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Topic: Swords and soldiers discussion/achievement thread (and help)

Posts 21 to 40 of 73

Chatham

@Sean Aaron
I know, the lack of online is STAGGERING to me! I think the sequel should just be "Swords and Soldiers Online" with only a Skirmish offline, and possibly one or two more civilizations to keep things interesting.

Email: mallrat425@hotmail.com
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Adam

They wanted to put online in, but they are a very small team on a smaller budget. Keeping that in mind, I can't help but be impressed by how much content they squeezed into it as it is.

If the game sells well (and it absolutely should), maybe they'd do a sequel and hire someone to help with online implementation, but personally I'd rather see something original from them next. They are too talented to get stuck churning out slightly better sequels.

But really, if anyone is to be blamed for the lack of online, point your finger at Nintendo. If they thought online was important, they'd make it cheaper and easier for developers to implement.

Edited on by Adam

Come on, friends,
To the bear arcades again.

thewiirocks

weirdadam wrote:

But really, if anyone is to be blamed for the lack of online, point your finger at Nintendo. If they thought online was important, they'd make it cheaper and easier for developers to implement.

Good online support is a lot harder than it looks. That's one of the reasons why dev shops are so in love with the IDTech and Unreal engines. With those engines, they don't have to do jack to get online working. It's already built into the engine. The down-side is that the market gets spammed with First Person Shooters.

On the matter of tactics, I've learned one thing from this game: The computer cheats like hell. If you want to win, the only way to do it is hit it hard and hit it fast. The faster you wipe out the enemy gold miners (and keep enough forces around to ensure they stay dead), the more likely you are to win the game. Otherwise the computer gets to field as many as 22 miners and hit you with large groups of duplicate enemies. (insert annoyed look here) I wish I could field 3 sun giants in a row. Life would be so much better then.

Surprisingly, the same advice goes for local multiplayer. While MP games are a bit more fair, the first one to both climb the tech tree AND capture the majority of the tower spots is the winner. Blitzkrieg is the name of the game in Swords and Soldiers.

thewiirocks

Adam

I hate when strategy games become all about blitzing. I used to love the Command and Conquer games. I'd spend so much time just building the base, and fortunately the AI usually wasn't boring enough to rush me during that time. Of course, then I discovered online play and lost a lot of interest in the genre.

CCGs often have (well, "had" at least... I haven't played one since high school) the same problem, though I'm less broken up about that. That is one damn expensive hobby, and any reason to get out of it is a good one.

Back to Swords and Soldiers though, I've unfortunately only played multi-player for a few hours one day, but we were both newcomers so we wanted to experiment with all the high tech and not rush each other. I hope it at least takes a long while before we discover how to blitz well.

Come on, friends,
To the bear arcades again.

thewiirocks

I hate when strategy games become all about blitzing.

Unfortunately, it's a core issue with the genre. Not because the games are flawed, but because that's how you win wars. Either you catch your opponent with a military imbalance or you get ready for a long slugging match.

I remember when online C&C players used to build small base-empires. The end result was not that anyone got the upper hand. Quite the opposite. They just kept blasting each other back into the stone age for hours on end. Eventually someone would win a feeble victory and that was the end of it.

Playing the C&C AI was so much more fun because the AI was conservative in its base-building practices. Just build a mega-base, then overrun the AI. Ah, victory.

weirdadam wrote:

Back to Swords and Soldiers though, I've unfortunately only played multi-player for a few hours one day, but we were both newcomers so we wanted to experiment with all the high tech and not rush each other. I hope it at least takes a long while before we discover how to blitz well.

Lucky you. My son blitzkrieged me out of the gate. That kid is getting way too good with strategical and tactical thinking...

Edited on by thewiirocks

thewiirocks

Adam

Haha, he might overthrow the household soon!

Some games do reward stalling though. This is a horrible example given how strategy-lite the game was, but I remember in middle school playing the Pokemon TCG and making a deck that won by prolonging the game because once your opponent runs out of cards in that game, he loses rather than reshuffling.

Of course, that only works in the card world, as there is nothing to reshuffle in computer strategy games. But perhaps making resources less than infinite could be good, that way you don't get caught in that blast / rebuild cycle. In fact, I may be imagining things, but don't some of the C&C games have an option where tiberium doesn't regenerate? It has been too long since I've played those games. Too bad my computer is too awful to run anything more graphically intensive than Cave Story.

By the way, in this particular post, I don't mean that S&S is flawed. I'm just brainstorming for strategy games in general in response to your comment that blitzing is a problem (well, a problem if you don't like it) inherent in the genre.

I'm not even good at RTS games. Not at all. I just like them because it's fun to build bases. Way too fun. The last C&C game I played was Generals, and I'd just take the terrorist team and build those tunnels and invisible bases so once my first base was inevitably destroyed, I'd still have multiple bases secure and hidden throughout the map to play with while everyone else kept on fighting.

Edited on by Adam

Come on, friends,
To the bear arcades again.

Sean_Aaron

I finished the Viking campaign and I'm on the Aztec one, but that second stage is kicking my ass. I thought trapping those guys would be easy, but given that they get broken out so quickly and your own dudes will happily kill them if you don't take them out and how long the cage takes to charge up it's doing my head in!

BLOG, mail: [email protected]
Nintendo ID: sean.aaron

longtimegamer

@Sean Aaron- LoL! I thought that sucked when your own guys were breaking them out(That was kinda messed up). It is doable though.

Edited on by longtimegamer

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thewiirocks

You need to stop sending your guys out to fight. Keep a steady flow coming, but kill them for mana. (You can do this with your miners and not worry about accidentally letting one or two slip through, but it's more expensive.) This way you'll have plenty of mana to power your cages.

Next, lay down the first cage trap on the bottom path. Your soldiers (should you need them) should be configured to take the top path. By pre-laying a cage, the spell with regenerate before you trap your first Jaguar warrior. If you see a poison guy coming, slow him down with green goo and let your soldiers pick him off before he reaches the cage.

After you trap your first Jaguar Warrior, lay a second trap just behind the first. Again, it should be on the bottom path so as not to disturb the potential flow of your warriors. After the second or third cage, you'll need to lay them on the main path. Keep pre-placing them so that you always have a cage in the ready. You'll get to the point where your warriors won't be able to reach the enemy without destroying the cages. Just trap the poison guys too. It won't hurt anything.

Follow that pattern and you'll have the warriors trapped in no time flat!

thewiirocks

Sean_Aaron

Okay, I didn't realise I could place the traps anywhere -- I was waiting for the warriors to show up, which clearly wasn't working too well! I'll need to try that. I was killing my guys after they did the temple defense, but then enemy dart guys would come out and free warriors, so I'd end up in this vicious circle of trapping warriors only to have them freed because my attentions were elsewhere.

BLOG, mail: [email protected]
Nintendo ID: sean.aaron

KDR_11k

The talk about "blitzing" annoys me. People who build huge bases aren't crushed by rushers, they're crushed by people who just attack normally. RTSes aren't about leisurely playing SimBase, they're essentially action games with indirect control. Either you keep everything on a tight schedule or you perish. I hate it when people claim I'm rushing when I've already built a gigantic army and all they have is three powerplants and a tesla coil. Rushing is when you sacrifice your economic buildup for a quick strike in the hope of hurting your enemy more than yourself (the S&S version would be making almost no workers at the start and spending everything on soldiers, you might breach through and kill the enemy workers or you might get fended off and sit there with almost no income). Regular attacks still require a tight schedule. In RTSes you can't dawdle around, you've got to keep doing things, got to keep spending your money ASAP. In skirmishes I tend to tech fairly late and only as the need arises, I think the choice of tech progression is a major strategy point in S&S. Yes, it's a very slippery-slope game, once one player breaches to the other's workers it's usually GG and everything before the breach tends to be a war of attrition but the teching approaches make for many different ways the game can play out. If you always wait until both of you have researched almost everything before attacking you miss out on the whole teching strategy game. There's so many decisions involved like "do I go zerker or axe thrower?" and which spells to get which depend on the enemy faction and troops. There's also signs you can read about the enemy strategy (e.g. early cages suggest he's going for necros).

I don't think the AI cheats by making 22 workers, it's restricted to 10 just as you are but the statistics count rebuilt ones (e.g. to get 22 workers made you'd have to lose 12). If you don't touch the AI's workers the stat will end up being 10. Also I've had many skirmishes where I only really gained ground after 1-2 "hurry up!" messages so I don't think the AI can instacrush you lategame either.

Edited on by KDR_11k

Raincoat whore!

Adam

No one was blaming you for "blitzing." It's just bizarre that you're "annoyed" by some people (or rather, mostly just me) enjoying to play the game in a different way. It'd be different if I played you online, but there is no online in S&S, so my attitude toward the genre doesn't affect you in any way whatsoever unless you choose for it to.

Come on, friends,
To the bear arcades again.

KDR_11k

The attitude is fairly prevalent among RTS beginners so I've played against my fair share of people who had it.

Raincoat whore!

KDR_11k

Just for the heck of it I tried going for early Zen Masters, it doesn't really work but it's funny anyway. I was surprised how effective it was to avoid the rocket dudes and just spam sword, monkey and zen (without the rocket dudes you can afford that).

Raincoat whore!

ScottBp33

First of all,
This game is Freaking Awesome! Ive been wanting a game for my wii that is something related to Starcraft and this is close enough.
Also i was excited to find out they added achievements. Too bad no online mode but im sure they will make a sequel to this game and they will add it. Gosh this game is great!
Right now i am stuck in Aztecs campaign where you have to defeat blackbeard. I get so close to killing them but the comp keeps building those big rock thrower and they kill me fast. I need to help
Any advice on how to beat this level?

Online games I have are ... (I'll add more Friend Code later)
Wii Games
Mario Kart Wii
Super Smash Bros

WiiWare
Texas Hold'em
Cue Sports Pool Revolution
Bomberman Blast
Onslaught

KDR_11k

The catapults? Same as everything else, combine jags and blowdarts plus maybe some cages since the pults tend to be in the back. Unfortunately poison won't work against them but it can wipe out their meatshield.

Raincoat whore!

ScottBp33

@KDR_11k yes the capapults, ok ill do that then put some cages but man the comp is hard.

Online games I have are ... (I'll add more Friend Code later)
Wii Games
Mario Kart Wii
Super Smash Bros

WiiWare
Texas Hold'em
Cue Sports Pool Revolution
Bomberman Blast
Onslaught

VALERHU

Spamming sun giants dart blowers and jag warriors is pretty much all you need to do

</sarcasm>

St3b0

i got all 25 achievements but the hardest mission IMHO is the Chinese campaign mission 10 took me like 2 hours

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KnucklesSonic8

Been really enjoying the game. 72% done, just began the 4th Mission in the Chinese campaign and I got only 4 achievements so far. But boy is this game great.

"GOLD FINDDDERRR!"
"I LOVVVVVE GOLD". XD

KnucklesSonic8

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