Showing 1 to 20 of 46
1. Posted: Mon 14th Mar 2011 17:41 GMT
So Liight is FINALLY out today after a very long wait. I have been following this game since it was announced and now that it is out, it is very polished and was very much worth the wait! I've only completed the first 25 levels (the ones marked "easy") but I can already tell this is one of those very special Wiiware games. The gameplay is very simple yet has a lot of different nuances and variety to it. The idea of overlapping light rays to make different colors is a very creative one (I actually had an idea to do something with light sources and overlapping color but never could materialize it into something enjoyable). Some puzzles can get quite tricky even in the easy set but not to the point of total frustration since you are usually given a lot of freedom for where you place the spotlights and there isn't just one ultra-rigid solution for each puzzle. There is also I level creator which I have yet to visit but just the fact that it's there really shows the developer's dedication. Also there is an option to send levels to your friends which is very nice. I also have yet to try the non-stop mode which is basically the score attack part of the game. I wanna get good at placing the lights before I dive into that. Overall, I really love the polish put into this game and how the music builds on itself in the puzzles as you go. Perhaps the best part is that its only 500 points! And its EASILY one of the best, if not THE best 500 point game on the service! i implore you all to give this game a chance and support the developers!
So did anyone else to a review-less chance on this one? Anymore impressions? Put 'em here!
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2. Posted: Mon 14th Mar 2011 17:43 GMT
I love light. Makes it so much easier to see things. 10/10
3. Posted: Mon 14th Mar 2011 17:43 GMT
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4. Posted: Mon 14th Mar 2011 17:45 GMT
@Tj92: Its a game that is out on Wiiware today that has been seemingly lost in development for ages.@Alex Says: lol
5. Posted: Mon 14th Mar 2011 17:46 GMT
I've been assigned to review this, so, presumably, the developers were mass murderers in their past lives.
...actually I'm very much looking forward to this, and have been for years now. Without any question, it looks promising, and I'm a huge fan of innovative puzzlers. Fingers crossed!
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6. Posted: Tue 15th Mar 2011 00:31 GMT
Trailer looks great. I'm predicting an 8/10.
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7. Posted: Tue 15th Mar 2011 00:34 GMT
great to hear that it's another wiiware win.
8. Posted: Tue 15th Mar 2011 00:48 GMT
I'm probably going to get this. How's the music? Does anyone know if the name of the game is supposed to be pronounced like 1337 because of the Wii-ish spelling?
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9. Posted: Tue 15th Mar 2011 01:18 GMT
Music is pleasant so far.
10. Posted: Tue 15th Mar 2011 04:05 GMT
I've only played about half an hour or so, but I'm into it.I was worried that the "easy" puzzles seemed a little TOO easy, but then I tried some others and I found that it gets pretty challenging (and will probably get even more devious later on).At first, it seemed like the music was way too short-lived, but that's only really true on the levels that are easily solved.Controls in the level editor are a little weird, but it works fine otherwise, so I hope to spend more time with it later to see if I can come up with anything interesting (plus it would probably be fun to be able to exchange puzzles with someone).Finally, the nonstop mode is pretty fun... it's hard to remember to not move a light I'm carrying directly in the path of a target that still needs time to be cleared. It got pretty tense towards the end.Overall, this game doesn't seem quite as polished as the Art Style series, but it has a very similar aesthetic and I feel it was definitely worth $5.
Also, for some reason it reminds me of ChuChu Rocket!, even though it plays absolutely nothing at all like that game.
AQUIA BASE 10 BOXLIFE CUBELLO DIGIDRIVE light trax ORBIENT PiCTOBiTS precipice ROTOHEX Rotozoa ZENGAGE
11. Posted: Tue 15th Mar 2011 12:16 GMT
I spent some time with this last night, but not much unfortunately. I'll invest a lot more time in it tonight and hopefully have a review up for you folks by the weekend.
12. Posted: Tue 15th Mar 2011 20:36 GMT
I've completed about 50 of the included levels in the game so far. It's an alright game but a bit too easy for me. My only gripe is when you're trying to position a light and let go of the button(s), the light doesn't always drop where you want it. Oh and beware, if your batteries are running low, the game will constantly nag you with a pop-up every 2 seconds!!!
13. Posted: Wed 16th Mar 2011 00:03 GMT
Hi all! Roland from Studio Walljump. I was the lead dev on the project and it's great to hear your feedback (and thanks for the kind words).
@Aenigma: sounds like you are definitely a natural. some people who play Liight have a really hard time getting the concept and working through the levels and others pick it up much quicker. I will be interested to hear if you create any puzzles, because I bet they will be crazy-hard (wii friend codes, anyone?). And don't forget, if solve is too easy, nonstop will probably keep you busy for a while. It seems deceptively simple, until you see the score that Nick (the mastermind behind Liight and founder of SWJ) posts in a session. He will usually have a higher score after 30 seconds than most people (ok, ok, I) will put up after playing for 10 minutes. It's enough to make a grown man cry.
Thanks again guys!
14. Posted: Wed 16th Mar 2011 00:30 GMT
Hi all! Roland from Studio Walljump. I was the lead dev on the project and it's great to hear your feedback (and thanks for the kind words).@Aenigma: sounds like you are definitely a natural. some people who play Liight have a really hard time getting the concept and working through the levels and others pick it up much quicker. I will be interested to hear if you create any puzzles, because I bet they will be crazy-hard (wii friend codes, anyone?). And don't forget, if solve is too easy, nonstop will probably keep you busy for a while. It seems deceptively simple, until you see the score that Nick (the mastermind behind Liight and founder of SWJ) posts in a session. He will usually have a higher score after 30 seconds than most people (ok, ok, I) will put up after playing for 10 minutes. It's enough to make a grown man cry.Thanks again guys!roland
i hope your planing on offering a demo soon, i really want to try this game out before i buy it.
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15. Posted: Wed 16th Mar 2011 00:47 GMT
I'm definitely getting this sometime soon after I finish studying for my upcoming tests!
Edited on Wed 16th March, 2011 @ 00:47 by luke17
16. Posted: Wed 16th Mar 2011 00:59 GMT
Hey! This is Nick from Studio Walljump@bb2970 Thanks so much for such an awesome impression of our game! I hope everyone likes it as much as you!
@Aenigma I'm just happy to hear that people are playing the game, its been so long waiting for everyone. Roland is right though; if you find that Solve mode is easy (and I promise you, Expert level puzzles are not easy), go ahead and dig into Nonstop mode. Solve mode is very 'general audience' and Nonstop is very 'hardcore'... Even after 2 years, I still play Nonstop mode myself for fun. We will be starting up a promotional contest for Liight involving Nonstop mode in the near future, but until then, why don't you see if you can get 100,000 points.
By the end of Phase 1.
Until then, I hope more of you dig in before the review hits and even more of you want in after that! If anyone wants to swap friend codes and share some puzzles, my code is 1629 4683 2705 5043.
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17. Posted: Wed 16th Mar 2011 01:14 GMT
Oh cool, a couple of devs are here! I'm really enjoying it so far, although I'm kind of in the same boat as AENIGMA as far as the difficulty is concerned - I've also completed the first 50 stages, and most of the challenge seems to come from getting the pieces placed and rotated just right, rather than from figuring out where they have to be placed.
I was wondering, were you inspired at all by the PC game Auditorium? Liight seems to share some similar concepts, namely guiding/blending different colors into different targets to get them to play music.
18. Posted: Wed 16th Mar 2011 03:25 GMT
Ha ha, welcome to the party, Nick!
@Sherlock: We're definitely going to try to launch a demo version sometime soon. We'll try not to make you wait another 3 years.
Now that you all have Nick's friend code, somebody please for the love of God, send him a puzzle and stump him.
19. Posted: Wed 16th Mar 2011 07:41 GMT
@Metal Slime and roland: Hey guys! I just sent you an email regarding something important. I hope you guys take it into serious consideration!
20. Posted: Wed 16th Mar 2011 07:49 GMT
I've liked this game since we got the preview build like in 1987.
All joking aside, I wanted to take this opportunity to congratulate you guys on sticking to your guns and getting this game released. I was a bit worried there for awhile. My wife has been playing it every night when she gets home from work. Hope to see more games from you guys in the near future.
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