I am sorry if this has been talked about already. I went through the forum looking for a similar topic, and did not find anything; however, I could have just missed it. If this is the case, I do apologize.
Now that we have an "open" SD card slot, do you think Nintendo will allow for larger WiiWare titles (such as 100MB maybe)? Obviously we're not going to get anything more than maybe a few hundred at most, but the possibility would be nice (maybe then we could get Castle Crashers )
Very, very true. I mean, obviously, we're not going to get some gigantic, deep game. But, as it stands, most types of games just aren't feasible on WiiWare (Animales de la Muerte).
If they do allow bigger games, they will likely have to free up some more space on the Wii system memory, or allow SD streaming first. Remember that the 40mb limit was equal to around 320 blocks, so a 100mb limit would take up almost 900 blocks, which is just too much to keep in the system memory.
I wonder about price though, will we see 2000 point games for example, technically MLaaK costs more than that, but that is after buying additional content, I hope they do make bigger games, I mean look at the quality of games they made on the N64 with the size limits of those cartridges.
@Wiiloveit: Why is 900 blocks too much to keep in memory? I've had my Wii since launch and with the new firmware update I've still got over 1100 blocks free and that's with pointless crap on the system like the Nintendo Channel. Is it too much to expect people to start moving save files now?
I know some saves (mostly for games that use WiiConnect24) cannot be moved but come on - if people actually removed pointless junk off of their systems like the Nintendo Channel, Wii Speak and the Internet Channel they'd be surprised at how much space there is. A bare Wii has over 256MBytes of storage free - 100 MBytes shouldn't be a problem unless people are being frugal with their free space.
First you get the sugar, then you get the power, then you get the women.
900 blocks would be a bit painful, but I think I could manage it by moving the Nintendo Channel, Internet Channel and Wii Fit Channel (does this work from SD?) to SD.
900 blocks would be a bit painful, but I think I could manage it by moving the Nintendo Channel, Internet Channel and Wii Fit Channel (does this work from SD?) to SD.
Yes, it should.
Anyway, 900 blocks is a bit too much. I would say 80MB is a good maximum limit for WiiWare games, but I really doubt Nintendo will up the limit.
It's only 256??? DAng I thought it was double that =/
As KDR_11k said, there is 512MB built in, but only half is available for WiiWare games, extra channels (other than the ones already built in) and game saves. The other half is reserved for things like firmware updates, the Wii message board, Mii's, settings, the photo channel and so on.
@Calculon: Don't forget to look at this through Nintendo's eyes. 900 blocks will be far too many in their opinion, and also, some people will have countless numbers of game saves which could use up half the available memory anyway. Then there's things like online channels that utilise WiiConnect24 to display things on the home screen which people will not want to delete and so on, so unless there's a way to load portions of a game at different stages, or just play the whole things straight from SD, it's not gonna happen.
Forums
Topic: Larger WiiWare games?
Posts 1 to 15 of 15
This topic has been archived, no further posts can be added.