News Article

Yet More Amazing Final Fantasy WiiWare Screens

Posted by Damien McFerran

SquareEnix’s Final Fantasy Crystal Chronicles: My Life as a King is fast becoming one of the most desirable WiiWare titles and looking at these latest screens it’s not difficult to see why. The game is, quite frankly, gorgeous.

These latest shots show what appears to be the main foe of the game, dubbed the ‘Dark Lord’. He’s a nasty looking chap and particularly well designed. The shots also show a penguin that appears to be dishing out sagely gameplay advice.

It may be something of a departure for a Final Fantasy title but we’re nevertheless counting down the days until this gets released.

View the rest of the screens here.

From the web

Game Screenshots

User Comments (14)



Kelvin said:

Yeah, looking forward to this one. And not to flog a dead horse, but they're really going to have to sort out some kind of extra storage with games of this type coming out.

The "Dark Lord" looks like some variant of the Iron Giant from previous Final Fantasy titles, and perhaps also a bit like the "Shadow Lord" from FFXI. I like that aspect of the series; it binds them together in ways more subtle and designery than a simple continuity of plot or character.



Joxe said:

Indeed, considering the graphics that is shown on the screenshots this is going to be about the same size as the last one on gamecube :/

Hope it's not over 500-600 blocks.



gaga64 said:

Maybe it'll be released in bite-size episodes or something, to minimise space use?



Steve said:

@ Joxe

I think WiiWare has a size limit to its games just like XBLA has.



wii-c-kid said:

I love the third set of pictures. Is that penguin aware that it's going to be on the receiving end of a rugby penalty kick?



wii-c-kid said:

Err, looks like I just killed you comments system trying to edit my previous comment. Anyhoo, with regards to block size I doubt we'll be seeing many games over 400 blocks - not that I'd mind seeing as I've got around 1800 blocks free with the Internel Channel installed and I'm never touching the crappy VC service ever again.



Rapadash6 said:

This game looks beautiful. I'm not sure if it's the type of game I can get into but I am definately intrigued. If the price is right I'll give this one a shot.



frenchy said:

i heard from somebody that they were going to come out with a wii usb card that you can play the games right off of it and has some kind of protection so that only the wii understands the usb card thats how they can play games that are over 512 mb in size



Clockwork said:

Have we gotten mention of what the gameplay is going to be like yet? I've read through the majority of comments and I still don't know how the gameplay is supposed to be.



Kelvin said:

Clockwork, from what I can gather, this is more of a resource management/unit-level combat game than a true rpg. As I recall, you play a king and you send adventurers out to explore dungeons and fight monsters so that they can bring treasure back so you can build up your town.

That's what I've heard, anyway.



chiefeagle02 said:

I hate to say it, but I'm really not looking forward to this one. For one, 1,500 wii points for a download is a bit steep for me. On the other hand, if I'm understanding properly, there's to be a LOT of content to warrant such a pricetag. Unfortunately, I got all Sqeenix'd out after Dirge of Cerberus for the PS2 demonstrated that Final Fantasy is nothing more than a name to slap on a crap product and in order to sell millions of copies. I'm not necessarily saying this title is doomed as well, but I'm still washing the bad taste out of my mouth from Cerberus and it may take a while.



Manicfatty said:

@wii-c-kid - While many of the games announced thus far seem like they would be able to hit 400 blocks as a limit, I believe a game like this would be hard pressed to do so. Some N64 games on the VC are already near that threshold, and 'My Life as a King' is already sporting far more complex visuals. Yes, it's true that there won't be emulation info to deal with, and I have to admit to not knowing how much of the beautiful effects are handled by the Wii hardware and don't need extensive coding (mainly because no one is really using the hardwares' coolness-I haven't a frame of reference). But the models are fairly detailed, the textures far higher res than an N64 game, and if there is (like a few of the other more exciting wiiware games) an actual audio soundtrack...that's a lot of space. And voice-overs? It could get messy. I hope you're right, and games come in around 400-500...and I'm sure there will be plenty that will...but I'm not optimistic about this one pulling that off. And even at will take very little time before you're deleting your classics, or like I did (since it was clumsy and in reality unnecessary) deleting the internet channel. Just my opinion. Thanks for listenin'!



Zyzzybalubah said:

Are there any screens of fighting anywhere? Is there any fighting in this game? I see hitpoints... hah.

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