trailer.
And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper collage, you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a »Ghost« which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.
Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.
Not only can you jump and run, but you can rotate the world in 90 degree intervals, as well. 17 levels with a unique look & feel: Mind-bending puzzles set in an extraordinary paper collage world, with three different environments, enriched and brought to life with handmade sounds and music.
Speed Run mode:
You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
Online high scores and shareable Ghost Runs:
Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.
And Yet It Moves is centered around the enhancement of players' abilities in a 2D platformer. Its core mechanism is the power to turn the world in 90 degrees intervals any time the user chooses to. This has clear implications on the game environment: walls become floors, tunnels may suddenly be used as downward slides and a stone resting on the ground may fall, becoming either a dangerous obstacle or useful object for catapulting.
To successfully progress through a level, a player must apply the physical consequences of rotating the world to the avatar, and to other moving objects, like stones, drops of water and branches, as well as to living things, such as bats, monkeys and much more.
We'll keep you informed on any new And Yet It Moves developments and we'll have a full review of the game when it hits the WiiWare service.