New Smash Brothers Controls?
Posted by Thomas Bowskill
An interview over at Eurogamer gives some interesting hints at the direction Smash Bros Brawl will take when it comes to controls.
Most reading this will know and appreciate the Smash Brothers franchise, it has been called the best Nintendo multiplayer by many fans. So it comes as no surprise that there now is official confirmation of a Wii version in development and the game should be with us some time in 2007, yes that means its NOT a launch title.
The worry that most fans have shared over this game is the control method and how Nintendo will actually get it working with the Wii. Thankfully the interview conducted over at Eurogamer has shed some light on this situation
At the interview over at Eurogamer:
"How will Super Smash Bros. on the Wii take advantage of the controller?
Masahiro Sakurai: Well I almost feel a little uncomfortable getting this question directly after Mr Miyamoto, but we've actually been working with some different ideas and we've found that trying to implement too much of the pointing device or the motion sensing stuff gets a little bit in the way of the gameplay so rather than just trying to implement too much of that in the game we're trying to keep the control simple as it has been and allow people to play in that sense. Of course you all probably know that the Wii hardware has sockets for the GameCube controller as well so I'll just say now that you may not want to throw away your GameCube controllers just yet.
Mr Miyamoto and Nintendo have encouraged developers to really take advantage of the Wii functionality with the remote and the nun-chuck and the motion-sensing and asked people to really make it an objective to implement that into their games, and so I really look at my role as being to offer something different to what people have offered. In that sense, I'm going in a different direction and trying to come up with something that's more of a standard type of control feature that a lot of you have come to expect. And I think that by having this kind of broadened line-up of functionality, you can appeal to a broad base of users.
So it looks like the traditional form of control is going to be adopted for Super Smash Bros Brawl, its proven to be a perfect system already. What interests me however is the indication that users might actually use a GC pad for it, so it seems that these might still be readily available on the consoles launch. All in all that makes 5 control inputs so far!
There were a few other additional bits of the new Smash Bros revealed, mostly from the trailer, the most exciting being the inclusion of five new characters. These are:
- Pit from Kid Icarus
- Solid Snake from Metal Gear Solid
- Zero Suit Samus from Metroid: Zero Mission
- Metaknight from Kirby
- Wario from, well, Wario
I hope we will be getting more news on this, one of the hottest E3 titles, in the immediate future. For now lets just discuss.