Rukiafan23 wrote:
the funny thing is if they put that work into it those games that are to large to normally fit they would get much bigger profits.....considering most games on the service are mediocre & the fact about 1/3 of the games on the service are puzzle games is likely why sales are normally terrible
& I do realise there are great games on the service....it's just there aren't enough to keep most people entertained for long eg. someone loves RPGs & Platformers but not other genres that would be about 15-20 good games on the service to that particular person But lets say a person is a puzzle fan that would make about 40-50 good games for that person.....it just depends on a persons taste however there are very few games in certain genres because of the file size limit that normally sell better than most games on the service & if they actually put some effort to compress the data even if the game was only 300MB it would still be the size of most PS1 games & would have allowed most of the most anticipated wiiware games that were canned to have actually been released
A... PlayStation 1 game... compressed by nearly an eight of the original size? Oh dear god it would melt the eyes in action.
The reason that the only stuff that goes on WiiWare is basic puzzlers or flash games is simple - that's all that developers can afford to waste their time with. WiiWare has absolutely terrible sales - partly because only 10 per cent or thereabouts of Wii owners use it, and partly because unlike PSN and XBLA, it's tightly restricted.
A developer doesn't have unlimited resources. They can either make a game where they have to factor in size limits for WiiWare, or they can do whatever they like for a much larger audience on PSN/ XBLA. Which do you think they're going to go for?
The occasional developer/ publisher will try and take advantage of WiiWare's minimal internal competition - but those guys are never going to have the capabilities or means to make much more than a simple puzzle game.
Nintendo has to do a whole lot of thinking. While there wasn't much choice with the Wii (because internal storage was too small), a 40 MB download limit when placed up against the PSN where you're free to produce 2GB games for download, is not competitive.

