Showing 1 to 20 of 43
1. Posted: Sun 5th Apr 2009 18:08 BST
Here's the teaser video.
Subscribe to Nintendo Life on YouTube
Edited on Mon 6th April, 2009 @ 21:59 by Nanaki
2. Posted: Sun 5th Apr 2009 18:16 BST
That was hilarious. It reminds me a bit of Robotron for some reason, which is of course a good thing. I really dislike teasers that show no game play at all, but I guess this will be one to look out for.
Come on, friends,
To the bear arcades again.
3. Posted: Sun 5th Apr 2009 21:52 BST
Hmmm... I don't know... I mean, I don't like Robotron to begin with and besides, after playing Niki I don't trust Bplus anymore... The trust is gone...
4. Posted: Sun 5th Apr 2009 21:54 BST
The best part of wakin' up, is Folger's in your cup!My Backloggery of DOOOM!
5. Posted: Sun 5th Apr 2009 22:16 BST
Well, it may just be a superficial resemblance (and the resemblance is slight, I think, anyway) since we don't know anything about how the game plays. The way there is this flat open grid with a little person minding his own business while a giant robot approaches behind made me think of how silly Robotron's concept was, having a little family wander around an empty screen, oblivious to evil robots around them.I didn't like Niki at all either, but I'll give anything a chance if it looks promising, whether it ends up being Robotron-esque (please please please! ) or not.
6. Posted: Mon 6th Apr 2009 03:35 BST
Certainly has much more potential than Niki. Can't wait.
7. Posted: Mon 6th Apr 2009 11:11 BST
One point - I thought this was going to be a retail title - shouldn't this thread be moved to the "Wii" section, rather than WiiWare?
Oh and yes - the game does look funky and I also can't wait for more details.
It's Wiiloveit, not WiiLoveIt. So there. Wanna play online? E-mail me: billy at wiiloveit dot comTwitter | YouTube | Mah website | WiiloveitTV (YouTube)
8. Posted: Mon 6th Apr 2009 16:17 BST
Retail? Booooo. I like my cheap downloadable games.
9. Posted: Mon 6th Apr 2009 16:36 BST
From the Bplus Forums:
Vektor Tank is not in development for a specific platform. We are currently looking for a publisher to release the game on disc in stores. Maybe it will also see a release on WiiWare - this is not determinable right now.
10. Posted: Mon 6th Apr 2009 23:43 BST
I don't like Robotron to begin with
What?!? You're dead to me now...
BLOG, mail: firstname.lastname@example.org
Nintendo ID: sean.aaron
11. Posted: Tue 7th Apr 2009 00:38 BST
I'm with you Sean. Let's get him!
12. Posted: Tue 7th Apr 2009 13:51 BST
I also hate Robotron. Looks like we're going to have to pick sides on this one.
First you get the sugar, then you get the power, then you get the women.
13. Posted: Tue 7th Apr 2009 14:11 BST
Oh that's fine, judging by your avatar you're a robot, and if there's one thing Robotron fans know how to do, it's zapping robots.
14. Posted: Tue 7th Apr 2009 17:12 BST
Good god. Robotron is one of Eugene Jarvis's legendary works (the other being the sublime Defender). What makes both of these games stand out from the crowd is the unprecedented level of control over the environment put into the player's hands in each of them.
Brilliant game design with lovely raster visuals. I'd put them up there with the greatest works of art.
15. Posted: Sat 11th Apr 2009 09:57 BST
You guys thought it looked like Robotron, and sure enough, Bplus say that it was one of the games influences, along with Super Tank on the SNES. More first details here.
16. Posted: Sat 11th Apr 2009 10:16 BST
Hmmmm, Wiiloveit is a website and a poster at Nintendo Life forums?
Well, the extra screens are interesting; it's got a retro 3D feel like I, Robot I could get behind if the game is slick and interesting enough. I'm a bit sceptical about a retail release for this, though. A publisher is really going to have to be bowled over in this economy to think a retro 3D title will sell.
Much sour grapes over their WiiWare reception as well; move on guys and keep trying, don't complain about past failure (1500 points for a puzzle game? Deary me).
17. Posted: Sun 12th Apr 2009 13:50 BST
@Sean Aaron: to be fair, Plattchen did have a lot of replayability and was longer than most other WiiWare games, so 1500 points doesn't really seem too much to me - people paid 1500 for World of Goo, and that was a puzzle game.Also: yeah, I have my own webbysite Granted, it's not as big as Nintendo Life ever will be, but I'm quite happy with it.
18. Posted: Sun 12th Apr 2009 14:02 BST
I have yet to find a game I'd be willing to spend 1500 points on in one go (well, Space Invaders Get Even if it had all the packs).
Do you really think Plattchen got unfairly treated? I'm expecting 6000 points thanks to the amazon pricing f-up a couple of weeks ago, so I'm wondering if that game deserves a chance...
19. Posted: Sun 12th Apr 2009 14:07 BST
@Sean Aaron: I do think it was unfairly treated (review), and reviewers clearly didn't give it a fair chance. It does all take a while to get used to, and the game can seem pretty damn hard at times, but the puzzling is great, and if you stick at it, you'll get a good bit of enjoyment out of it.
20. Posted: Mon 13th Apr 2009 15:02 BST
What I see in that B+ interview is that they're trying to guilt-trip people into buying their games. "We don't take the beaten path and you don't buy our games because of that! You kill innovation!" Sometimes the path is beaten because it avoids the crocodiles! When you throw an established game mechanic out the window you should first make sure you understand why it got introduced in the first place. E.g. air controls in jump&runs were added because controlling long jumps like you see in those games is a total piece of ass if you can't affect your trajectory enough after you hit the jump button, it's not just there because Shigeru Miyamoto has an irrational fear of realistic physics.
They also forget the difference between nominal content and effective content. Just because you can shove enough stuff into a game that it takes 100 hours to finish doesn't mean the player will perceive that as 100 hours of content, it can very well be 10 hours of content and 90 hours of padding to him. Only parts that do something interesting (usually new ideas) matter, the rest is just filler.