Showing 161 to 180 of 263
161. Posted: Sat 19th Feb 2011 23:23 GMT
Furry Legends - First of all, the graphics are gorgeous. It also does a decent job in using some humor. However, the gameplay is kind of hit or miss. The rolling, jumping, and speed powerup work well, but the homing attack needs work. Sonic the Hedgehog does it a lot better, while here it's too loose and makes targeting enemies and objects difficult. I won't get it, but I'll keep the demo. 6/10
Urbanix - It's an interesting take on Jezzball, but it has a major flaw: it doesn't work well when you can't see the entire playing field at once. Also, the instructions do a terrible job of explaining the game. If I hadn't played Jezzball before, I would've had even more trouble with it. 3/10
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
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162. Posted: Mon 21st Feb 2011 21:22 GMT
I didn't realize Rage of the Gladiator was so similar to Punch-Out. I'll surely be getting the full version of this game.
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163. Posted: Mon 21st Feb 2011 22:02 GMT
Haven't played the new demos yet, BUT I have some confirmations now that Cave Story, Furry Legends, and Fish Em All have been dropped in the demo listing here in the US.
IF A GAME IS BAD: the demo is given 4 weeks to attain GOOD status but reviews and downloads. Otherwise, bye demo!IF A GAME IS GOOD: no matter what, the demo can only stay on as long as 12 weeks.
Remember this! If you want to play the Fluidity demo, do it THIS WEEK. I also recommend if you want to test Crazy Racers to take a look at its demo, too. I feel these two demos will be going POOF this upcoming week.
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164. Posted: Mon 21st Feb 2011 23:35 GMT
Not true (or at least in Europe), we have so many demo's that haven't even made it to the top 20 but still have a demo.
When there's no more room in hell, the dead will walk the earth.
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165. Posted: Tue 22nd Feb 2011 00:26 GMT
I have a feeling being in the Top 20 is not the exact means of knowing whether or not the demo will be removed, but ratings on Nintendo Channel and increases of sales are probably how NOA gauges which demos to remove when.
166. Posted: Tue 22nd Feb 2011 01:01 GMT
I make the top 20 lists based on the populair section in the Shop Channel. What I meant is that a lot of the demo's haven't made it into the top 20 at all but are still available to download.
167. Posted: Tue 22nd Feb 2011 22:12 GMT
Okay, I tried out three demos this week. Let's see what we got.
Chronos Twins DX dwmo - A very neat little game that kept me intrigued by it's VERY clever platforming, the graphics are all right, fine for a sprite-based game, and the story is nice as well, but not very interesting. A solid 7/10 for this one, color me interested on gameplay alone.
LIT demo - Wow, I was surprised by this one. The setting is nice, the graphics are pretty good, and I really liked the gameplay too, it felt pretty forgiving, and I was glad. The little touches like using the wiimote speaker for receiving a call are REALLY cool, and the boss fight seems interesting as well. I feel like it's underselling the experience however, as the story & characters seem B-L-A-N-D. I'd definitely be interested in buying this when I have some disposable points, an 8/10 for this one.
Rage of the Gladiator demo - Heh, I saved the best for last here, people. Rage of the Gladiator is fantastic on ALL its merits. It has great presentation, a fine storyline (narrated, which I love), very unique characters, gorgeous graphics, epic music, awesomely cheesy voice acting...Do I have to go on? I already knew this game was great, but now there's proof for non-believers! I already have a friend gifting me the full game soon A 10/10 for this demo, as it gives a nice chunk of the game that really leaves you wanting more.
and now to try out chick chick BOOM, you guys have convinced me.
Why do astronauts backtrack?They forgot the Space Jump Boots.
168. Posted: Wed 23rd Feb 2011 02:36 GMT
Yeah, that seems to happen from time to time. I'm curious if NOA and NOE have different tactics to removing demos, considering how often NOE removed demos early on, unless they have only started doing so recently (can't remember). And yeah, I noticed that a number of demos stayed on even though the full versions did not appear in the Top 20 (see: And Yet it Moves, BIT.TRIP FATE). In fact, there is a case in which a game appearing in the Top 20 had its demo removed early (lilt line). Gaijin Games said that Nintendo Channel rankings also come into play. My guess is that how well a game performs post-demo-arrival as well as rankings on Nintendo Channel help tell Nintendo whether or not to keep a demo longer.
I'm only guessing how Nintendo chooses when to remove a game, but at the very least, if Fluidity's demo disappears from the US Wii Shop Channel, we'll know the maximum a WiiWare demo can remain on the shop: 12 weeks.
169. Posted: Wed 23rd Feb 2011 03:18 GMT
Rage of the Gladiator
Fantastic Wii Motion Plus controls
Fantastic Wii Motion Plus controls
It's not 1:1. Unlike Tiger Woods PGA Tour 10 and Wii Sports Resort, Rage of the Gladiator doesn't truly utilize Wii Motion Plus.
Rage of the Gladiator is fantastic on ALL its merits.
I'd agree--ALL except Wii Motion Plus. The other 2 control schemes work well though. I really liked the Rage of the Gladiator Demo. I've played through it like 6 times, and I don't even like Punch Out. Maybe I'm addicted to Diablo-esque skill trees.
...in my pants.
170. Posted: Wed 23rd Feb 2011 05:17 GMT
Got to play the demos last night, forgot to talk about em.
Pooyoos is tiring with the dancing, and frankly, the demo just highlights how absolutely short the full product is. They should definitely make more episodes, too, as children who love the property are going to get bored with only two episodes. Probably should have made a retail game rather than WiiWare stuff, too.
Rage of the Gladiator is quite fun without the Motion+ enhancement, as it feels like you are punching the fighter rather than swinging a hammer. Problem is gauging what attacks are being done, and it seems that you can only hit enemies if they do not hit you, which can be annoying at times. I did like the style behind it, and showing 3 (or 4, kinda) of the 11 main enemies provides enough gameplay variation to get the feel of the controls and skill tree concepts. Definitely like it and adding it to my list of "TO BUY" when I can get to it.
171. Posted: Wed 23rd Feb 2011 12:25 GMT
Sneaker13 wrote:I make the top 20 lists based on the populair section in the Shop Channel. What I meant is that a lot of the demo's haven't made it into the top 20 at all but are still available to download.Yeah, that seems to happen from time to time. I'm curious if NOA and NOE have different tactics to removing demos, considering how often NOE removed demos early on, unless they have only started doing so recently (can't remember). And yeah, I noticed that a number of demos stayed on even though the full versions did not appear in the Top 20 (see: And Yet it Moves, BIT.TRIP FATE). In fact, there is a case in which a game appearing in the Top 20 had its demo removed early (lilt line). Gaijin Games said that Nintendo Channel rankings also come into play. My guess is that how well a game performs post-demo-arrival as well as rankings on Nintendo Channel help tell Nintendo whether or not to keep a demo longer.I'm only guessing how Nintendo chooses when to remove a game, but at the very least, if Fluidity's demo disappears from the US Wii Shop Channel, we'll know the maximum a WiiWare demo can remain on the shop: 12 weeks.
Yeah it's really weird. Jett Rocket had an absolutely fantastic run with a demo and reached the top spot (and stayed there). Then all of the sudden, the demo is gone while the game was still in the top ten. This while the demo of Robox or Bit. Trip Beat didn't generate sales and didn't made it to the list. Yet, last week, the demo's were still up.
Curious enough, some of the newer demo's have already been removed. Fish'em All, Gods vs Humans and Urbanix are already gone. This while Urbanix made it to the list a couple of times. I think the longest reigning EU title was Zombie Panic in Wonderland with 11/12 weeks from 5-11-2010 (start of demo's) till somewhere after 20-1-2011. So 12 weeks might me right.
172. Posted: Fri 25th Feb 2011 01:24 GMT
PooYoos demo was nice, but not something I would buy since I'm not the target audience. But parents with kids will have a good time with it. Strange thing that the demo is in English. In the Netherlands we speak English, but not at such a young age. Bit illogical, unless you are playing with a parent.
HoopWorld was ok. Great graphics, but nothing special for me.
Disappointed as well. Would rather have a Flux demo and a demo of that arcade game.
173. Posted: Fri 25th Feb 2011 01:46 GMT
Oh yes, I probably should've mentioned that I played RotG and only plan to play it with the classic controls of punch-out, horizontal wii-mote style. It just feels better to me, and I'm not the only one who thinks so, even Ed Roman agrees that old-school gamers prefer this option.
174. Posted: Fri 25th Feb 2011 06:43 GMT
Am I the only one on these forums who has played through the entire basic mode and into Challenge Mode using the MotionPlus controls the whole way?
175. Posted: Fri 25th Feb 2011 07:34 GMT
No, Bulbasaurus Rex, I did it too. The full game as well (still playing). But I plan on playing the game three times with all control options.
176. Posted: Sat 26th Feb 2011 06:23 GMT
Chick Chick BOOM - This is a well-made game that combines real-time strategy, turn-based strategy, and tanks-style gameplay. These three elements are blended well, and there's some good motion controls thrown in, as well. Unfortunately, the single player mode appears to be pretty limited with low replay value (even with the extra features and unlockables in the full version), and I don't get much time for local multiplayer, so I'll have to pass on the full version while keeping the demo. 7/10
177. Posted: Sat 26th Feb 2011 20:04 GMT
Rage of the Gladiator - Simply. Awesome. It's amazing that you get about the same amount of content as the latest Punch-Out for so little money. Even as a retail disc it would be impressive because all of the enemies are NEW.
PooYoos - My 5-year-old loved it. It was so novel to her to be able to play a game without anyone helping her. The dancing is her favorite part. I'm not concerned about the lack of content. Sure, she'll get tired of it, but sometimes I get tired of much more expensive games.
Moco LocoIf you find yourself spiritually drifting (as I was for far too many years), remember that Jesus can and will walk across the water to reach you and bring you back to shore.
178. Posted: Sun 27th Feb 2011 01:04 GMT
I'm ashamed to say I downloaded the PooYoos demo.
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179. Posted: Sun 27th Feb 2011 01:52 GMT
I liked the Rage of the Gladiator demo so much, I wrote an article (ME, I actually wrote it ) about how awesome it is and that it's worth buying the full game.RIGHT OVER HERE: http://www.shh-mom.com/taking-the-leap-rage-of-the-gladiator/
180. Posted: Sun 27th Feb 2011 02:15 GMT
@OverloadMao Off-topic, but amazing name!