News Article

Flipper Coming to DSiWare

Posted by Corbie Dillard

GoodbyeGalaxyGames announce their destructive DSiWare title.

We've just received word that GoodbyeGalaxyGames are bringing their Flipper title to Nintendo's DSiWare service.

The game is built around destruction, and as you can see from the screenshots below, the game has a very old-school, pixelated look to it.

You can check out the official press announcement below for a better description of what gamers have in store for them with this unique DSiWare offering.

The Epic Story

We find our little hero in a hard situation. When he woke up this morning, he discovered his goldfish (called Flipper) is lost! And so the rescue mission to safe Flipper begins!

The Engine

Thanks to our new in-house true 3D voxel engine, we can create worlds that are completely destructible. Which leads to many MANY new gameplay possibilities.

The Game

It’s a 3D puzzle/platform game. You need to lead our hero to the exit. To do this, you need to collect cool powerups that can change the environment so our hero can safely reach his goldfish.

Powerups

You can change the environment with some cool powerups. For example you can pick up powerups that let you blow things up! Or you can use powerups that let you restore blown up holes.

Fun for everyone

Everybody will enjoy this game! There’s NO violence. Yet more than enough action (like blowing up pieces of the environment ). Players can play this game on their own pace. It’s okay to stand still and think your next move over. Because you can blow everything apart, we hide some secret items in the world for the more experience player to find!

Awesome fresh style and look

The game features an awesome comic/8bit style yet it feels totally modern and fresh. Every world has a unique visual theme , to make sure the world never gets boring to look at!

How long will it last?

The game features lots of puzzles divided into multiple worlds. Each world will bring in new powerups that can change the environment in a different way. Because of the engine technology the player can use the powerups on any bit of the environment, this leads to many possible ways to complete a level. This way, the game never gets old.

Touchscreen

Almost all actions/interaction goes through the touch screen. This makes it very easy to play, even for people who normally don’t play much games. For example, you can touch a point on the ground and the player will automatically move to it.

This game is awesome because:

  • You can blow up any part of the world.
  • There are many ways to complete a level.
  • There are many fun powerups to collect.
  • Uses touch screen for most interaction
  • Everyone can play!
  • It looks fresh and hip.

Untitled

We'll have more information on Flipper as it becomes available, as well as a full review of the game when it hits the DSiWare service.

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Game Screenshots

User Comments (23)

Philip_J_ReedStaff

#2

Philip_J_Reed said:

Does "Goodbye Galaxy" have anything to do with Commander Keen? Or is that just coincidental?

Roopa132

#4

Roopa132 said:

"fully destructable enviroment" ? Ok that sounds nice but judging by the screens you just need about 8 explosions and the whole map is destroyed.... I hope there will be bigger maps because the concept actually doesn't sound that bad

HugoSmits

#6

HugoSmits said:

@Chicken Brutus:

Haha, yes! It’s a tribute/wink to Commander Keen!

I grew up with pc-gaming in the early 90s, and I just love all the Apogee games. It’s also my goal to bring back that type of gaming. These days the ‘big’ games are trying to be Hollywood blockbusters, and most indiegames are on the ‘art’ side. I just want to make fun videogames that are videogames.

@Roopa132:

Yes, the maps are probably going to get bigger (since the DSi offers more RAM to store them in).

Although even on those small maps it’s still a lot of fun. It’s not about destroying but about changing the world. You need to combine all the powers - destruction,restoring and building to get from point A to B.

For example; you might need to blow up a bridge to get an certain item that’s on it, and then ending up needing to restore it later on (when you need to cross it).

@Corbie :
Thanks for putting this on nintendolife.com!

For people who are interested in the game and it’s development; there’s a blog and twitter account :
http://goodbyegalaxygames.blogspot.com
http://www.twitter.com/HugoSmits

Larkin

#8

Larkin said:

Just saw the trailer it looks reallly good,its a must download for me so far

Philip_J_ReedStaff

#11

Philip_J_Reed said:

@HugoSmits:
Every word you said in response to my question has pretty much guaranteed you a download.

Ohhh how I miss the carefree days of Apogee. :) Swapping shareware with friends...anyone who takes inspiration from those truly wonderful titles deserves attention. Can't wait to see how this game shapes up!

hobbes

#12

hobbes said:

Mighty Flip Champs is already making a case for me to upgrade... If this turns out as good as it sounds, the case for the upgrade to DSi is stronger.

warioswoods

#13

warioswoods said:

@HugoSmits

"Yes, the maps are probably going to get bigger (since the DSi offers more RAM to store them in)."

Just out of technical curiosity: are you saying that, when developing for the DSi, your application has access to the full 16MB of RAM? Or are games in any way limited to the same 4MB used by a traditional DS game?

HugoSmits

#14

HugoSmits said:

@Chicken Brutus
Yes, I miss those days as well. Hopefully with good games, and prices ranging around 2 bucks we get them back thanks to DSi-ware.

I hope to build the same kind of empire that Apogee used to be. Not only creating my own games, but also helping other developers realizing their games! I know it’s going to be really hard work if I want to create anything that even comes close to Apogee. But I’m just going to try :)

@wariowoods
Well I still have to check things out on that part, so I don’t know how it will turn out. But AFAIK there’s no limit on RAM usage for DSi-ware games. Much in the same way old NDS games could use the additional RAM cardridge (like the opera browser). But again, that’s just me speculating about the situation. I still need to check things out myself.

Oscarsome

#15

Oscarsome said:

Man this game looks really creative and a lot of fun. I'll get it!
When is it being released, Hugo Smits? (In the USA)

HugoSmits

#16

HugoSmits said:

I honestly don’t know. I’m aiming for September, but I don’t know if I’ll make it.

CorbsAdmin

#17

Corbs said:

I'm really looking forward to giving this one a go. The more I hear about it, the more I want it. :) It's like they say, sometimes you just want to blow s**t up! :D

Odnetnin

#19

Odnetnin said:

@HugoSmits Do you have a specific price you're aiming for yet (not to say you should already)? I know nothing is (close to) finalized yet, but I'm just wondering what your best estimate right now may be. I think 500 points would be an awesome bargain for this game, from what I've seen so far. Depending on further details and reviews, you might be able to squeeze 800 out of me, though. ;)
P.S. Sorry if this question has been answered elsewhere.

HugoSmits

#20

HugoSmits said:

@Odnetnin:
I would like it to be 200 points :)

Because I want everybody to try and enjoy it! Sure it would be nice to make some bucks, but I’m not in it for the money. I mean, if that was the case, I would have stopped development at the moment the publisher went bankrupt and get myself a decent job ;)
But please note I’m not the only one who has a say in this. So the price might go up.

bubby323

#23

bubby323 said:

I'll definitely be giving this game a go when it (hopefully) comes out in September. This concept to me looks like a winner, who doesn't like to blow stuff up and if this is like MFC+blowing stuff up then i will absolutely LOVE this game. Keep up the good work guys! Can't wait to get my hands on this! ;)

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