He may have created some of the most influential videogames of all time, but even Shigeru Miyamoto gets down in the dumps sometimes.
Speaking to Famitsu magazine the legendary developer revealed that during the GameCube era he was at a pretty low ebb:
This is a job where you have a plan and you polish it endlessly while getting help from others. If Nintendo's games fail to stand out as games that aren't made that way proliferate, then it shows that the creation process is for nothing, which made me very sad. That was especially obvious during the GameCube era; Nintendo titles were hardly even discussed by the general public back then.
Mario’s dad goes on to comment that he found himself getting caught up in the 3D ‘willy-waving’ race with rivals Sony and Microsoft, and that ultimately this was responsible for Nintendo’s low stock during the GameCube era.
There was an era when Nintendo was going in the direction of doing the same things other companies did. The more we competed with new companies entering the market, the more we started acting similar to them. But is being number one in that competition the same as being number one with the general public? That's the question we had.
Entertainment is something that you have to look at the world with a very wide eye as you create it. I always thought that, but there were a few years where I was unable to get off other people's trends. It was a dilemma in my mind.
Of course the situation couldn’t be more different today, but it’s interesting to hear such a highly respected developer come clean about his own insecurities.
Next week, Ken Kutagari will reveal how he was kept up late at night with PS3/PSP-related nightmares. Or not.