That said, I love all Art Style games, with the exception of Pictobits (not conceptual enough for this series, it's a "mere" puzzle game), and Digidrive, which is not even a Skip game (Q-games developed that one, a rare misfire from them, imo), so doesn't "feel" like an Art Style game.
Hah, those are my two favorite DSiWare games. Pictobits isn't conceptual, I agree, but I really enjoy it for its 8-bit aesthetic as well as being a type of puzzler I haven't really played before. And for Digidrive, you can totally lose yourself in that one to the point where you're just seeing colors zooming about and automatically filing them away. It takes a little while for it to click that way, but once it does it's really awesome.
cool game but the third tour is already frustratingly hard. Freeway mode is pretty cool though. While I like the overall mechanics of the title the moving blocks you have to dodge seem way too hard and frustrating to dodge while also concentrating on drafting and picking up powerups/boosts. The first 2 tours are fun but kind of sucks that I'm already frustrated
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Topic: Light Trax First Impressions
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