Showing 1 to 15 of 15
1. Posted: Tue 14th Apr 2009 22:07 BST
I am sorry if this has been talked about already. I went through the forum looking for a similar topic, and did not find anything; however, I could have just missed it. If this is the case, I do apologize.
Now that we have an "open" SD card slot, do you think Nintendo will allow for larger WiiWare titles (such as 100MB maybe)? Obviously we're not going to get anything more than maybe a few hundred at most, but the possibility would be nice (maybe then we could get Castle Crashers )
2. Posted: Tue 14th Apr 2009 22:14 BST
I hope its not a massive amount more than it is.
The bigger they are the harder they can fail.....
SOMEWHERE IN THE HEAVENS MARATHON AWAITS.
3. Posted: Tue 14th Apr 2009 22:16 BST
Very, very true. I mean, obviously, we're not going to get some gigantic, deep game. But, as it stands, most types of games just aren't feasible on WiiWare (Animales de la Muerte).
4. Posted: Wed 15th Apr 2009 10:14 BST
If they do allow bigger games, they will likely have to free up some more space on the Wii system memory, or allow SD streaming first. Remember that the 40mb limit was equal to around 320 blocks, so a 100mb limit would take up almost 900 blocks, which is just too much to keep in the system memory.
It's Wiiloveit, not WiiLoveIt. So there. Wanna play online? E-mail me: billy at wiiloveit dot comTwitter | YouTube | Mah website | WiiloveitTV (YouTube)
5. Posted: Wed 15th Apr 2009 13:14 BST
I wonder about price though, will we see 2000 point games for example, technically MLaaK costs more than that, but that is after buying additional content, I hope they do make bigger games, I mean look at the quality of games they made on the N64 with the size limits of those cartridges.
6. Posted: Wed 15th Apr 2009 14:36 BST
@Wiiloveit: Why is 900 blocks too much to keep in memory? I've had my Wii since launch and with the new firmware update I've still got over 1100 blocks free and that's with pointless crap on the system like the Nintendo Channel. Is it too much to expect people to start moving save files now?
I know some saves (mostly for games that use WiiConnect24) cannot be moved but come on - if people actually removed pointless junk off of their systems like the Nintendo Channel, Wii Speak and the Internet Channel they'd be surprised at how much space there is. A bare Wii has over 256MBytes of storage free - 100 MBytes shouldn't be a problem unless people are being frugal with their free space.
First you get the sugar, then you get the power, then you get the women.
7. Posted: Wed 15th Apr 2009 16:26 BST
It's only 256??? DAng I thought it was double that =/
8. Posted: Wed 15th Apr 2009 17:02 BST
900 blocks would be a bit painful, but I think I could manage it by moving the Nintendo Channel, Internet Channel and Wii Fit Channel (does this work from SD?) to SD.
BLOG, mail: email@example.com
Nintendo ID: sean.aaron
9. Posted: Wed 15th Apr 2009 22:12 BST
Yes, it should.
Anyway, 900 blocks is a bit too much. I would say 80MB is a good maximum limit for WiiWare games, but I really doubt Nintendo will up the limit.
10. Posted: Thu 16th Apr 2009 09:25 BST
There's 512 physically but half of that is reserved for the firmware.
11. Posted: Thu 16th Apr 2009 10:58 BST
As KDR_11k said, there is 512MB built in, but only half is available for WiiWare games, extra channels (other than the ones already built in) and game saves. The other half is reserved for things like firmware updates, the Wii message board, Mii's, settings, the photo channel and so on.
@Calculon: Don't forget to look at this through Nintendo's eyes. 900 blocks will be far too many in their opinion, and also, some people will have countless numbers of game saves which could use up half the available memory anyway. Then there's things like online channels that utilise WiiConnect24 to display things on the home screen which people will not want to delete and so on, so unless there's a way to load portions of a game at different stages, or just play the whole things straight from SD, it's not gonna happen.
12. Posted: Thu 16th Apr 2009 14:22 BST
There's really no reason for larger WiiWare games. Developers can just break the game into chapters like Strongbad or (supposedly) Lost Winds.
Come on, friends,
To the bear arcades again.
13. Posted: Fri 17th Apr 2009 11:08 BST
But its a big disadvantage comparing to PSN and XBLA. More Problems for developers = less games for WiiWare
14. Posted: Fri 17th Apr 2009 13:55 BST
Somehow I don't think the 40MB limit is such a big deal that it would be putting developers off the Wii...
15. Posted: Mon 20th Apr 2009 19:36 BST
Maybe if they kept the 40mb limit, but if developers need for example a extra 10mb, then they can request this from Nintendo
This is good