Showing 1 to 20 of 36
1. Posted: Thu 15th Apr 2010 19:01 BST
Interplay and G1M2 Announce Descent on WiiWare
(April 14th, 2010) — Interplay Entertainment Corp. and G1M2 will partner to bring the classic Descent to the Wii.
“Descent remains the most popular 1080º 3D blasting game. Translating its 3D worlds and game play to WiiWare™ is an exciting move”, said Hervé Caen, CEO of Interplay. “Descent will pair perfectly with the motion sensing Wii Remote™ controller and we can't wait to show players how intuitive the game play and control can be” seconded Scott Hawkins, the Founder of G1M2.
Descent is expected for initial release during Fall 2010 and is planned for electronic distribution through Nintendo's WiiWare™ service.
“Following Clayfighter DSiWare™ & WiiWare™, and Stonekeep WiiWare™, Interplay continues to redevelop its fantastic portfolio of games,” Hervé Caen concluded.
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2. Posted: Thu 15th Apr 2010 20:42 BST
This has been revealed quite a while ago (January, I believe), yet NintendoLife seems to ignoring it completely. Which is sad because they both sound like good additions to the WiiWare service.
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3. Posted: Thu 15th Apr 2010 20:54 BST
I hadn't heard this. I loved all the Descent games and Forsaken. This will rock! Yay!
4. Posted: Thu 15th Apr 2010 22:09 BST
This was the only way imo to play this game.http://www.mindflux.com.au/products/spacetec/sorb360.html
Edited on Thu 15th April, 2010 @ 22:11 by Impresario
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5. Posted: Thu 15th Apr 2010 23:31 BST
I've never played Descent. Forsaken is supposed to be similar? If so, count me in. That game was the bee's knees.
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6. Posted: Fri 16th Apr 2010 00:39 BST
Very similar yes. I always thought of Forsaken as Descent 64. Moving on all axes in a sci-fi setting, shooting lazors and firing missiles. Yum!
7. Posted: Fri 16th Apr 2010 03:20 BST
I loved Descent. Instant purchase.
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8. Posted: Fri 16th Apr 2010 05:14 BST
Descent was one of the first PS1 games I ever bought (my first being WCW Vs. The World which I bought BEFORE I had a Playstation it was so awesome) and I remember finding it at a local place called Triple R that was like a freight/outlet store for five bucks in a two pack with Virtua Golf. I might pick this one up just to relive my mispent youth.
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9. Posted: Fri 16th Apr 2010 06:20 BST
If you want to try out the original game to see if you want the WiiWare version, you can always search online for the free 7 level demo.
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10. Posted: Fri 16th Apr 2010 18:40 BST
omgomgomgomgomgI remember playing Descent back in '95. That game was awesome but unfortunately hasn't aged that well. This new one should be great imo.
11. Posted: Tue 20th Apr 2010 22:42 BST
This is going to suck.
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12. Posted: Tue 20th Apr 2010 22:46 BST
I've heard about the series. Haven't played any of the games, but this does interest me and want me to play the old games even more.
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13. Posted: Tue 20th Apr 2010 22:47 BST
Finally, WiiWare gets a descent game.
I had fun once and it was awful.
14. Posted: Tue 20th Apr 2010 22:59 BST
Clayfighter for the Dsi?
(insert M. Bison impression here)
BTW, nice avatar Swiket Lets hope a spy doesnt sap it.
Edited on Tue 20th April, 2010 @ 23:00 by KanrakusPizza
wont be on here anymore
15. Posted: Wed 21st Apr 2010 22:23 BST
I never played Descent, and my only knowledge of it comes from an unskippable trailer that played after the installation of Baldur's Gate (Black Isle was an Interplay studio), and I must have installed that game at least a dozen times over the years so the trailer sticks in my mind. Am I right in thinking that since it's a flight game it controls like one, i.e. constant velocity with a throttle control... as opposed to analogue stick, stationary when neutral, push to move.
I'm not a fan of Wii FPS controls in general, the crosshair not being in the centre of the screen when turning feels so sloppy to me, like you can't really spin and shoot quick enough. I mean yeah in practice you sort of can, with a small deadzone, but it still feels too unnatural. Also, it goes without saying that throttle control is more sluggish, by its very nature, than direct analogue movement. The mixing of these two sloppy ingredients - throttle controls + Wii FPS controls - can only lead to a very sloppy cake. And I for one, my friends, do not enjoy sloppy cake.
16. Posted: Wed 21st Apr 2010 23:02 BST
Descent does have direct movement. There's no constant velocity. It's only different in that you have to turn on both axes to navigate in all three dimensions, plus you can't strafe.
17. Posted: Wed 21st Apr 2010 23:28 BST
...then I sheepishly withdraw my previous statement
Edited on Wed 21st April, 2010 @ 23:29 by shake_zula
18. Posted: Thu 22nd Apr 2010 21:59 BST
Hmm... I thought you could strafe.
19. Posted: Thu 22nd Apr 2010 22:06 BST
You can strafe in all previous versions of Descent. If they were to take that away the game would be much harder.Since I own the PC and Playstation versions, I'll probably end up passing this time around unless the controls are really really good.
Edited on Thu 22nd April, 2010 @ 22:10 by Shimmy_Zmizz
20. Posted: Sat 19th Mar 2011 18:59 GMT
WiiWare games that are announced far in advance are always, always delayed. Maybe developers should stop announcing them so far in advance in the first place. I hope it isn't much longer though. This is my kind of shooter.