This game was originally covered as part of our Nindie Round Up series that sought to give coverage to a wider breadth of Switch eShop games beyond our standard reviews. In an effort to make our impressions easier to find, we're presenting the original text below in our mini-review format.


An old Steam favourite comes to Switch, delivering all of its split-screen glory. Screencheat: Unplugged takes the classic complaint of ‘screen watching’ in first-person shooters — where you steal a glance at your opponent's location during a deathmatch by looking at their portion of the split screen — and rolls with it, using it as its main mechanic.

It’s exclusively multiplayer, though you can play alone with bots. The premise is Deathmatch 101: you kill one another and the most kills wins. So, what’s the catch? You’re all invisible and you have to rely on screen-watching to find your opponents.

The brilliantly simple concept turns into multiplayer chaos and incredible fun, especially as you gain more XP from matches to unlock further weapons, gameplay modes, and maps. Screencheat has each map split into different coloured segments, allowing for an easier way of establishing location. This basic concept is brilliantly fluid and presents some of the tensest and most nerve-racking FPS matches going.

The colours may help at first, but experienced players who know their way around the maps will clean house, so learning the layouts becomes essential for more advanced play. As you improve, the game rewards you with even weirder weapons, including a fatal melee Candlestick and a ‘Bear Bomb.’

Screencheat is highly recommended and will provide hours and hours of multiplayer fun. The matches might start off basic, but you’ll be itching to unlock more and more content to dial the crazy factor up to 11. This is a great concept with smooth gameplay that culminates in really enjoyable multiplayer pandemonium, although the lack of online play in this Switch version (the 'Unplugged' of the title), does limit things to local-only multiplayer, unfortunately.