Once upon a time, the sheer notion of The Witcher appearing on Nintendo Switch in any form seemed a fantastical pipe dream. It didn’t even seem like we’d even get a version of Gwent, the card-battling spinoff based on the in-game card game of the same, never mind a full-fat version of The Witcher 3: Wild Hunt - Complete Edition. Well, now pigs have taken to the sky once more as the platform gets its another entry in The Witcher series in the form of Thronebreaker: The Witcher Tales. Last year, developer CD Projekt RED in went as far as saying it wouldn’t be bringing the title to Switch, and yet we are with the surprise arrival of that very same game in semi-handheld form.
Thronebreaker is less of a spin-off, and more of a cross-pollination of ideas between the main Witcher games, Gwent and other turn-based RPGs. Rather than following the exploits of pop culture man-of-the-moment Geralt of Rivia, the game instead centres itself around Meve, Queen of Lyria and Rivia, who faces an imminent invasion from the warmongering region of Nilfgaard. With The Witcher having created renewed interest in Andrzej Sapkowski’s vast fantasy world, this Switch ports timely arrival offers the perfect opportunity to see another female warrior monarch deal with the onslaught of war and political intrigue.
Combining CCG-driven combat with more traditional RPG questing isn’t anything new – the likes of Hand of Fate 2 and Armello have been trying out these ideas on Nintendo Switch alone for a while now – but it’s how delicately those elements have been combined, and how succinctly that fit into the wider mythos of the Continent itself, that really helps Thronebreaker break away from the usual expectations of a franchise tie-in. Which is high praise for a game that’s trying to target fans of one of the most popular action-RPGs series ever.
And it's that breaking away from the safety blanket of the White Wolf that really helps Thronebreaker shine, as it delves deeper into the inner workings of the world he’s inhabited for so long. The Continent is a bubbling pot of warring regions, threadbare truces and unlikely alliances. Sure, you’ll battle rotfiends and the like, but it’s what happens in-between that’s actually more interesting. In truth, Thronebreaker is actually a cross between a political intrigue simulator and an army management system. Meve is a queen at war, so as she moves around the lands of her twin kingdoms she brings with her an array of soldiers, craftsmen and other useful trades.
Your army is both your source combative resource – represented by a series of beautifully animated cards – and an ever-changing companion that serves as a moral indicator of your actions. You can explore the overworld of the Continent in real-time, interacting with NPCs to unlock side-quests and potential secrets (such as treasure maps that lead you to chests full of loot) and gathering resources, but you’ll also regularly presented with decisions that will shape not just the flow of the story but the mood of your retinue. Act too harshly or show too much compassion, and your army will become despondent. Push the envelope too far in either direction and you could risk losing followers.
You can bolster your army – and thus your deck of cards – in a variety of ways, including visiting conscription points throughout the overworld and collecting resources (in the form of wood and gold) which can then be used to upgrade your tents at camp (which in turn enable you to craft more powerful and dynamic cards). Thronebreaker is very much a story-driven experience, and you’re often forced to make morally grey decisions that will test your own definition of right and wrong. Would you sacrifice the lives of good people to preserve a potentially powerful alliance? Are you willing to show compassion to the people of your realms and risk losing precious resources as a result?
While it takes a few cues from the updated ruleset of Gwent, the combat of Thronebreaker eschews the classic ‘reduce the enemy hero’s health to zero’ setup in favour of one that ties further into the resource management of your army. Much like Game of Thrones' Westeros, the political climate of this world is based upon power, so victory is decided upon how high your collective power rating is by the end of a given round. You can raise (and reduce) this number by placing certain cards on the field, apply certain effects and damaging enemy cards. Cards are played in a simple two-lane field (melee to the front and ranged to the back) so it’s incredibly easy to pick up, even for CCG novices. There are only three rounds to a battle, so combat rarely outstays its welcome. Of course, battles can get quite complicated and there’s a lot of nuance on show here, but by the time that does happen, you should have enough experience to naturally craft more powerful cards and appreciate the importance of passing turns.
There are also plenty of story-driven battles and puzzle scenarios – which are usually single-round affairs that task you with completing a certain objective in a given period of time. These are similar to the scripted encounters of The Lord of the Rings: Adventure Card Game, and make for a fun and engaging alternative that rewards quick thinking over longer form tactics. Of course, Thronebreaker is at its best when you’re listening to the narration of the storyteller or the conversations occurring between Meve and her cohorts, but you never feel like combat is out of place; it simply complements the overall experience.
Meve is a multi-layered character that brings to mind the wonderfully-portrayed TV version of Queen Calanthe. And with writing as good as – and in some cases, dare we say it, better – than seen in The Witcher 3, what seems like a run-of-the-mill RPG story becomes something far more personal and complex. There’s clearly a lot of room for branching decisions here, making it an ideal candidate for multiple playthroughs for those that want to pursue more of a paragon/renegade approach. If you’ve had your interest piqued (or re-piqued) by Netflix TV series or the release of The Witcher 3 on Switch, Thronebreaker is an absolute must.
Conclusion
While utilising the ruleset of a more traditional CCG system might put off some players, the on-brand approach to turn-based combat in Thronebreaker: The Witcher Tales is still a positive addition to the world. Because with such an involved and intricately designed story – and such an interesting world to explore beyond the confines of Geralt – Thronebreaker offers the opportunity to lose yourself in the Continent like never before.
Comments 26
Why did this have to score so high? I could've ignored it had it been an 8 for now but I'm currently playing the Witcher 3. Just about done with the main story and already did Heart of Stone. Not ready for this to be over yet anyways. This game may continue what I still want in this world.
I'd play this if it wasn't for the Gwent combat.
I really wish I liked Gwent to be able to enjoy this.
@Spoony_Tech Narrative is really well done in this game. On par with TW3 itself. The choices you make are even more morally grey in this game, there's no right or wrong, I quite like it.
The only issue I had was the bugs. Numerous glitches, bugs that prevented me from progressing. And it even crashed a handful of times. It really ruined the experience for me. But that was last year at launch.
@spurryitboi If they patched the bugs, then yes, you absolutely will.
On my wishlist, will probably pick this up after I finally decide to get Switcher3 and complete it. Looks superb though, my cup of tea
Any word on a physical version?
Here's a review of the game from the biggest Witcher 3 fan I know of, who also played Gwent, so if you want to know what a fanboi thought it's actually a good review: (don't tell him I said that)
https://www.pushsquare.com/reviews/ps4/thronebreaker_the_witcher_tales
Good news @Spoony_Tech he only gave it an 8.
@rjejr Well then maybe I can ignore it lol. However I do love me some qwent! Haven't had enough of it in the latter half of the game. I've maybe played a handful of games in the last 70 hours or so.
@Kai_ That's about how I feel, too.
The few times I've had to play gwent in the Witcher 3 so far were kind of miserable and it's not something I feel the need to explore deeper.
This game looks good and I'm sure if I spent some time with it I might like the combat, but, ehhhh. It's just hard for me to want to.
Not sure about a "9"... it has some annoying parts. But it is a good game.
If you into playing the Witcher - finding a way to play Witcher 2 is better than this. And you get more out of W3 in the end.
@spurryitboi
Yes, I think you would. There's a little more to Gwent in this game and it's quite fun. I haven't encountered any performance issues so far, either.
@Spoony_Tech "in the last 70 hours or so"
Maybe I need wait until both my kids go to college before I start playing Witcher 3. Should be 4k on PS5 by then.
@rjejr I'm about 180 hours in now. 😉
@Spoony_Tech Wow. And it looks like you still have 1 of the DLC to play. Guess you got your money's worth. I paid $15 for the complete edition way back when on PS4, I'll certainly get my moneys' worth if I can ever get it started.
I really need to quit playing Gems of War and get things moving along.
@Spoony_Tech what?!?!?!? I think I’m only 1/2 way down the main game.
@MERG Well I've been playing since October. I feel like I've taken this journey for real lol. Where are you at in the story? What's your level?
@Spoony_Tech aisle of Mists...level 20. Taking a break from the main quest to complete secondary quests and uncover ? marks. Over 100’hours but not sure of the exact #.
@MERG Hate to tell you this but you're right behind me. I was just at the aisle like 2 days ago.
What level are you?
33 lol. I've probably played about 15 hours of qwent as well.
One level away from putting on Master crafted gear
I feel like an absolute moron. Where I love Gwent in the Witcher 3, I simply cant get my head around the style of Gwent here which is also present in the actual Gwent game (mobile and PC) itself.
I am probably way off here but this modern Gwent feels more like a puzzle game as opposed to a game that relies on strategy and partially on chance.
I’m only early on, but there’s a Gwent match where you are trying to quell a pogrom and it seems unless you place the cards exactly how you need to, you will lose every time as you need to kill all the human cards in one round.
Liking everything else about the game it seems I’m either just too dim witted or impatient to ‘get’ the modern Gwent. I just don’t understand it. Some cards attack, others don’t and what’s the point of lanes now?
Anyway - rant over..
Not as fun as Slay the Spire. If I want a story I will read a book or watch a movie, this is a video game I judge it by the gameplay. It lacks the addictive quality of Slay the Spire. I hate games that waste time making you gather resources, running around like a fool to pick things up - what's the point of that?
I'm surprised by how much I am enjoying this. I didn't like Gwent in TW3 and haven't bothered to play the multiplayer version but a lot of the encounters in this are 'puzzles' which are shorter and use a smaller predefined deck with interesting mechanics. I've read complaints that not enough of the battles are your standard 3 round type where you use your own built deck, but I find those the most drawn out and tedious of the lot. Solving the puzzle battles is far more satisfying (but can be pretty tough). The story and art direction are fantastic and I found the overworld to be a pretty pleasant bit of downtime. In comparison, I was bored by the story/overworld in Steamworld Quest and just wanted to get to the battles there. This is a far better attempt at weaving story into a card battler imo.
@Jawessome The lanes come into more as you go along. The enemies can attack everything in a lane (set it on fire or flood it) or specifically target units you put in the melee or ranged lane. Re the characters that can't attack - you're meant to balance building your own strength while taking theirs down, so sometimes its equally about keeping yours alive and buffing them with your commander (loyal abilities) as it is reducing the enemies.
Re the puzzles, yep, some of them are definitely about laying the cards down in a precise order but I find that usually they are short enough that I can work it out but initially it pissed me off. In the first hour I was regretting my purchase, but once I got over the hump I started to love it. Can definitely understand it not being for everyone though.
"Battles can get pretty technical later on in the game"
logically since it is later on in the game... geez
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