(April 14th, 2010) — Interplay Entertainment Corp. and G1M2 will partner to bring the classic Descent to the Wii.
“Descent remains the most popular 1080º 3D blasting game. Translating its 3D worlds and game play to WiiWare™ is an exciting move”, said Hervé Caen, CEO of Interplay. “Descent will pair perfectly with the motion sensing Wii Remote™ controller and we can't wait to show players how intuitive the game play and control can be” seconded Scott Hawkins, the Founder of G1M2.
Descent is expected for initial release during Fall 2010 and is planned for electronic distribution through Nintendo's WiiWare™ service.
“Following Clayfighter DSiWare™ & WiiWare™, and Stonekeep WiiWare™, Interplay continues to redevelop its fantastic portfolio of games,” Hervé Caen concluded.
“Following Clayfighter DSiWare™ & WiiWare™, and Stonekeep WiiWare™, Interplay continues to redevelop its fantastic portfolio of games,” Hervé Caen concluded.
This has been revealed quite a while ago (January, I believe), yet NintendoLife seems to ignoring it completely. Which is sad because they both sound like good additions to the WiiWare service.
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Descent was one of the first PS1 games I ever bought (my first being WCW Vs. The World which I bought BEFORE I had a Playstation it was so awesome) and I remember finding it at a local place called Triple R that was like a freight/outlet store for five bucks in a two pack with Virtua Golf. I might pick this one up just to relive my mispent youth.
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If you want to try out the original game to see if you want the WiiWare version, you can always search online for the free 7 level demo.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
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omgomgomgomgomg I remember playing Descent back in '95. That game was awesome but unfortunately hasn't aged that well. This new one should be great imo.
I've heard about the series. Haven't played any of the games, but this does interest me and want me to play the old games even more.
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I never played Descent, and my only knowledge of it comes from an unskippable trailer that played after the installation of Baldur's Gate (Black Isle was an Interplay studio), and I must have installed that game at least a dozen times over the years so the trailer sticks in my mind. Am I right in thinking that since it's a flight game it controls like one, i.e. constant velocity with a throttle control... as opposed to analogue stick, stationary when neutral, push to move.
I'm not a fan of Wii FPS controls in general, the crosshair not being in the centre of the screen when turning feels so sloppy to me, like you can't really spin and shoot quick enough. I mean yeah in practice you sort of can, with a small deadzone, but it still feels too unnatural. Also, it goes without saying that throttle control is more sluggish, by its very nature, than direct analogue movement. The mixing of these two sloppy ingredients - throttle controls + Wii FPS controls - can only lead to a very sloppy cake. And I for one, my friends, do not enjoy sloppy cake.
Descent does have direct movement. There's no constant velocity. It's only different in that you have to turn on both axes to navigate in all three dimensions, plus you can't strafe.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur
Descent does have direct movement. There's no constant velocity. It's only different in that you have to turn on both axes to navigate in all three dimensions, plus you can't strafe.
You can strafe in all previous versions of Descent. If they were to take that away the game would be much harder. Since I own the PC and Playstation versions, I'll probably end up passing this time around unless the controls are really really good.
WiiWare games that are announced far in advance are always, always delayed. Maybe developers should stop announcing them so far in advance in the first place. I hope it isn't much longer though. This is my kind of shooter.
WiiWare games that are announced far in advance are always, always delayed. Maybe developers should stop announcing them so far in advance in the first place. I hope it isn't much longer though. This is my kind of shooter.
This is why I'm glad Nintendo doesn't opt for the app store model. Most brand new/hobbyist devs. wouldn't be able to make it through the obviously rigorous testing process Ninty has. On the plus side, we don't need updates very often (though it would be nice if Ninty made them a bit easier to release updates when bugs do slip through). I agree smaller devs. need to stop announcing so early. They waste marketing resources when people completely forget about the game by launch. Small WW games can't sustain 2 years of hype like Mario Galaxy or COD can.
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