Combined with the occasionally grating script, these moments of weakness and imbalance can cause The House of the Dead: Overkill to feel flat at times. But that's only because they're thrown into stark relief by the rest of the game's frankly amazing quality, attention to detail and largesse: the impeccable presentation and production values, the clever and generous structure, the compelling scoring, the intoxicating flow of the levels. Incredibly for such a simple and strictly limited game, it almost never tries your patience, and it's made with such infectious and irreverent glee and such obvious pride, you can't help but join in.
I'm hugely excited by this game and welcome the positive review from EuroGamer (who can be arses at times), the game is set for release next week in the US and Europe - I can't wait to get my hands on it.
IGN have also given the game a very positive 8.3/10, here's an except from their review.
As far as on-rails shooters go on Wii, Overkill sits at the top of the pile. When it comes to The House of the Dead overall, I’d say HOTD2 and the most recent HOTD4 still take the cake, though it’s obvious Headstrong games has what it takes to hang with the big boys. Buy this awesome addition to Wii’s hardcore library en mass, so we can all get another dose of Dead on Wii ASAP.