I don't think any WiiWare games sell well other than the ones that manage to hang around in the top 20 for months. I swear most people must just go off what they see in the top 20 in deciding what to buy, because I don't know how games like Heavy Fire manage to hang in there and do so well, while good games drop out of the top 20 never to be seen again. If they actually allowed people to rate the games they downloaded for the benefit of other people buying, then at least it would help to give more attention to the better games on the service.
They do let you rate games on the Nintendo Channel, but you don't get to see a game's rating unless it gets enough votes and a high enough rating, which few Wiiware games actually achieve.
DEFINITELY agree that games should be allowed to be rated on the shop channel so everyone can see how good/bad the game is. Unfortunately I don't see Nintendo ever doing anything like that. Crappy games wouldn't make them millions anymore.
@TBD/Chicken That's interesting about the sales of the game on iPhone. Perhaps Gaijin was just the publisher for WW. What I say still holds though - they at least receive SOME money from the iPhone version, even if it hasn't sold that well. They also have the option to update it or drop the price which isn't available on WiiWare.
I have no problem with Nintendo being more restrictive about the apps they let in. I don't. I also don't have huge amounts of sympathy for devs whining when they knowingly entered into this contract. I'm just saying, don't complain about WW/DSiWare being only App Store ports or having tiny libraries, BECAUSE devs can really get burned. Keep the rigorous testing/quality control process which the large majority of shovelware devs on iPhone won't be able to get through anyways.
However, if they don't give the devs something, even with poor sales, you'll see more and more good "niche" games released on platforms that do. Which will actually probably mean more crap family minigame crap for us on the Wii shop, because devs won't want to take any risks.
I am way too lazy to think of something clever. My Backloggery
When I played the demo, I found it to be boring and awkward to control. I tried playing the demo multiple times and I still absolutely could not make it so that I was confident in where my little line was going to go. I'm not going to buy a product that I would be more frustrated with rather than entertained. Also, the music was very dubstep in nature, and I'm not a huge fan of that genre.
Thanks given to Xkhaoz for that one avatar. Please contact me before using my custom avatar!
A (Former) Reviewer for Digitally Downloaded.net
My Backloggery: http://backloggery.com/v8_ninja
Did they really think a super simple game with a dub-step soundtrack would catch fire? This game's downfall as a WiiWare game is that it is an App Store game. Still.
Why you haven't already lost faith with the Gaming Community is beyond me.
Community? More like a small bunch of really noisy people.
Sean Aaron ~ "The secret is out: I'm really an American cat-girl." Q: How many physicists does it take to change a light bulb? A: Two, one to hold the light bulb, the other to rotate the universe.
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Topic: Lilt Line sales disappointing
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