Showing 21 to 40 of 229
21. Posted: Sun 24th Oct 2010 09:35 BST
I died repeatedly tonight. It's definitely tough, but incredibly fun. NIGORO's been doing a great job with all the new elements.
22. Posted: Sun 24th Oct 2010 10:46 BST
I don't know. La-Mulana is meant to be an homage to the MSX games of the '80s, especially Maze of Galious. This Wiiware remake (of a remake) doesn't remind me of the 8-bit era at all. And why bother with a (re-)remake when it's not true to the origin and you can get the original game for free?
Edited on Sun 24th October, 2010 @ 10:49 by Omega
23. Posted: Sun 24th Oct 2010 16:00 BST
It's not a re-remake. The PC version of La-Mulana wasn't a remake of Maze of Galious, if that's what you mean. It was more like a spiritual sequel. Also, they decided the go 16-bit-esque for the Wii version to broaden the appeal of the game. They changed some of the game mechanics (for the better in my opinion) and added enough extra/updated content to warrant playing it feeling like a new experience, even if you had played the original PC version before.
24. Posted: Sun 24th Oct 2010 16:18 BST
It's not a remake. But La-Mulana is heavily influenced by Maze of Galious and maybe other classic games. The WiiWare game looks instead like something different that has nothing to do with the retro appeal of old MSX games.
And where do you know that it has enough extra content? You have the final game already?
25. Posted: Mon 25th Oct 2010 05:03 BST
No, I don't. I just followed their official blog closely. They posted a lot of content from the game, a post at a time, and they also explained most if not all the decisions they made.
26. Posted: Mon 1st Nov 2010 03:08 GMT
27. Posted: Wed 3rd Nov 2010 11:15 GMT
There's one thing I've been wondering: Will they keep all the MSX references and game names? I know the computer has been renamed, but is that it?
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28. Posted: Wed 3rd Nov 2010 19:16 GMT
I've just been reading the blog, interesting stuff
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29. Posted: Wed 3rd Nov 2010 21:38 GMT
Will they keep all the MSX references and game names?
Unfortunately no. I already knew they wouldn't since they would be sued, and to be fair, anyone who still cares about MSX has probably already played La Mulana.
Edited on Wed 3rd November, 2010 @ 21:38 by kkslider5552000
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30. Posted: Sat 18th Jun 2011 23:52 BST
Eight months later and we're still left waiting. >.>
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31. Posted: Sun 19th Jun 2011 00:02 BST
Still anticipating the WiiWare release too. :/
According to their blog, the Japanese release date is June 21st. The NA/EU release dates will be later than that, but there's no predicting when.
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32. Posted: Sun 19th Jun 2011 00:56 BST
How many points you guys think this will be?
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33. Posted: Sun 19th Jun 2011 01:31 BST
I think it's going to be X points where X is the number of points. It's just a hunch, but I'm usually right about this sort of thing.
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34. Posted: Mon 20th Jun 2011 02:02 BST
According to the Japanese Trailer it's 1200 points.
Edited on Mon 20th June, 2011 @ 02:03 by KaiserGX
35. Posted: Tue 21st Jun 2011 04:13 BST
Damn are you serious? I only need 100 points. 100 EFFING POINTS!!! No way am I buying 2000 points just for that.
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36. Posted: Sat 25th Jun 2011 08:29 BST
It's out in Japan officially, everyone else is still waiting for them to announce a release date.
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37. Posted: Sat 25th Jun 2011 08:44 BST
They need to hurry up and get this thing released in America. Japan has it now so what's the problem?It looks like a really good game. Something Wiiware is in desperate need of.
Edited on Sat 25th June, 2011 @ 08:45 by Link79
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38. Posted: Sat 25th Jun 2011 08:46 BST
I've been playing the NA version for about a month now and it's pretty good. But be warned, it's as tough as nails. LOL
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39. Posted: Sat 25th Jun 2011 14:04 BST
Look at me I'm Corbie and I get everything before you.
(Not that I'm jealous or anything)
40. Posted: Sat 25th Jun 2011 16:20 BST
I'm not worried Corbie. I eat tough nails for breakfast...WITHOUT ANY MILK.