Showing 261 to 273 of 273
261. Posted: Sat 9th Oct 2010 11:07 BST
Bulbasaurus Rex wrote:
I had a interesting experience when playing the American side of the Battle of Midway. I was flying in the bomber and was shot down right after releasing a bomb that then finished off the last ship. The conclusion screen basically said we won the battle, but I died in the line of duty. I believe the next mission was not unlocked, as it gave me the "Retry" option instead of the "Next Mission" option. Anybody else ever have something like this happen?By the way, what's the best strategy for defending the military installations when flying the fighter in the American Battle of Midway? I can't even get close to beating that part.By the way, my dad says that air-to-air missiles didn't exist in WWII.
I had a interesting experience when playing the American side of the Battle of Midway. I was flying in the bomber and was shot down right after releasing a bomb that then finished off the last ship. The conclusion screen basically said we won the battle, but I died in the line of duty. I believe the next mission was not unlocked, as it gave me the "Retry" option instead of the "Next Mission" option. Anybody else ever have something like this happen?
By the way, what's the best strategy for defending the military installations when flying the fighter in the American Battle of Midway? I can't even get close to beating that part.
By the way, my dad says that air-to-air missiles didn't exist in WWII.
The mission failing/passing thing hasn't happened to me. I will need to go back and play the mission again, to see exactly which part you are talking about. Maybe I'll record some footage from it, since I don't think there has been many(if any) videos showing bombs dropping from the planes.
As for the air-to-air missiles, they were more "rockets" than missiles back then, and they did exist. Rockets were first used in WWI, and then I believe they were improved by the Germans during WWII.
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262. Posted: Sun 10th Oct 2010 00:05 BST
Yeah, but they couldn't shoot the rockets at other planes.
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263. Posted: Thu 31st Mar 2011 22:53 BST
Any word on when Episode 2 is going to come out? I'm starting to think the "Trilogy" isn't really gonna happen. If it does, I'd like to see an online option where you could battle other players in the air.
264. Posted: Thu 31st Mar 2011 23:00 BST
I, too, would love to hear some news soon. I've been thinking about it on and off over the last couple weeks, actually.
265. Posted: Thu 31st Mar 2011 23:04 BST
I don't think companies should label things as "Episodes" unless they have very clear plans on releasing more than one game. i.e. Furry Legends, Pearl Harbor, Tales of Elastic Boy. Some people may not have bought the first game in the series if they had known the other games would never come out.
266. Posted: Fri 1st Apr 2011 00:47 BST
Come on guys. We are not talking Duke Nukem Forever terms here. The first game was released in the summer of 2010. Since then they have made Ghost Mania in January of this year. So give them time. With all the stuff we asked for, give them the time to investigate what is possible and what not.
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267. Posted: Fri 1st Apr 2011 00:49 BST
Technically they published it.
But anyway, I'm not impatient for it or anything. Just saying an update on progress (via screens?) would be nice.
268. Posted: Fri 1st Apr 2011 01:17 BST
To fit my personal definition of an "episode", the games should be released relatively close to one another. (For example, Strong Bad or Tales of Monkey Island) If they are a year apart, we aren't talking about episodes anymore, we are talking about sequels. You might as well give the game's their own individual identity, free of the "episode" label. Using the term episode leads one to think that you aren't getting an entire game, you are only getting part of a full game. Duke Nukem Forever is a sequel....not a continuation of an unfinished episodic series.
Edited on Fri 1st April, 2011 @ 01:22 by luke17
269. Posted: Fri 1st Apr 2011 01:36 BST
There was more then a year between the two Half-Life 2 episodes. And Valve is a huge developer. Just be patient. I'm sure they are working on it and as soon as any news become available, I bet we will be the first to know.
270. Posted: Sun 3rd Apr 2011 15:04 BST
To fit my personal definition of an "episode" [...]
I think I've found your problem.
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271. Posted: Mon 4th Apr 2011 00:27 BST
OK I guess we'll see won't we?
272. Posted: Fri 8th Apr 2011 00:21 BST
A few thoughts on the game now that I've completed the campaign mode...-All of the missions that involved "defending" something rather than attacking seemed almost impossible. Luckily for these missions it gives the player the option of attacking v.s. defending so I was able to advance the storyline. I'd probably still be stuck on defending my carrier if it wasn't for the other option. Anyone else have trouble with this? There just seemed to be way too many planes attacking to defend my carrier. I took down probably 10 planes and my ship was still destroyed.-I'd like to see more missions from the U.S. perspective, even though I thought it was pretty cool that they included missions from the Japanese perspective as well. It just didn't seemed to be balanced enough.-Dogfight mode online against other players would be AWESOME...one can only wish!-There's nothing else on WiiWare anything like this game, so it is pretty unique for sure. That earns it points in my book.
273. Posted: Fri 8th Apr 2011 07:02 BST
I have also failed to beat at least a couple of the defending missions, but I don't think I've failed to beat any of them. The American side of Pearl Harbor was a special case, as you had to defend the fuel tanks but were supposed to fail the other objectives.