Hey Ubisoft, let's fix that bounding box problem too, alright?

Ubisoft? They listen to their fans, they say. And a big thing people whined and moaned about in Red Steel was how the katana worked. See, people didn't want to be locked into place for sword duels; commando or bust!

Said Jason Vandenberghe, the game's creative director, to Nintendo Power via Nintendo Pad:

That was the number-one most requested feature from people who played the first game. And we couldn’t agree more.

Thankfully, Ubisoft has decided to go katana commando for the sequel. In fact, your steel will be available for killin' whenever you'd like, just swing away. When you point at the screen and hit B, you fire your gun. Easy peasy, right?

It's like they beat Capcom to the punch for a first-person Devil May Cry. Are you just gonna take that, Capcom?

[source nintendodpad.com]