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Topic: lilt line impressions

Posts 21 to 40 of 57

Xkhaoz

I played the demo. It was alright, but I don't see why everyone says it's hard It msut get harder later or something

http://steamcommunity.com/id/xkhaoz

Philip_J_Reed

shinesprite wrote:

Chicken+Brutus wrote:

Thanks Corbie. I adore Gaijin. Even the weakest Bit.Trip game (Core, IMHO) is awesome, so I'm not too concerned.

I'll say here what I told you in an email, though...if you, of all people, says something is hard, it must be downright brutal!

So you might not have a chance to pull out your large, industrial 3/10 stamp this time?

Don't worry; I review something else this week too.

Philip_J_Reed

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Corbs

Xkhaoz, you just made the understatement of the year. That demo is jokingly easy. About 3 more levels into the game you'll feel like someone just punched you in the face with a sledgehammer.

Edited on by Corbs

Plain old gamer :)

Philip_J_Reed

Mercy me...I think this is going to be the most conflicted review I've ever had to write!

Philip_J_Reed

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Corbs

Have you reached the hard part yet?

Plain old gamer :)

InvisibleTune

I enjoyed the demo, but 15 levels doesn't seem like much content...

InvisibleTune

Corbs

It will when you realize that it will take you 10 years to beat the last 7 or 8 levels. LOL

Plain old gamer :)

iphys

It wasn't too hard till I got to Betamax. It's good the last levels are challenging or the game would be over all too quickly I suppose. Reminds me of light trax how the opening levels seem so easy and the last levels get so hard.

http://backloggery.com/iphys

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Paperclip

InvisibleTune wrote:

I enjoyed the demo, but 15 levels doesn't seem like much content...

Well, that's only 30 cents per level. Doesn't seem too bad considering the replayability.

Check out my classy comics.

Ron_DelVillano

I played the demo a few hours ago. I'll admit that the levels provided are pretty easy, but it's clear that it gets much more difficult later on. With that said, Lilt Line seems like a pretty awesome game.

I'm a sucker for flashy visuals and booming soundtracks though. WUBWUBWUBWUB...

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JeanLuc_Vaycard

Great game. Played the demo and im sold. Sorry Light Trax, Will have to buy you another day.

THERE... ARE... 4 LIGHTS!
http://www.youtube.com/watch?v=oiSn2JuDQSc&feature=youtube_gdata_player

Philip_J_Reed

Corbie wrote:

Have you reached the hard part yet?

hahaha a thousand times yes. I have five levels left to beat. I'm sure they're insanely difficult!

Philip_J_Reed

Twitter:

iphys

Well after I finally beat Betamax, I beat the next level on the first try, so the final levels might not all be brutal. I don't quite get how they ordered the levels because I seem to remember one of the earlier levels (Seesaw?) giving me some problems and then there were a couple levels after that I beat on the first try too. It's a bit unfortunate if some people might get stuck on certain levels and never get to try the other levels.

http://backloggery.com/iphys

3DS Friend Code: 1504-5686-7557 | Nintendo Network ID: iphys_eh

theblackdragon

took me an hour and a half, but i've beaten all the levels. holy hell Betamax was the absolute worst, but i somehow managed to beat it with 22500 points left (how the eff did i manage that, hahaha), and Spnt was also pretty crazy, but it wasn't a bad game for 500 points. definitely brutal, kinda wish there were more levels though.

Edited on by theblackdragon

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InvisibleTune

Starcross64 wrote:

InvisibleTune wrote:

I enjoyed the demo, but 15 levels doesn't seem like much content...

Well, that's only 30 cents per level. Doesn't seem too bad considering the replayability.

What is the replayability once you complete a level? It would have been nice if the scoring system increased as opposed to decreasing. Could have had some sort of center track "sweet spot" where points would increase faster than when you are outside of that area and then points could have been deducted for missing a beat or hitting the wall. That would have given incentive to go back and play completed levels over again to go for a high score.

InvisibleTune

theblackdragon

InvisibleTune wrote:

Starcross64 wrote:

InvisibleTune wrote:

I enjoyed the demo, but 15 levels doesn't seem like much content...

Well, that's only 30 cents per level. Doesn't seem too bad considering the replayability.

What is the replayability once you complete a level?

lol, this -- i might go back in if i'm feeling masochistic one day, but not right now... and certainly not Betamax anytime soon :3

Edited on by theblackdragon

BEST THREAD EVER
future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!

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shinesprite

Played the demo, didn't like the visual style. I'll just get the BIT.TRIPs and Light Trax for my rhythm/line racing fix.

shinesprite

SpentAllMyTokens

Betamax is worse than trattalong? That's where i seem to be maxing out right now. Great game though.

I am way too lazy to think of something clever.
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theblackdragon

really? i breezed through trattalong after betamax, hahaha. spnt was probably second-hardest IMO, and everything else was pretty easy. :3

BEST THREAD EVER
future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!

3DS Friend Code: 3136-6802-7042 | Nintendo Network ID: gentlemen_cat | Twitter:

JeanLuc_Vaycard

I think TBD just dominated everyone here. She went in all dragon like and ate those levels right up. Hour and a half? Seriously? Haha i probably wont have this game beat even a couple weeks from now.

THERE... ARE... 4 LIGHTS!
http://www.youtube.com/watch?v=oiSn2JuDQSc&feature=youtube_gdata_player

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