Overview

Number of Players
1 (Single Player)
Genre
Release Date

Commodore 64

  • EU 1993

Wii (Wii Shop)

  • EU 17th Oct 2008, 500 points

Reviews

  • Review Mayhem in Monsterland (Virtual Console / Commodore 64)

    Mayhem is an unhappy dinosaur, as Monsterland is an unhappy place, due to an apprentice magic dinosaur who decided to practice some of his master's spells, after drinking too much cactus juice.

    The year 1993 saw the last of the full-price commercial games for the C64 hit the shelves as the market for 8-bit fare was finally grinding to a halt. In...

Screenshots 9

Mayhem in Monsterland Screenshot
Mayhem in Monsterland Screenshot
Mayhem in Monsterland Screenshot
Mayhem in Monsterland Screenshot
Mayhem in Monsterland Screenshot
Mayhem in Monsterland Screenshot
Mayhem in Monsterland Screenshot
Mayhem in Monsterland Screenshot
Mayhem in Monsterland Screenshot

Mayhem in Monsterland News

About The Game

Mayhem is an unhappy dinosaur, as Monsterland is an unhappy place, due to an apprentice magic dinosaur who decided to practice some of his master's spells, after drinking too much cactus juice. Mayhem decides to change it back, with the help of Theo Saurus, the apprentice responsible for Monsterland being the gloomy place it is now.

The game is a side-scrolling platform game, where you play the part of Mayhem. You can kill enemies by jumping on them.

There are five levels in the game. Each one starts in unhappy mode, where Mayhem must collect enough bags of magic dust, from the enemies you face, then find your way to Theo's hidden cave. Theo then uses the dust to make the level happy again. This change is reflected in the more jazzy music, colourful landscape and even the monsters who look more friendly and cheerful.

Some of the magic, however, clumps together into magical stars, that Mayhem must collect, on the happy version of the level, to stop them falling into the wrong hands. There is a quota of stars that Mayhem must collect, before going over the finishing line.

In the happy version of the level there are more bonuses that can be collected, such as score multipliers, extra lives, extra time, etc. The most important is probably the ability to charge, allowing Mayhem to run very fast, killing any enemies in his way. Also, he stops with a skid, and extra points are awarded for a long skid over the finishing line.