News Article

Oxygen Games Interview - Pirates: The Key of Dreams

Posted by Corbie Dillard

With the anticipation level building for the upcoming WiiWare title Pirates: The Key of Dreams, we decided to check in with Phil Merricks, Project Manager at Oxygen Games to find out a little more information about the game. Phil was kind enough to answer a few of our questions and you can find out what he had to tell WiiWare World in this exclusive interview.

WiiWare World: How long has Pirates: The Key of Dreams been in development for the WiiWare service?

Phil Merricks: About 6 months.

WW: What was the thinking behind making Pirates: The Key of Dreams a prequel to the forthcoming Nintendo DS Pirates title?

PM: We’re experienced Wii developers, so familiarity with the way the console works allowed us to have real fun developing the prequel for WiiWare. We decided on a prequel because ‘Duels on the High Seas’ for DS tells the story of ‘seven keys of the seven seas’ and we wanted to tell a new story of one of the first keys from that game, ‘The Key of Dreams’.

WW: Can you tell us a little more about the actual story line of the game?

PM: Pirates: The Key of Dreams is a frantic nautical shoot-em-up where players sail their way across the Caribbean, cannons blazing, looting booty, running blockades, and ultimately, battling Blackbeard himself.

The player takes control of a Navy Captain sent deep undercover as a ruthless Pirate, in order to seek out and retrieve The Key of Dreams, a valuable and dangerous cursed artifact.

WW: Can you tell us a little bit about the gameplay?

PM: Players must rescue castaways to bolster their ship's crew, gain performance increases to their navigation, weaponry, structural integrity and cartography skills. Collecting increasingly powerful weaponry including Rockets, Mines, Chain Shot, Saw Blades and a Flamethrower to hurl destruction into the path of their enemies. They can play against three scurvy friends or AI opponents in pitched multiplayer battles over 35 levels, in seven themed environments or in single player skirmish mode.

WW: What Wii control schemes are supported by the game?

PM: Pirates on WiiWare supports the Wiimote held horizontally, Wiimote & Nunchuck, or Classic Controller.

WW: Will Pirates: The Key of Dreams feature any type of online play?

PM: No. It does support frantic 4 player multiplayer battles on one console though!

WW: Does the limited storage which the Wii offers cause you any concerns as developers?

PM: We’re mindful of the limited storage, and have kept our data size as small as we can. Hopefully as the popularity of the WiiWare service increases we’ll see improvements made to it by Nintendo.

WW: Will there be any additional downloadable content made available at a later time for the game on the WiiWare service?

PM: None is planned for Pirates at this stage.

WW: What are some of the advantages to creating a game for the WiiWare service as opposed to an actual retail release?

PM: Obviously cost is a factor. Cost and therefore risk are lower on WiiWare, fewer barriers lay between us and getting the game out there, which means we can spend more time getting the most out of the game experience. Specifically with Pirates it allowed us to play around with the format of the multiplayer and optimize it for 4 players on a single screen using a single viewpoint, rather than the more traditional split screen (which was not really suitable for Pirates).

WW: When can we get our grubby mitts on this game?

PM: We are hoping that the title will launch in both Europe and North America towards the end of this month.

WW: What price point will Pirates cost?

PM: Roughly the same price as a recent Virtual Console game. Hint: a N64 game!

WW: Do you have any other WiiWare projects in the works?

PM: Not at the moment, we’re keeping an eye on how things go right now – this is our first step into this area.

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User Comments (23)



Ben__Harlan said:

Uhm, interesting. Maybe. Looks that it will have a good multiplayer.

@Ray It seems so. It looks a little expensive, but it may worh it.



Dazza said:

@Ray: Well yes, but not officially yet! NoE like to have their little secrets



Corbs said:

The more I read about this game, the more I want it. It wasn't really a title I was that interested in early on, but it's moving up on my interest charts. I hope it's 1001 points just so Daz will finally be wrong about something.



Corbs said:

We've gotten that impressions from a lot of the interviews. I think many of these developers and publishers are as in the dark about release dates as we are at times.



Tim said:

Hmmm ... so it's a prequel. Well, it might not make much sense to me since I haven't played the DS Pirates or have a DS to play it with. I'll pass.



Peznaze said:

1000 points, eh? Well, seeing how poorly the 700 and 800 point titles have been doing, probably better to charge the default price if you're not able to do 500. Looks like a fun game, but Pirates aren't my thing, so I'll be passing, as well.



Stu said:

I think I'm more or less sold on this one, unless it gets particularly bad reviews. Which I don't see happening.



Objection said:

I think I'll pass for now...but if there's a future with unlimited space and a decent sized wallet in my pants...I may come back to it.



KnucklesSonic8 said:

1000? Pssh. Not a wise choice at all. The 4P Battles may justify it but even then, from what I know, it lacks enough variety...



SmaMan said:

Not sure if I'm getting this one...not sure if I'm not getting this one either...



Bananiac said:

This stands and falls with the multiplayer-quality, I'd say... I'm willing to spend 10 bucks if it delivers there. I'm not in a hurry, though - still busy on the eveneings watching the euro soccer cup for now
July's fine with me.



witchfinder said:

Arrrgh me hearties, this game looks ace, definitely one of the ones I'm looking forward to most... 1000 points seems a reasonable price to me considering some of the garbage that costs 2-3 times as much just because it comes on a disc...

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