News Article

Brand New Liight Gameplay Trailers Released

Posted by Corbie Dillard

Check out Liight in action!

Studio Walljump have just updated us on the progress of their long-awaited WiiWare release Liight. They were also kind enough to send us three brand new gameplay videos of the game in action that you can check out below as well.

It's worth mentioning that Liight was recently announced as a PAX 10 selection and will be in playable form at the upcoming Penny Arcade Expo that takes place September 4th-6th in Seattle, Washington. It's quite an honor for the game and it's nice to hear that the game is nearing completion and might even see a release in time for the PAX Show.

Liight is a puzzle solving game where the pieces are colored lights and the goal is to make cool music! Anyone can play! Just illuminate all the targets in each puzzle with light of the matching color...but it's not always so easy! You'll have to mix colors, cast shadows and make the most of your limited resources to solve these brain teasers.

Solve 100 challenging puzzles! Create your own puzzles, and Share them with your friends via WiiConnect24. Host a Contest to see who can solve your puzzle the fastest. If you’re ready, take on Nonstop mode, a whole new way to play where arcade-style scoring meets split-second strategy!

We'll keep you posted on any new developments with Liight, but until then you can check out the three new trailers of the game in action below to tide you over. You can also check out the Interview with Studio Walljump we did, in case you might have missed it. Of course we'll also have a full review of the game once it hits the WiiWare service.

You can find even more information over about Liight at Studio Walljump's Liight site.

Solve Mode:

Create Mode:

Nonstop Mode:


From the web

Game Screenshots

User Comments (31)



Virus said:

God, I don't know. It seems the developers put some time into this, but I still can't see myself getting another puzzle game for WiiWare. Its replay value, however large, never appeals to me. Besides...even the first trailer kind of turned me away.



jangonov said:

It would be nice for people to at least learn the primary colors of light are NOT red blue and yellow. It seems ok but I am definitely waiting on the review for this one



Dazza said:

Looking good! I am digging the Lumines style music and FX. Certainly one to keep an eye on. I don't know of any other puzzler like this.



Atlantis1982 said:


Ditto, and that is not good to have customers forgetting your product existing w/o informing them at least a few months time; not half to a whole year.



Jockolantern said:

Looks to be an excellent, unique little puzzler. After those trailers, I'm definitely sold. Looking forward to giving this game a whirl.



Philip_J_Reed said:

I didn't forget it existed, but I HAD assume it had been abandoned. I'm pretty excited for has the potential to be a really great game.



John3714 said:

This looks like it could be interesting. I'll wait for the review, but this may be a download for me.



stokley316 said:

2. jangonov 21 Jul 2009, 08:32 GMT
It would be nice for people to at least learn the primary colors of light are NOT red blue and yellow. It seems ok but I am definitely waiting on the review for this one

good call, this game looks boring also. But it beats the heck out of karatephants. NEED MORE ARTSTYLE GAMES



Objection said:

Looks interesting but I'm not sure if it's the kind of game I'd get into. A low price point might help convince me.



Metal_Slime said:

Hey guys. I apologize for the long delay between news and info on the game. When we announced I thought we were much closer than we were! I'm glad to see people are still interested and enthusiastic about the game, and I hope those videos can answer a few questions about how the game works. Hopefully our pax10 status will give is lots of visibility and you can read lots of good reviews! If anyone has any questions I'll be checking the forums to answer them.




Thanks. I'm just glad it still exists! Looking forward to its release. Come to Europe soon please!

Will it have co-op play or on-line leader boards btw? Stuff like that?

When is it released in Europe?



Philip_J_Reed said:

I remember you from long ago! Welcome back.

I had high hopes for this game, and was definitely sad when I started to assume we'd never see it. I wish you a lot of luck with it, because it sounds awesome.



Metal_Slime said:

I'm hoping for Europe by the end of the year, but no promises! It really depends on how much of the game we are required to translate.
No co-op play, it doesn't really fit. Two player is more like taking turns creating and solving, or talking together to solve a puzzle.
I really want the leaderboards but it's become difficult for us to add, so we are still trying to fit it in as we close out all our bugs.
I'll take all the art style comparisons as a compliment, I'm a big fan of the bit generations stuff!



Cthuloops said:

Can't wait! You guys prolly already know that I'm a HUGE techno fan, so this looks great to me! XD



Stuffgamer1 said:

This looks pretty cool to me! I don't remember hearing about it before, but that doesn't really matter now. Only thing is, it's yet ANOTHER game I can't recommend to my colorblind friend...



HOT-ROD said:

I forgot about this game. I might have to pick this one up. It looks kinda fun. But as always, i will wait for a review.



Sean_Aaron said:

I like the tunes and the colour blending puzzles look neat. Is that a custom level builder being demoed in the middle trailer? If so I hope there's some kind of online sharing function that doesn't require friend codes!



Crazed said:

This game actually looks quite nice. I'm probably going to wait for a review for this game, but I was waiting for a good video to ease any suspicions of this game. Now, I'm convinced that this game is going to be good. Good luck at the Penny Arcade Expo, Metal Slime!



Metal_Slime said:

The middle trailer is a custom level maker, the same one we used to make all the puzzles that come with the game.
Unfortunately you will need friend codes to share over the Internet, but only the ones you already have for your basic address book.



Stuffgamer1 said:

@Metal Slime: I don't mean to blame you for that problem. With a game concept such as this, it's literally impossible to make it color-blind friendly. It's just something that comes to my mind a lot since I met my friend, always thinking about what he could or couldn't play. Even Heavenly Sword was too hard for him because he couldn't see the color-coded battle commands (he didn't even know there WERE any until I told him...then he realized why the game was so hard ).

But I digress. This rant was not aimed at you, really. This game looks good, so keep up the good work!

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