Peter Wanat, Big Time Games producer and developer behind such titles as Scarface, Chronicles Of Riddick and the upcoming 360/PS3/PC game Wanted: Weapons Of Fate, pulled no punches against the state of third-party development on Nintendo's Wii console during an episode of Gametrailers.com's Invisible Walls segment.
You can view the episode in all its profane glory below:
Wanat praises the "overwhelming success" of Nintendo's console and credits them with releasing "awesome" first party titles, but denigrates the third-party Wii library as having "crappy graphics and basic control play" that caters towards towards "little kids and old people", creating a market that developers "shouldn't have to get down on (their) knees and blow Nintendo for".
He praises the porting mechanisms of the Xbox 360 and Playstation 3, which allow for parity between assets and code for each platform, but describes the Wii as a "f*****g (Sega) Genesis" in comparison and the typical development cycle for a Wii project as "less than a PS2 game". According to Wanat, any developer spending more than $500,000 developing a game for the Wii is unlikely to turn a profit due to the inability to share assets with ports to platforms such as the 360 and PC, going on to cite Sega's Wii-exclusive MadWorld as a game that would need to sell "2-3 million copies" to turn be considered a worthwhile investment.
At this point in time bashing the Wii's meagre third-party library has become somewhat of a cliche within the gaming community, but it's not often that a prominent developer speaks so candidly about the situation. We all know it, Nintendo executives have acknowledged it and the recent sales figures for a certain prominent third-party title seem to confirm it, so why is it such a taboo subject within the industry? Well, the industry outside of Wanat, of course, but it's hard to take a man who doesn't recognise the power of blast processing seriously, even if the numbers do back him up.