WiiWare Forum

Topic: Your Most Recent WiiWare Download

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SKTTR

121. Posted:

DarkEdi wrote:

Did you have any problem transfering in Wii storage channels like Check Mii, Netflix, Metroid preview, etc? I know that channels are not available to download but maybe are available in the download data in Wii shop or if they are transfered in the Wii internal storage.
And comparing Wii shops (Wii and Wii mode) I noticed Arkanoid Plus is not on Wii mode shop service like Lostwinds.
Another one question, will you download again Toribash? and they keep your Commodore games in your account?
I love the VC service but i haven't transferred (maybe some day it is why i have a lot questions nobody other had helped me).

There was a bunch of channels that did not transfer, but it was stated beforehand:
Photo Channel
News Channel
Weather Channel
Nintendo Channel
Internet Channel
Everybody Votes Channel
Check Mii Out Channel
Today and Tomorrow Channel
Kirby TV Channel
Metroid Prime 3 Preview Channel
BBC iPlayer
NETFLIX
Amazon Lovefilm
YouTube
Wii Speak Channel
Mario Kart Wii Channel
Wii Fit Channel
Wii Fit Plus Channel
etc.

In fact the only Wii Channels that I have on Wii U are the standard channels of course: Disc Channel, Mii Channel, Wii Shop Channel, Back to Wii U Menu, Wii Menu Instruction Channel
And the only 3 channels that were transferable/downloadable to Wii U and could be moved to SD Card:
The Legend of Zelda: Skyward Sword - Save Data Update Channel
Wii U Transfer Tool Channel
Jam With The Band Live Channel

I haven't tried to reinstall channels from disc such as Mario Kart Wii Channel or Wii Fit Plus Channel.

I cannot download Toribash on Wii U. It's not in my 'downloaded games' list. For whatever reason, this along with LostWinds (and the 4 aforementioned demos) is stuck on my Wii. I can play them there but it sucks to have LostWinds 1 on Wii and and LostWinds 2 waiting on Wii U. Of course it's also bad to see such a unique game like Toribash taking the plunge. But I don't give up yet. I emailed Nintendo and wait for their answer.

PS. No problems with Arkanoid Plus! and the C64 games, they all transfered. Paradroid on GamePad is amazing :)

scatterkid.weebly.com

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SKTTR

122. Posted:

DarkEdi wrote:

I forgot another thing. You can have some additional space if you transfer the lowest size data channels to the Wii menu (like NES games) so you dont get under the necesary 320 minimum size blocks to activate any game from your SD card. This way you have new space for channels. And maybe to erase demos from wiiware you already have bought (i did it thay way because too many demos made me difficult to organize my sd card).

My Wii Mode Wii memory is capped at 320 free blocks already, so it can load and run the biggest VC and WiiWare games. With the save data of 400+ Wii games, there is absolutely no Wii memory left to put channels there. Channels absolutely have to go on SD Card because Wii memory is used to the max with precious save data and expensive DLC. Unlike Save Data and DLC, Channels can be read from SD Card.

scatterkid.weebly.com

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DarkEdi

123. Posted:

Then if I want to keep my deleted channels in my Wii U, can I put them in the memory storage in my Wii when I need to transfer to Wii U or I can´t keep those channels??

Because I´m thinking to keep in the memory of my Wii all the Channels deleted and to see if it is possible to transfer to Wii U only to keep the nostalgia they once were active.

Wii U: edi_tena (please tell me you are from NintendoLife)
Me gusta jugar videojuegos. Soy de México. Sorry my english grammar. I love the Virtual Console, party and fighting games too.

Nintendo Network ID: edi_tena

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SKTTR

124. Posted:

your deleted channels? everything that can't be transfered stays on your Wii.

Edited on by SKTTR

scatterkid.weebly.com

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DarkEdi

125. Posted:

No, I didn´t deleted channels but I don´t know if channels like Netflix can be in Wii mode if I keep them in the memory in my Wii when I transfer.

Wii U: edi_tena (please tell me you are from NintendoLife)
Me gusta jugar videojuegos. Soy de México. Sorry my english grammar. I love the Virtual Console, party and fighting games too.

Nintendo Network ID: edi_tena

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SKTTR

126. Posted:

No, Netflix stays on your Wii.
There's a Wii U version of the Netflix channel though.

scatterkid.weebly.com

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DarkEdi

127. Posted:

Yes it is but only it was to keep memory of my channel, like the Metroid 3 preview channel. :)

Wii U: edi_tena (please tell me you are from NintendoLife)
Me gusta jugar videojuegos. Soy de México. Sorry my english grammar. I love the Virtual Console, party and fighting games too.

Nintendo Network ID: edi_tena

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SKTTR

128. Posted:

You keep those channels and their memory (save data?) on Wii.

scatterkid.weebly.com

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DarkEdi

129. Posted:

And do they appear in the download list in the shop or are they deleted in that list?

Wii U: edi_tena (please tell me you are from NintendoLife)
Me gusta jugar videojuegos. Soy de México. Sorry my english grammar. I love the Virtual Console, party and fighting games too.

Nintendo Network ID: edi_tena

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SKTTR

130. Posted:

if it's not transfered it's still there in your old download list.

scatterkid.weebly.com

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DarkEdi

131. Posted:

All games and channels? (i suppose only game isn´t in that list is LostWinds)

Wii U: edi_tena (please tell me you are from NintendoLife)
Me gusta jugar videojuegos. Soy de México. Sorry my english grammar. I love the Virtual Console, party and fighting games too.

Nintendo Network ID: edi_tena

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SKTTR

132. Posted:

Umm... not sure what you mean.
LostWinds, ToriBash, a few demos, and most Wii channels stay on the old console, their save data as well.
At least that's what's happened to me.

scatterkid.weebly.com

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DarkEdi

133. Posted:

Thanks ;)

Wii U: edi_tena (please tell me you are from NintendoLife)
Me gusta jugar videojuegos. Soy de México. Sorry my english grammar. I love the Virtual Console, party and fighting games too.

Nintendo Network ID: edi_tena

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unrandomsam

134. Posted:

SKTTR wrote:

DarkEdi wrote:

I forgot another thing. You can have some additional space if you transfer the lowest size data channels to the Wii menu (like NES games) so you dont get under the necesary 320 minimum size blocks to activate any game from your SD card. This way you have new space for channels. And maybe to erase demos from wiiware you already have bought (i did it thay way because too many demos made me difficult to organize my sd card).

My Wii Mode Wii memory is capped at 320 free blocks already, so it can load and run the biggest VC and WiiWare games. With the save data of 400+ Wii games, there is absolutely no Wii memory left to put channels there. Channels absolutely have to go on SD Card because Wii memory is used to the max with precious save data and expensive DLC. Unlike Save Data and DLC, Channels can be read from SD Card.

Save data can be stored on the sdcard just cannot be used from it(Copied off and backed up on Google Drive or whatever copied back when you actually need it). Loading from sdcard is slow and more than likely bad for the wear and tear of the flash. Once it is broken it won't be cheap to get it sorted out. (That is if Nintendo are still willing to fix it. Don't think they will fix Gamecube's now for example).

“30fps Is Not a Good Artistic Decision, It's a Failure”

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OMC79

135. Posted:

unrandomsam wrote:

Save data can be stored on the sdcard just cannot be used from it(Copied off and backed up on Google Drive or whatever copied back when you actually need it). Loading from sdcard is slow and more than likely bad for the wear and tear of the flash. Once it is broken it won't be cheap to get it sorted out. (That is if Nintendo are still willing to fix it. Don't think they will fix Gamecube's now for example).

It can't be used directly but it can be used to store data that won't be used for long periods. In order to prevent wear and tear of the internal flash memory, I recommend to copy a game that you plan to be playing on a regular basis instead of reading it from the SD. The NAND flash memories, like the one used in the Wii, are very resilient and even have some methods to extend their life on their own. Even older flash RAMs are known to withstand a regular wear and tear by several years, my 15-year-old PS1 cards (most of them cheap copies of the official Sony ones) are still working and there was less to wear off. Writing and deleting is what wears them off, and PS1 cards have plenty of that. Even after the first read/write failures appear, the flash RAM can still work very well for quite some time. I think what wears them more quickly is deletion of large amounts of memory.

OMC79

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unrandomsam

136. Posted:

Writing 320 blocks every time you start a game is unnecessary risk. (I believe I read that if you cannot read any part of the WIi memory then you cannot do a system transfer to Wii U.) and if you do have to send it to Nintendo (Which they won't do for ever) I don't expect they will care one bit about the save games.

Used Wii's are dirt cheap it is not the fact that the device can break but just the hassle and the amount Nintendo charges to fix if it is necessary.

Afaik stuff like PS1 memory cards is a different technology. It isn't dense enough to use in any kind of quantity but it is more reliable.

“30fps Is Not a Good Artistic Decision, It's a Failure”

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OMC79

137. Posted:

PS1 cards are one of the earlier Flash RAM technologies, it's closer to EEPROMs and these things last about a 1000 writes. NANDs are about two or three generations ahead and worked around some of the wear and tear problems, I'm not saying that they are flawless but they won't give real problems at least for a decade. Like I said, if you want to reduce the risk, is good to copy the games you'll play for a large period of time, that's what I do, I had World of Goo in it until I finish it, now I copied Fluidity and I'll keep it there until I master it. I'm not sure if is the NAND flash RAM type that withstands 100,000 write/erase cycles, but if it is, 100,000 write/erase cycles are a lot and most people won't be playing their Wii's as they do now after the next generation takes off, so it will probably last longer than the machines themselves, which is better than OK since the data is unusable in a different console. Besides, from what I've read above, the WiiU in Wii Mode has some compatibility issues, maybe is better to hack the WiiU in Wii Mode as it doesn't affect the WiiU mode (or so I've heard).
If only Nintendo would give a new system update that would allow direct reads to an SD, it would ease the wear and tear problem of the internal Flash RAM, it's very likely that it will never come, though.
Anybody out there with a Wii since its early days have problems with their internal flash memory? I would like to hear about such problems (I'm not being sarcastic, I'm really curious about it too).

OMC79

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unrandomsam

138. Posted:

There is at least one good example of a journalist of some type having to send his Wii back to Nintendo for exactly that reason. $400 worth of content tool fails because of one dead block. $80 repair.

It is stated as an average the write/erase cycles as well.

I have killed stuff that was supposed to do 1,000,000 erase cycles NOR with no back blocks in manufacturing expensive not very dense no reason it should not last pretty much forever.

“30fps Is Not a Good Artistic Decision, It's a Failure”

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OMC79

139. Posted:

unrandomsam wrote:

There is at least one good example of a journalist of some type having to send his Wii back to Nintendo for exactly that reason. $400 worth of content tool fails because of one dead block. $80 repair.

It is stated as an average the write/erase cycles as well.

I have killed stuff that was supposed to do 1,000,000 erase cycles NOR with no back blocks in manufacturing expensive not very dense no reason it should not last pretty much forever.

I've just read the article. And I thought those minor compatibility issues when transferring to the WiiU were big problems. When I get a WiiU I definitely won't transfer.
Anybody in the forum has experienced memory failures on the Wii by normal use (no hacking or power failures at writes, no WiiU transfer). I really would like to know how reliable the good old Wii's really are.

Edited on by OMC79

OMC79

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DarkEdi

140. Posted:

Another question for transfering. If Nintendo quits que Wii shop then if you transfer you can only keep the games in your Wii memory because the SD card doesn´t read your games and you need to download all them of Wii shop but if this service is off line (someday) then your games will be gone forever if you don´t tranfer before the service is gone.

Wii U: edi_tena (please tell me you are from NintendoLife)
Me gusta jugar videojuegos. Soy de México. Sorry my english grammar. I love the Virtual Console, party and fighting games too.

Nintendo Network ID: edi_tena