KDR_11k wrote:
E.g. air controls in jump&runs were added because controlling long jumps like you see in those games is a total piece of ass if you can't affect your trajectory enough after you hit the jump button, it's not just there because Shigeru Miyamoto has an irrational fear of realistic physics.
Quick side note: I've actually played one game where you can't control yourself in the air but was still actually fun. It's because that is the theme of the game though, and it was designed really well. The game's Precision by Cactus. It's pretty short, but the last two levels are insanely tough.
Anyway, yea, I disliked the lack of air controls in Niki, too. I could see the game working with some very restricted air controls, but none at all makes some jumps annoyingly difficult. Even the controls aside, the game just isn't engaging. The graphics are some of the ugliest I've ever seen, and the enemies and level designs are uninspired. I haven't played Platchen and won't make any assumptions about it, but Niki is without a doubt the worst game I've ever played, no exaggeration.
Come on, friends,
To the bear arcades again.