Showing 21 to 35 of 35
21. Posted: Tue 22nd Mar 2011 01:09 GMT
seriously? there are MUCH better games that haven't sold well. This argument could be made for a dozen others before lilt line.
Edited on Tue 22nd March, 2011 @ 01:09 by luke17
22. Posted: Tue 22nd Mar 2011 01:11 GMT
Lilt? What? Oh well.
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23. Posted: Tue 22nd Mar 2011 03:26 GMT
this X 1000, +1, qft, etc.
Over a year and a half later and some of you Pikmin fans haven't played Little King's Story.
Actually some of you haven't played World of Goo either. Now buy it. Go on, I'll wait.
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24. Posted: Tue 22nd Mar 2011 05:15 GMT
I don't think any WiiWare games sell well other than the ones that manage to hang around in the top 20 for months. I swear most people must just go off what they see in the top 20 in deciding what to buy, because I don't know how games like Heavy Fire manage to hang in there and do so well, while good games drop out of the top 20 never to be seen again. If they actually allowed people to rate the games they downloaded for the benefit of other people buying, then at least it would help to give more attention to the better games on the service.
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25. Posted: Tue 22nd Mar 2011 13:22 GMT
They do let you rate games on the Nintendo Channel, but you don't get to see a game's rating unless it gets enough votes and a high enough rating, which few Wiiware games actually achieve.
26. Posted: Tue 22nd Mar 2011 13:36 GMT
@ipys: You're probably right about that. It would explain things.
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27. Posted: Tue 22nd Mar 2011 16:10 GMT
DEFINITELY agree that games should be allowed to be rated on the shop channel so everyone can see how good/bad the game is. Unfortunately I don't see Nintendo ever doing anything like that. Crappy games wouldn't make them millions anymore.
28. Posted: Tue 22nd Mar 2011 16:22 GMT
The game didn't sell too good because the game is rather "meh". Demo is a waste of my Wii blocks.
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29. Posted: Tue 22nd Mar 2011 16:35 GMT
@TBD/Chicken That's interesting about the sales of the game on iPhone. Perhaps Gaijin was just the publisher for WW.What I say still holds though - they at least receive SOME money from the iPhone version, even if it hasn't sold that well. They also have the option to update it or drop the price which isn't available on WiiWare.
I have no problem with Nintendo being more restrictive about the apps they let in. I don't. I also don't have huge amounts of sympathy for devs whining when they knowingly entered into this contract. I'm just saying, don't complain about WW/DSiWare being only App Store ports or having tiny libraries, BECAUSE devs can really get burned. Keep the rigorous testing/quality control process which the large majority of shovelware devs on iPhone won't be able to get through anyways.
However, if they don't give the devs something, even with poor sales, you'll see more and more good "niche" games released on platforms that do. Which will actually probably mean more crap family minigame crap for us on the Wii shop, because devs won't want to take any risks.
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30. Posted: Tue 22nd Mar 2011 16:52 GMT
When I played the demo, I found it to be boring and awkward to control. I tried playing the demo multiple times and I still absolutely could not make it so that I was confident in where my little line was going to go. I'm not going to buy a product that I would be more frustrated with rather than entertained. Also, the music was very dubstep in nature, and I'm not a huge fan of that genre.
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31. Posted: Tue 22nd Mar 2011 19:53 GMT
is still waiting for you to buy World of Goo
32. Posted: Tue 22nd Mar 2011 19:58 GMT
Like Okami. Seriously, it failed twice. If Okamiden doesn't sell well, I'll have lost my faith in the Gaming Community.
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33. Posted: Tue 22nd Mar 2011 21:35 GMT
I'll have lost my faith in the Gaming Community.
Why you haven't already lost faith with the Gaming Community is beyond me.
Edited on Tue 22nd March, 2011 @ 21:35 by kkslider5552000
34. Posted: Mon 28th Mar 2011 07:53 BST
Did they really think a super simple game with a dub-step soundtrack would catch fire?This game's downfall as a WiiWare game is that it is an App Store game. Still.
Edited on Mon 28th March, 2011 @ 07:54 by WesFX
35. Posted: Mon 28th Mar 2011 08:04 BST
Mickeymac wrote:I'll have lost my faith in the Gaming Community.Why you haven't already lost faith with the Gaming Community is beyond me.
Community? More like a small bunch of really noisy people.
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