Canned.

Last fall, DICE's Mirror's Edge turned out to be a fairly divisive title for 360/PS3/PC gamers; some applauded it's new take on first-person gameplay by utilizing parkour elements, others found it to be an exercise in disorienting trial-and-error frustration.

You know what else is divisive in gaming? Wii ports. EA, the title's publisher, was apparently keen on taking the game to Nintendo's console and asked Backbone Entertainment to drum up a small demo. Backbone, known for their Death Jr. franchise and for numerous ports, including the Wii version of Monster Lab and XBLA titles Super Street Fighter II Turbo HD Remix and Bomberman Live, obviously didn't get very far with their adaptation.

Concept art from the port has surfaced over at Unseen 64 via NeoGAF, showing a style closer to the game's animated cut scenes than the more realistic HD version's gameplay. Yeah, it's just concept art, but it's interesting to consider what could have been.

Maybe the scrapping was all for the better, though. If the Wii adaptation of EA's other new IP from last fall, Dead Space: Extraction, is anything to go by, Mirror's Edge might've just turned into one big quicktime event on rails. We jest, of course, but it wouldn't be out of the realm of possible.

EA should've just hired these guys to do a 2D WiiWare port. Now that, that could've been something.

[source unseen64.net, via neogaf.com]