News Article

Evasive Space Website Launched Today With New Trailer

Posted by Darren Calvert

Ever since we first clapped eyes of the numerous screenshots thrown into the public domain by YUKES and High Voltage about their upcoming WiiWare none-shoot-em-up, Evasive Space we’ve been dying to find out more. It certainly looks stunning, we think this is a game to watch out for.

If you feel the same as us then you might want to check out the newly launched Evasive Space website for more information. There you will find stacks of information about this upcoming game, for instance it has now been confirmed that it will cost 1000 Wii points.

Check out the most recent trailer and press release below:

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YUKE’S Company of America today announced the launch of the official website for Evasive Space, a top-down space action/adventure title for WiiWare developed by High Voltage Software. The new website highlights all features found within the game and includes the official trailer providing an in-depth look at the game mechanics and challenges that lie within. You will be using the infrared capabilities of the Wii Remote to pilot Konki on timed and collection-based missions in a race to save the universe from Dr. Dark Matter, confronting many obstacles along the way across a variety of intergalactic environments for an experience that will challenge your reflexes.

Key features of the game include:

  • Guide Konki through 20 hazardous space time and collection based missions spanning four differently themed worlds
  • Deftly pilot your ship with innovative use of the Wii Remote’s infrared pointer capabilities
  • Pick up items and ship upgrades to enhance skills and increase your chances for survival
  • Six different four person multiplayer matches locally on your home console
  • Compete for best times with Nintendo Wi-Fi Connection online leaderboards

Evasive Space will be released in January of 2009, downloadable for 1,000 Wii Points, and has been rated “E” for Everyone with Mild Fantasy Violence by the ESRB.

From the web

Game Screenshots

User Comments (24)



Wiiloveit said:

I really want this - but there's no mention of a European release anywhere - especially since it's developed by High Voltage and published by a company with the name "America" in its name. Sob ;(



gameking23 said:

I know. Yes there is a light at the end of this dark tunnel. Finally good games are coming.



AlexSays said:

So it looks great and looks fun?
Like Gyrostarr?

Yeah let's not jump on the hype train again.
High Voltage hasn't given us anything to believe this won't be just mediocre.



blackknight77 said:

At least its not another puzzle game. What was wrong with Gyrotstarr? I like that game. I think it was above average.



Kaeobais said:

Looks fun, and the Co-op just adds to that. Also looks hard though, even frustrating.

@AlexSays: True, High Voltage hasn't done anything incredible, but at least their games aren't crap. I enjoyed Gyrostarr, it was a bit repetitive, but it was still rather fun. Besides, does this really look bad?



NikeXTC said:

Is the infrared the only control method? In this case, I doubt it'll be easily playable...



bibberish said:

@ GameKing
"I know. Yes there is a light at the end of this dark tunnel. Finally good games are coming."

How would you know that this is a good game. So, You are telling me that you know the game is going to be good because the trailer looks good?

"Is the infrared the only control method? In this case, I doubt it'll be easily playable..."

I doubt it, because Gyrostarr had SEVERAL control methods.



calculon said:

Everyone start a witch hunt on GameKing. I reckon we'll all know if he works for High Voltage by Christmas

The game certainly looks more fun when played by someone who knows how to control the ship properly so I'm edging this game up the mediocrity-o-meter to '"Interesting. That is all." Unfortunately, the ugly art style which is all glow and show with very little creative substance means I also still feel the pressing need to put this into the category "Tech Demo"

I also hope that the game doesn't just rely on IR pointer control simply because that control method can be really twitchy for no good reason.



Terra said:

But it's different this time. As HVS aren't publishing it, maybe YUKES will have it localized for PAL Regions. If this is the case, then great. Here's hoping this will get HVS working towards European releases in the future if Europe get it.

I know i'm getting ahead of myself but since when was it a bad thing to hope?



shadows262 said:

I`m gunna seriously buy Gyrostar and see how bad it really is
Evasive Space looks great and I sorta like the glowy/shiny graphics



danik said:

This looks pretty good, im not 100% convinced with it yet to the point where i know ill defintley purchase it but its great to see a non puzzle game coming out. I think this will do well.



gameking23 said:

@bibberish By looking at the video this game appears to be good. It is definitely better than some of the games that have been released lately.

@calculation Do I work for High Voltage hmmm... Interesting question.



Ricardo91 said:

@Alexsays. Why do you insist on putting down Gyrostarr so much? It wasn't a bad game, just unspectacular. This is basically a reimagining of the game Snake, so I'm not exactly expecting it to knock my socks off. Just to be an entertaining little diversion is all.



BulbasaurusRex said:

How is it an action/adventure game? There's no action in it! If I'm going to be fighting enemies in a spaceship, I want to actually be able to attack the enemies! LET ME SHOOT STUFF!!! The lack of action in this game ruins it!



Tides_of_Chaos said:

Am I the only person who isn't a tad bit interested in this game? Sure, it's not a puzzle game or shovelware, but it just doesn't seem very creative. It feels uninspired as did High Voltage's other work. Maybe others can find the appeal but I can't.



Jockolantern said:

It's looking more and more like a solid game and I too am sick and tired of the hate leveled at Gyrostarr, which is good game. One player can get old after a bit, but with two-four players, it's a real blast. On the topic of Evasive Space, I love the IR mechanic of having to use realtime snappy reflexes to survive traps and collect necessities. I don't have to shoot stuff to have a good time and this type of game has existed for a long time, but with the intuitiveness of IR combined with the hair-trigger button reflexes needed for speeding up and slowing down, this could be a very fun little title. Online leaderboards are a great addition, too, especially for a game so focused on time-based completion.




get the internet channel, and theres a game thats supportable on it that plays like this. :l



Objection said:

Games looks better and better.
I'm surprised that gameking didn't flatout deny working for HV!



Wiiloveit said:

@gameking: if so (although I sincerely doubt it), you'd better release it in Europe. OR ELSE.
I e-mailed Yukes and HVS the other day about the game, and I got this reply from the former:

At this time, no formal announcement has been made regarding publishing Evasive Space in Europe.

Please stay tuned for further updates.

It doesn't sound too promising, but the fact that there may be a "further update" is intriguing.

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