News Article

First Impressions: Water Warfare

Posted by Stuart Reddick

We head to the playground to see if there's enough water in its soaker to keep gamers occupied

Earlier this month, Hudson took a gamble and decided to release a first-person shooter on WiiWare. Due to it being the first of its kind on the platform and a new IP, some thought that Hudson would regret making such a bold decision. In the end, though, everything paid off, as not only did Onslaught become one of the most successful WiiWare titles in a short amount of time, it was also fairly well-received by the gaming press.

After the success of Onslaught, it shouldn’t have come as such a surprise when Hudson announced Water Warfare, another first-person shooter set to be released on WiiWare this summer. What separates their latest project from Onslaught, though, is that they’re aiming the game at a completely different audience: instead of trying to go after hardcore gamers again, they’ve decided to make a family-friendly title based around wetting other opponents using soakers.

Regardless of whether you're firing lasers or liquid, Water Warfare is still a fairly decent title, despite the game obviously being aimed at younger demographics, and plays fairly similar to other first-person shooters out there. Instead of being armed with tools of mass destruction, though, the game arms players with water guns, which work just as well as any other dangerous tool.

As soon as you start the game, you’re given the opportunity to create your own avatar that will represent you in the game. All of your basic options are here, such as size and gender, as well as more detailed features such as your face, hairstyle, skin type, clothing, etc. Practically anything can be assembled in the game, ranging from active basketball players to adorable little school girls. There’s enough charm and cuteness to make this appeal to even the littlest gamers.

For the asking price of 800 points, there’s certainly quite a lot of content to enjoy. The single-player experience offers both a mission mode and a match mode, both of which are played offline. The former of the two modes contains several bite-sized missions that start out as a basic tutorial, but eventually develop into some pretty challenging tasks. Match mode, on the other hand, allows players to create multiplayer matches against AI opponents. There are quite a few modes to explore here, such as the game’s take on Capture the Flag and Deathmatch.

Quite evidently though, the main focus of Water Warfare is multiplayer, and in that regard, the game certainly delivers. There are some offline modes that could easily entertain families for hours on-end, but obviously, the biggest draw is the online play. After getting used to the basics of the game, two players can go at it online in local split screen with up to eight players. The matches that you’ll find online at fairly similar to those that you can play in the single-player Match Mode, with the most obvious difference being that your reputation is at risk. If you plan on topping the leaderboards, you’ll have to work hard, and of course, pump hard.

Besides implementing water guns of several types, such as water-firing rocket launchers, the game also replaces some other common first-person shooter items. Grenades, for one, have been changed to water balloons, while the armor is now raincoats and umbrellas, and health bars have been replaced with wet T-shirts; there’s a little t-shirt icon in the upper right corner of the screen that displays how wet you are In order to build your health up after being soaked, you’ll need to stay in the sunlight or pick up a towel to dry off.

Another interesting little feature is that water guns are now refilled by visiting drinking fountains and small puddles scattered around each level. In total, there are eight maps set amongst a variety of parks, beaches, playgrounds and more. Power-ups can also be found lying around the world, like banana peels that you can throw to make people slide out of control.

For those wondering, the controls work very well. The Remote aims and turns your character, while the Z button will make your character jump and C will activate items; nothing too complex for those novice first-person shooter enthusiasts.

It should appear quite evidently that Water Warfare isn’t your typical hardcore first-person shooter. Instead though, it’s a family-friendly title that allows kids to jump in on all the action, which can be reflected through the themes of the environments. Everything about the game is pretty bare-bones, so not everyone will be satisfied with their purchase, but all the same, Water Warfare is a pretty decent title from Hudson that gamers around the world will be able to play this summer.

From the web

Game Screenshots

User Comments (27)



-TR said:

Looks good, but I don't think the water aspect will hold up. It just doesn't fit death matches.



y2josh said:

@4 Ever heard of pneumonia I might actually try this first person shooter MAYBE



Pahvi said:

I liked Onslaught, but in general I prefer single-player games. I'll have to wait and see for better info on the multiplayer modes and the types of the SP missions. This doesn't support Wii Speak, does it? Even in Onslaught's co-op mode the lack of communication between players was annoying, and in team-based modes (such as CTF) I'd expect that omission to be even more significant.



Dazza said:

This is out in Europe on Friday for 800 Wii points. We will post some news up later today.



calculon said:

If you want a more hardcore FPS then I suggest you wait for The Conduit, but using Water Warfare's toned down approach to violence is no excuse not purchase or enjoy the game.

I can never get around the concept 'mature' gamers have about needing buckets of blood and gore in a FPS. Don't get me wrong - I loved Perfect Dark, Goldeneye, Turok 1&2 and the Timesplitters series and even the Medal of Honor and Call of Duty series but I've never approached them for their violence (well, maybe with Turok is the exception)

I think Hudson have made a brave attempt to do something clever with the genre and by all accounts it sounds like a really good game (and for the money a must buy) There's no shame in taking on something different - if you are ashamed then you're not a mature as you make out to be.

@Dazza: Awesome.

Just checked out the gameplay video on WiiFolder. Looks like using a sniper rifle is still as satisfying as ever and the area shown was really well designed - not too big but with plenty of cover and some nice (large-ish) open spaces. The speed of movement is good and turning / aiming looks to be very responsive (I imagine the turning settings will be adjustable like in Onslaught) Up against eight players, the action looked very fast paced with very little time between encounters. Will definitely be getting this.



Djungelurban said:

"Earlier this month, Hudson took a gamble and decided to release a first-person shooter on WiiWare."

Ehm... What? When was this written really? Are you withholding stuff from us? Meanies!



JimLad said:

800 points is good value for money. Obviously if you're getting the Conduit then there's no point, but decent well priced games are what WiiWare is all about.
and right now Hudson is owning the platform.



Machu said:

Looks like a kid-friendly version of that horrible paintball game, no ta.



BigLord said:

How do you dare defy the greatness of this game? THIS IS THE BEST FPS EVER!

First person soaker, that is



SMW said:

Water Warfare is looking like a pretty good FPS! I cannot wait for it to come to the States!



KnucklesSonic8 said:

Small typo:
"The matches that you’ll find online at fairly similar to those that you can play in the single-player Match Mode, with the most obvious difference being that your reputation is at risk. "

Should be are.



Ren said:

split screen local with online players as well? This seems to be oddly a rare feature in my experience. Who cares if it's kid themed? Hiding and blasting other actual opponents is way fun, blood or no blood. Hope the sound effects are good, though.

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