Mega Man Zero 2

Mega Man Zero 2

2003

System
Game Boy Advance
Publisher
Capcom

8.1

Game Rating

User Ratings: 7

Our Review: 9/10

Overview

Number of Players
Single Player
Genre
Action
Release Date

Game Boy Advance

  • 2nd May 2003 (JPN)
  • 14th Oct 2003 (USA)
  • 31st Oct 2003 (UK/EU)

Wii U eShop

  • 5th Feb 2015, £6.29 (UK/EU)
  • 21st May 2015, $7.99 (USA)
Series
Mega Man, Mega Man Zero

Screenshots (13)

Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot
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Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot
Mega Man Zero 2 Screenshot

Reviews

  • 38

    Wii U eShop / GBA

    Review Mega Man Zero 2

    Zero times two

    Just one year after Mega Man Zero, Inti Creates released a sequel for the Game Boy Advance spin-off. That might sound a bit quick, but Mega Man Zero 2 is no mindless cash-in. It took the sturdy foundation set by its predecessor and built upon it in impressive ways, while also smoothing out the rough edges. On top of that it wove an...

About The Game

A year after the events in Mega Man Zero, the hero finds himself in another battle to save the world. Caught in-between the reploids and humans, Neo Arcadia's new commander has tricked Zero into helping her, although her reasons are uncertain.

To fix the problem, Zero must battle through level after level, using the new Chain Rod weapon to grapple onto ledges to gain an advantage in collecting out of reach items or attacking enemies from above. Cyber Elfs can again be collected to gain some helpful powerups.