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First Impressions: Kimi to Boku to Rittai (You, Me and Shape)

Posted by Sean Aaron

Nintendo surprises by publishing this off-beat balance game from Fyto.

When I saw there was a bonus WiiWare update in Japan for some reason I was intrigued to see both games were from Nintendo. I was even more intrigued with the look of one of them: Kimi to Boku to Rittai (You, Me and Shape). The visual style and sparse soundscape reminded me of Intelligent Cube from the Playstation, but I couldn't figure out what was happening from the stills I saw at the Japanese WiiWare page.

Thankfully PALgamer found some videos on YouTube and it started to make sense. It's rare that I like a game upon first seeing it, but watching this game in action gave me a good feeling, so I just had to take the plunge. I guess I'm just a sucker for minimalist games with cubes in them -- you know like Cubello and Orbient, I just had to buy it and give it a try!

The menu options are as minimalist as the game itself. You can view a "how to play" card that shows you the four controls used, a full tutorial that covers all the details with your host Cubie (he's um, a cube, like), or just play the game.

Visually the game is quite nice to look at. There's this cube floating in blackness that looks like it's made of dry ice: it's translucent with clouds or mist moving inside it and a faint glow around the edges. In the background is what can only be described as a grey sun looming over the proceedings. The mechanics are pretty simple: you're supposed to fling these little people at the cube and ensure it's balanced so they don't slide off. That's the game, right there in a nutshell. Interested? Of course! Who could resist throwing little people at cubes?

There are six levels in total and each level is divided into six stages. Each stage involves playing through a series of six cubes (well, if it wasn't already obvious Nintendo is in league with the DEVIL). Each of the six cubes (called Cube 1, Cube 2, Cube 3, etc. up to the final one which I presume is called something like Final Cube) grow out of the previous ones creating a lovely geometric structure. When each cube starts you will be shown how many seconds you have to complete the cube and how many little people (called ninge -- that's pronounced "neen-gay") you need to fling on it successfully.

The controls are as follows (note that a small graphic in the lower left will show you what to do at each stage):

1. Shake the wiimote up and down (I expect most people -- especially men -- to be familiar with this motion) to "load" two ninge to fling.

2. Use the pointer and click A to indicate where you want to fling those ninge (people who use remote controls will be familiar with this motion) -- oh you get one of each per "load": red females and blue males.

3. Swing or flick the wiimote overhand to lauch the ninge at the cube (Boom Blox players, baseball players and cricket bowlers will be familiar with this motion).

Repeat as necessary to keep on chucking those little ninge at the structure. If you need to change perspective click the B button to rotate the structure 90 degrees.

Now here's where the depth comes in: the structure goes out of balance if you don't place those ninge properly. Get them perfectly balanced with one throw and a female voice calls out from your wiimote speaker "Nice Move" -- follow up with another one and you get told "Very Nice Move" (I have no clue what a third consecutive choice placement gets you -- "Awesome Nice Move?"). A little encouragement goes a long way folks! You may get those ninge balanced nice but they can go out of balance easily; if the cube starts to tilt they'll fall over and slide right off the side of the cube and then you'll have to fling them back on there again. You can keep on pitching them at the cube to correct the tilt and even better if the ninge get near other ones hanging by their little fingernails they'll help them up again.

When the requisite number is on the cube surface, it's JUDGEMENT time! You cannot fling any more little people and there's a 3 second countdown. If the people don't slide off the cube during that time you get told "OK, Clear" and then another cube gets added. If your ninge are on their feet and stable they sit down for some Zen meditation whilst the structure rotates away to present a side that has no ninge on it. Any ninge who aren't stable slide off into oblivion with a little squeak.

After the Final Cube all the ninge still sitting on the various cube sides turn into little doves and fly away. A count is recorded of the number of ninge out of a goal number for the stage which survived to meditate and become little birdies. This score is recorded along with the date it was achieved and put into a little box for that stage on the board with all the levels and stages arranged in a dancing grid. You get a dancing blue box within the score box which gets bigger depending on how many ninge survived. Get the full count or higher (yes it's possible) and the blue box will fill the white bounding box. Your reward for clearing all six stages in the level is a nice visual fireworks display and dancing glowing stage boxes. Doesn't that sound nice?

Yes, you know it does. In fact this is just the nicest little game -- well until you try the higher levels and have a time limit which on the 6th one is all of 5 seconds to start. Oh, and did I mention that every ninge that falls off takes 5 seconds off the timer? Or that later levels introduce new block types like ones that electrocute your ninge or bounce them right off into space? Or the fact that sometimes you're forced to throw a white ninge somewhere on the structure who will run around fighting with the red and blue ones and try to throw them off the cube?

Well, there’s some challenge in there to be sure. But it's all fun and for all the complaining people like to do about what Nintendo isn't doing it's great Nintendo keeps putting out interesting new games like this and I hope everyone gets a chance to give this game a try.

From the web

Game Screenshots

User Comments (17)



Wiiloveit said:

Hmm... I'm unsure what to say about this, and I suppose I'll just have to wait until a UK release. Also, doesn't this look like it should be an Art Style game to you?



Omega said:

@KDR_11k: Ha ha ha. Oh man. I was laughing so hard I fell out of my chair. It's quite fun to read the comments.

The game looks interesting. If you like these small addictive games, it is certainly worth a recommendation.

May I be so free to post the video links from YouTube (again)? PALgamer posted them already in the other thread, so now for those who haven't seen them yet.
Video #1
Video #2
Video #3



Corbs said:

Definitely one to put on my WiiWare watch list. Great impressions as always Sean.



Bahamut_ZERO said:

Looks.....strange. But also interesting. Great impressions Sean (love the description of control 1 ).

Also, Ill start calling the host Corbie, cuz its only two letters off. This way, I can pretend I am the apprentice of an evil person named Corbie, attempting to take over a universe of cube shaped planets using their own residents to attack the planets.

It'll give some motivation then



Sean_Aaron said:

@Bahamut ZERO: yes, the first motion is very much like the well-circulated Alec Baldwin sketch from Saturday Night Live; thankfully the rumble lets you know when you can stop, but I expect a 2-player match (haven't tried that) would look interesting to someone who didn't know you were playing a game.

@Wiiloveit: I think the Art Style label could be applicable, but Nintendo didn't develop it, they're only publishing, so maybe that's why it isn't?

My one complaint about the game is that the characters are too human-looking; I would have preferred they were all glowing stick figures instead of having ponytails and pompadours. You can see an example of a shiro ninge in the 3rd picture. They're kind of ghostly looking and not as human as the others. If you put a couple of red or blue ninge near them they'll pummel them into oblivion; I think one time it looked like the shiro ninge transformed into a blue one.

I'm looking forward to having another go at this tonight definitely.



Bahamut_ZERO said:

@Sean: I saw that sketch. It was funny. I love the part where the Mom shows up

I also agree with the stick figure thing. Real people seems so.... out of place.



Objection said:

"(well, if it wasn't already obvious Nintendo is in league with the DEVIL" That was a good one. 6x6x6=216 cubes to conquer if I read that right so thats a lot of content.

"little people (called ninge -- that's pronounced "neen-gay") " Not to nitpick and not that I think you or I may necessarily be an expert, but in most translations I've seen on anime songs, etc. they use the word "ningen." Is that incorrect or are they different forms like person/people? Just wondering; the Japanese language is fascinating.



PALgamer said:

"Hi mum, I'm in an article"

That was fun to read, specially the side remarks. Great to know it isn't all balance and the difficulty increases exponentially. Definitely going to get this quirky title when it shows up here (thanks Starwolf for that confirmation). Excellent impressions!
... No regrets on the price then?



Sean_Aaron said:

@Objection_Blaster: The stage is broken up into six "Cubes," but you don't get ranked on each one; you must complete them in succession.

With regard to the names, you are correct if they were called such, but the katakana lacks a final n/m character, so I gotta go with what I'm reading in the game; possibly they're using a word that is similar but not the same to indicate these aren't really normal people (especially since they turn into birds)?

@accc: Indeed, I was trying to make a yolk.

Excellent this is coming overseas. I completed the 2nd level tonight; same set of visual celebration happens. Oddly Level 1, stage 1 is quite difficult for me to get the goal of 26/26 ninge surviving despite doing much better on all other stages to date.



Sean_Aaron said:

Oh, and I have managed 3 balanced throws in a row: you just get told "Very Nice Move" again. So disappointed!

The cube with the numbers on it, will throw all ninge off it if you exceed the number on the top side, so you need to be careful of that as some sides will take three and some will take only two.



origamidennis said:

@Sean: If you saw the previous comment before I deleted it, then I apologise. Actually I apologise anyway! I mis-interpreted what you had said.

And thank you for giving us a preview of this game. Looks kind of fun!

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