Mega Man 9 DLC Round-up

As of last week, all Mega Man 9 DLC is available. With some people still having doubts on what to buy, we've taken a look at which of the new modes and stages are most worth your hard-earned money.

Here are our thoughts on the value of the DLC on offer:

Special Stage - 100 Wii points

A whole new stage? Yes please! The Special Stage is pretty much just like any stage in the regular game, but much more challenging. Aside from having to deal with minor enemies from every single Robot Master stage, you'll have to rebattle four minibosses, one of the Dr. Wily stage bosses, and you have to take down Fake Man, one of Wily's police robots! Since this stage only appears under Time Attack, you'll have every weapon in the game available to you, but for a challenge, try only using the Mega Buster. Another thing worth mentioning is that the stage features what is quite easily one of the best songs in the game. For 100 Wii Points, you can't really go wrong here. Our score: 9/10

Endless Stage - 300 Wii points

Ever wanted to test how long you could play a Mega Man game before losing a life? Well, you can finally try it in the Endless Stage. The stage is entirely random - You'll start off in one out of a 34 different rooms, usually only about 6 screens long, and have to make it to the end. Once you've made it, you'll find a teleporter, which leads you to another random room! After every 30 "screens" you clear, you won't be teleported to another short "stage" - You'll instead be teleported to a random Robot Master! You have all weapons available to you though, so you'll probably make short work of them. If you manage to beat all 8 Robot Masters without dying, the Endless Stage will still go on - But now, all enemies will deal 1 point of damage more than normal. If you beat the Robot Masters again, it'll happen again, so eventually, you better dodge every single enemy, or you'll die in one hit! The Endless Stage also seems to have lot of spikes - Not Mega Man's favourite object! Like with Time Attack's times, you can try to get the most screens cleared and show off online, but good luck doing this now, as the highest scores are in the thousands! The Endless Stage's only drawback is the price - At 300 Wii Points it's the most expensive DLC available. It's worth it though! Our score: 8/10

Proto Man Mode - 200 Wii points

If you're one of those people who were disappointed that Mega Man 9 had no charge shots (Save for the Magma Bazooka) or slide ability, Proto Man mode is for you - Mega Man's brother can do both of these, but of course there are some drawbacks - He'll take double damage, he'll get knocked back twice as far by hits, and he can't buy things in Auto's shop! He can also only have two shots on-screen at any one time, while Mega Man can have three. To top it all off, Proto Man can use his shield, just like how Mega Man could use it in Mega Man 7 - If you jump, Proto Man will automatically take out his shield, meaning it's less likely you'll get hit by airborne projectiles. Aside from the different abilities, the game is exactly the same, but you have to admit there's a certain appeal to playing as Proto Man - He has never been playable outside of the arcade fighting games and Battle & Chase, a racing game, meaning this is the first time you can play as him in a platformer. Proto Man's price is the middle ground - 200 Wii Points is neither cheap nor expensive, so decide for yourself it he's worth it. Our score: 8/10

Superhero Mode - 100 Wii points

Superhero Mode is probably what you'd get if you let some sadistic Mega Man fan change the game - Extra enemies, much more difficult platforming sections, less common powerup drops and almost no "natural" powerups (Powerups which you will always find in a certain place). During the battles with Concrete Man's robotic elephants, birds will fly by to drop rocks on you, in Galaxy Man and Dr. Wily's stages you'll be grabbed by the annoying grabber enemies and pulled right into spikes on the wall, and there's fake 1ups in almost every single stage! It might seem unfair at times, but it's still totally beatable, and good for a laugh. At 100 Wii Points it's also not really expensive. Our score: 7/10

Hero Mode - 100 Wii points

Hero Mode is basically a "light" version of Superhero Mode - There's a bunch of additional enemies here and there, and some slightly more difficult platforming sections, but all in all there's not many changes. There's not much else to say, really - If you didn't exactly "breeze through" the standard game and think Superhero Mode is too much of a challenge, this could be a decent download, but if you don't have any trouble beating the main game you're not going to find this worth it. Our score: 4/10

It's a bit disappointing there will probably be no more Mega Man 9 DLC - We certainly would've liked even more extra stages or playable characters. Oh well, maybe we should just begin hoping for Mega Man 10 now?

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