Showing 21 to 40 of 78
21. Posted: Sat 30th Oct 2010 04:00 BST
/me wishes nintendo approved reggie for a secret unlockable character
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22. Posted: Sat 30th Oct 2010 04:06 BST
It's been aproximetely 30 hours since Corbie made that post. Why must he tease us so! D:
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23. Posted: Sat 30th Oct 2010 04:21 BST
I played the demo finally, and I'm convinced (but it was still very, very hard). If I don't buy Scott Pilgrim instead (which depends solely on whether or not my brother will play it with me), I'm sure I'll pick it up soon.
...Wolf O'Donnel later crashed his Gundam, and went back to flying Wolfens...
I am the Wolf...Red
24. Posted: Mon 1st Nov 2010 22:21 GMT
I am kind of worried about this now; Probably because of the size limitations I recently read about for Wii Ware.
Though I guess we'll see...
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25. Posted: Mon 1st Nov 2010 22:29 GMT
I'm actually curious why they stated that they wanted the game to be 39mb. Does something take up the other 11?
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26. Posted: Mon 1st Nov 2010 23:25 GMT
Yeah, I might not get the WiiWare version if the size limitation is going to hurt the game significantly and it's not going to be cheaper than the other versions.
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27. Posted: Tue 2nd Nov 2010 00:33 GMT
@0-Watt WiiWare has a size limit. No games are allowed to be more than 40 MB. It's Nintendo's policy.
28. Posted: Tue 2nd Nov 2010 02:17 GMT
It seems they are really curious about what people think about potential purchasers. Their twitter has been asking "would you buy the WiiWare SMB if it were obviously the least ideal version, or just buy the PC version?" Also, they've also asked if people would consider purchasing a $20 retail version if it had a couple extras.
Don't take any of that information as confirmation of anything. Though tweet them with your thoughts.
29. Posted: Tue 2nd Nov 2010 06:39 GMT
Isn't it kind of weird that this is suddenly coming up as an issue at the last minute? They must have known about the size limitation from the start.
30. Posted: Tue 2nd Nov 2010 17:06 GMT
I think it's a good idea to ask first though. Imagine the uproar (here, at least) if Super Meat Boy were released on WiiWare with badly downgraded graphics and fewer features for 1000pts.
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31. Posted: Tue 2nd Nov 2010 17:06 GMT
It sounds to me like Team Meat is having second thoughts about releasing this game on WiiWare.
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32. Posted: Tue 2nd Nov 2010 17:32 GMT
too me sounds like the realease is going trough unnecessary problems due to BAD programing.La Mulana gonna be a Huge game and we don't hear any of theese problems... Cave Story is also on the system and doenst even use the full space possible. Just to mention similar games.
too me sounds like the realease is going trough unnecessary problems due to BAD programing.
La Mulana gonna be a Huge game and we don't hear any of theese problems... Cave Story is also on the system and doenst even use the full space possible. Just to mention similar games.
This assumption is really dense. The programming itself shouldn't take much space.The graphic and sound files actually take up most space in almost every game.Cave Story and La Mulana feature 16-bit-like graphics that don't take up as much space.In addition, Super Meat Boy has cinematic cut-scenes between the levels.
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33. Posted: Tue 2nd Nov 2010 19:37 GMT
Hmm...I really don't know...20 bucks...gah!Oh the dilemma!
34. Posted: Tue 2nd Nov 2010 21:24 GMT
I played the original, and it was immensely satisfying. I saw on Wikipedia that it was coming out for the Wii, and I got excited! I think they'll be bound to add something new, but I'm not sure what. I'm hoping DLC...
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35. Posted: Tue 2nd Nov 2010 23:59 GMT
Please, never ever again encourage a developer to make DLC. (except for free one)
36. Posted: Thu 4th Nov 2010 01:05 GMT
That seems doubtful. The developer has already put DLC on the XBLA version as an exclusive, and PC gets people the ability to make their own levels. Personally, I have no idea what they could do to really push for a Wii retail exclusive that they wouldn't want on the other versions instead. I totally expect a number of exclusive characters for Wii, yeah, but modes are confusing.
37. Posted: Thu 23rd Dec 2010 22:09 GMT
And its official. No WiiWare release for Super Meat Boy.
But they are looking at retail.
Twitter Quote"ATTENTION: there will not be a Wiiware version of SMB. we are looking in to retail Wii, bit its also looking grim. still looking though."
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we're problem solving
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38. Posted: Thu 23rd Dec 2010 22:16 GMT
I gave up on a Wii release a few days ago and caved in on the $3.75 + exclusive playable Goo Ball PC (Steam) version. Bummer about no decent controls but this game is so good I'm ordering a gamepad just for it.
39. Posted: Thu 23rd Dec 2010 22:24 GMT
How many times do I have to repost this comic?!
I had fun once and it was awful.
40. Posted: Fri 24th Dec 2010 00:11 GMT
ATTENTION: there will not be a Wiiware version of SMB. we are looking in to retail Wii, bit its also looking grim. still looking though.