Five years ago saw the release of Beyond Good and Evil: a game that in many people’s eyes broke convention by having an intelligent female lead character who was a bit of a tomboy. Yet those who played it didn’t just fall in love with the game because of its reluctance to conform: the story was well developed, the gameplay refreshing, and the overall quality was sublime. The result of this was one of our favourite games from the last generation. Sadly, it never received the sales it deserved, and promptly faded away into obscurity.
After years of uncertainty (and nervous nail-biting on our part) the second instalment of the intended trilogy was finally announced: Beyond Good and Evil 2. Since then, we have not received much information on the game (not even if it is indeed a direct sequel), but all this changed the other day when Eurogamer translated French website All-Gamers’ interview with BGE’s creative mastermind, Michel Ancel.
In the interview, Mr Ancel said the game was one he had “wanted to create for a long time”, and went on to say some interesting things about what has inspired him in the development stages:
"It was a mix of a lot of experiences… There were a lot of inspirations: the Miyazaki universe, my own inspirations, politics and the media; the theme of September 11 – the CNN show with army messages and the fear climate. And it was a mix from other universes.
…It is clear we want to continue the story. The story continues and we'll react on important events of the first… Players who like the first should like the second,"
He also described games like Zelda as “good” but “out of time” – meaning he clearly intends to keep, and perhaps enhance, the political undertones that were present in the original title. If it is anything like it’s predecessor, then we’re in for a real treat.
As yet, Beyond Good and Evil has not been confirmed for any specific format, but we are keeping fingers crossed here that the Wii will see Jade’s adventure continue.
Teaser trailer from 2008: