Interviews News - Page 17

News: David Braben Inteview: LostWinds

David Braben Inteview: LostWinds

David Braben, founder of Frontier Developments and the man famous for bringing the world such legendary videogames as Elite and Virus, recently gave us the honour of taking part in an exclusive interview.

In it, he talks about Frontier's recent WiiWare release LostWinds and also gives a little insight into the production of the game, the prospect of a sequel and what he thinks of the other WiiWare..

News: Two Tribes Interview - Toki Tori

Two Tribes Interview - Toki Tori

For many people Toki Tori represents the dark horse of the European WiiWare launch. Unless you were a keen Gameboy Color gamer there's a chance that you've never heard of this cute little character before, but he's been given a new lease of life on WiiWare in what is proving to be an extremely promising title.

Sensing that the world needed to know...

News: WiiWare interview - Plättchen Twist 'n' Paint (Bplus)

WiiWare interview - Plättchen Twist 'n' Paint (Bplus)

In our series of exclusive interviews with up and coming WiiWare developers we have been lucky enough to grab a few moments with Bernd Geiblinger, the art director of Plättchen Twist 'n' Paint.

The veteran Viennese developers at Bplus certainly appear switched on and want to make a name for themselves on the new WiiWare service. Let's see what they were able to tell us: WiiWare World: As exclusive..

News: Inside the Mind of Luc Bernard - Eternity's Child Interview

Inside the Mind of Luc Bernard - Eternity's Child Interview

Eternity's Child is the product of the wild and wacky mind of artist Luc Bernard. It's shaping up to be one of the more promising WiiWare releases and is certainly getting a lot of attention thanks to its lush visuals and unique setting.

We caught up with Luc and popped a few questions his way regarding this innovative platform adventure. WW: Eternity's Child has a very unique visual style - what..

News: WiiWare Focus: Interview with Nnooo (Pop)

WiiWare Focus:  Interview with Nnooo (Pop)

Our coverage of the upcoming WiiWare service continues with this exclusive interview with Nic Watt of Nnooo, the small indie studio behind the promising Pop. We caught up with Nic and grilled him on this forthcoming release - here's what he had to say...

WW: How did the concept for Pop come about? NW: Since the Wii was announced I have been thinking a lot about the sorts of games I could make for..

News: WiiWare Focus - Interview with Medaverse (Gravitronix)

WiiWare Focus - Interview with Medaverse (Gravitronix)

Jesse Lowther, lead designer and CEO of Medaverse Studios was kind enough to spill the beans to WiiWare World regarding the latest developments with their upcoming WiiWare title Gravitronix.

Having nailed their colours to the mast and taking the bold step of launching their first game at 500 Wii Points (the price of an NES game) we have to admit to...

News: Factor 5 Speak About Secret Wii Project

Factor 5 Speak About Secret Wii Project

Julian Eggebrecht spills the beans, but still no name as yet

They won’t reveal the name of the top secret project they’re working on, but those fine chaps at Factor 5 have still given us a few juicy pieces of information to chew on for the time being. Speaking to IGN, Factor 5 president Julian Eggebrecht shed a little light on this mysterious Wii title. We want to push the hardware. I think..

News: WiiWare Focus - Steel Penny Interview

WiiWare Focus - Steel Penny Interview

WiiWare World recently caught up with Jason Hughes, president of Steel Penny games who are one of the earlier third party development studios out there to put their money where their mouth is and develop something new for Nintendo's new WiiWare service.

With their pedigee as former Naughty Dog veterans we are hopeful that their first WiiWare venture...

News: WiiWare focus - Interview with the director of Butterfly Garden

WiiWare focus - Interview with the director of Butterfly Garden

WiiWare World recently caught up with Shayne Guiliano, the Studio Director of Autonomous Productions, to find out his thoughts on Nintendo's new WiiWare service and catch up on the development of Butterfly Garden. It looks as if things are shaping up well for the 2009 WiiWare release and that this will be a game worth keeping an eye on.

WiiWare World: Butterfly Garden originally started life as an..

News: Tetsuya Mizuguchi "Worries About Wii"

Tetsuya Mizuguchi "Worries About Wii"

Former Sega star is wary of Nintendo’s dominance

He may have been part of Sega’s ‘golden era’ and had a part in such classic titles as Rez, Meteos and Lumines, but it would seem that videogame legend Tetsuya Mizuguchi is being kept up at night by the runaway success of the Wii. In a recently interview with Wired, he was asked about developing for Nintendo’s best-selling console: W: In..

News: Suda 51 Interview

Suda 51 Interview

Grasshopper's main man spills the beans on his latest game, No More Heroes

Our very good friends at Wii Italia recently got chance to speak to the director of No More Heroes, Goichi Suda (better known as Suda 51) and they've kindly allowed us to reproduce the interview in English. Wii Italia: Did you say that this game was going to be more violent than Manhunt 2? Suda 51: Yeah, but I was joking!..

News: "Wii 2 May Appear Sooner Than You Think"

"Wii 2 May Appear Sooner Than You Think"

More Nintendo bashing on the cards

It seems that everyone wants to have a dig at Nintendo these days. First there was former Sensible Software boss Jon Hare having a good old rant, and now Codemasters CEO Rod Cousens has waded in with his own unique brand of criticism, even going as far as to suggest that the Wii’s dominance isn’t as assured as many people believe. In an interview with..

News: Satoru Iwata Interview: "I HEART Apple"

Satoru Iwata Interview: "I HEART Apple"

Nintendo's president speaks about the Wii's success and why he wants his company to be more like the creator of the ipod

President of Nintendo Satoru Iwata has recently taken part a somewhat interesting interview with Japanese site Asahi.com. In it he explains why he thinks the Wii has been such a success (it’s because of the interface and NOT because of graphics or storylines) and why he admires..

News: Samba De Amigo Wii - Gearbox Speaks

Samba De Amigo Wii - Gearbox Speaks

The FPS expert is bringing the Dreamcast classic bang up to date, so dust off your maracas, people

Brothers in Arms developer Gearbox Software may not be a name that instantly springs to mind when considering which software house should be tasked with updating the Sega classic Samba de Amiga, but the company has nevertheless been awarded that opportunity and recently spoke to Kotaku about the..

News: Sega Hint At More Wii-based NiGHTS Titles

Sega Hint At More Wii-based NiGHTS Titles

After waiting over a decade it seems that Sega are willing to milk the franchise for all it's worth

It may not have lived up to the expectations of many fans, but Sega’s NiGHTS: Journey into Dreams has obviously performed well enough at retail for its developers to be considering future titles and it would appear that the Wii is the favoured platform to receive them. In a recent interview Takashi..

News: Retro Talk About Metroid Prime

Retro Talk About Metroid Prime

Highly respected American developer spills the beans

American developer Retro Studios has broken its silence about working with Nintendo on the critically acclaimed Metroid Prime franchise. The Texas-based company worked closely with the Japanese giant to craft what many gamers regard as being one of the finest FPS adventure series in existence. In a recent interview with Next Gen, company..

Interview: InLight Talks Teenage Zombies

InLight Talks Teenage Zombies

Recently we got the chance to put our questions to Darren McGrath, VP Creative Development at InLight Entertainment about their upcoming DS title, Teenage Zombies: Invasion of the Alien Brain Thingies!

Putting up the rotting, decaying questions for NintendoLife.com was was our very own zombie slayer, Damien "Ghoulash" McFerran. How did you come up with the concept for the game?I’ve..

News: Press Day: NiGHTS

Press Day: NiGHTS

On Friday the 30th of November 2007 Nintendo Life were invited to SEGA of Europe’s head offices in the UK for a press day.

The day was in aid of the much anticipated NiGHTS sequel, Journey of Dreams, a Nintendo Wii exclusive game. Ant asked me to go down on behalf of Nintendo Life, and this is a report on the day! The day was a chance for Takashi Iizuka and his team to spread the word of their..

Interview: Takashi Iizuka Talks NiGHTS

Takashi Iizuka Talks NiGHTS

Last Friday we were invited back down to SEGA HQ for a press session with NiGHTS Directory, Takashi Iizuka, for those interested we have a full transcript of the Q&A session.

Nintendo Life: When did development for Journey of Dreams start?Takashi Iizuka: The idea came about 2 Years ago. Development began 1 and a half years ago Nintendo Life: Years ago rumors came about, for a game called Air..

News: The Road To Super Mario Galaxy

The Road To Super Mario Galaxy

Nintendo developer, Yoshiaki Koizumi, has given a keynote speech at The Montreal Games Summit including explaining the steps that were taken to design Super Mario Galaxy.

So in 2005, a spec sheet was created for “Super Mario Revolutions”. Koizumi explained, "The concept was to play with Mario running around on spherical objects – something Miyamoto had come up with 5 years before, and..

News: Iwata Asks About Super Mario Galaxy

Iwata Asks About Super Mario Galaxy

The head honcho of Nintendo talks to the developers of Super Mario Galaxy in a series of interviews.

Following on from the 'Iwata asks' series of interviews around the launch of the Wii, the top dog of Nintendo talks to the developers of Super Mario Galaxy about the latest Mario game. Here's a short extract: Shimizu:So we had quite a few members of the public play test Super Mario Galaxy, and in a..

News: No Wii Hard Drive. Period. (For Now?)

No Wii Hard Drive. Period. (For Now?)

Since the launch of the Wii there have been concerns of memory shortages and most of the Internet community seems to have expected the announcement of a hard drive for some time now.

Nintendo have today squashed the rumours once again however, talking with Play.tm they said: “The way that we look at it is, we really don’t want people storing every single game they buy on their drive,”..

News: Reggie Promises More Wiis

Reggie Promises More Wiis

A lot more units are being manufactured but will there be enough?

At the Wii launch we all had problems obtaining the motion-sensing console which left desperate parents paying over the odds trying to get their loved ones a shiny new Wii. Unfortunately, it looks like to be more of the same towards the end of this year. In an interview with Mercury News Reggie Fils-Aime answered questions about the..

News: Iwata Talks Development, Miyamoto & Wii Sports 2

Iwata Talks Development, Miyamoto & Wii Sports 2

Nintendo's leader talks shop with one of his friends.

Satoru Iwata, President and CEO of Nintendo, recently had an informal chat come-interview with Japanese site 1101.com. The discussion reveals many aspects of game development from Iwata himself and from stories of how Miyamoto has influenced him. At times throughout the talk such wise discussion takes place that it's hard to believe that is was..