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Topic: Descent coming to WiiWare this Fall

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0-Watt

Press Release:

Interplay and G1M2 Announce Descent on WiiWare

(April 14th, 2010) — Interplay Entertainment Corp. and G1M2 will partner to bring the classic Descent to the Wii.

“Descent remains the most popular 1080º 3D blasting game. Translating its 3D worlds and game play to WiiWare™ is an exciting move”, said Hervé Caen, CEO of Interplay. “Descent will pair perfectly with the motion sensing Wii Remote™ controller and we can't wait to show players how intuitive the game play and control can be” seconded Scott Hawkins, the Founder of G1M2.

Descent is expected for initial release during Fall 2010 and is planned for electronic distribution through Nintendo's WiiWare™ service.

“Following Clayfighter DSiWare™ & WiiWare™, and Stonekeep WiiWare™, Interplay continues to redevelop its fantastic portfolio of games,” Hervé Caen concluded.

Yasume

0-Watt wrote:

“Following Clayfighter DSiWare™ & WiiWare™, and Stonekeep WiiWare™, Interplay continues to redevelop its fantastic portfolio of games,” Hervé Caen concluded.

This has been revealed quite a while ago (January, I believe), yet NintendoLife seems to ignoring it completely. Which is sad because they both sound like good additions to the WiiWare service.

Steam ID: Yasume
PSN: Yasume90

3DS Friend Code: 0173-1277-5074 | Nintendo Network ID: Yasume2

Machu

I hadn't heard this. I loved all the Descent games and Forsaken. This will rock! Yay!

Rawr!

Adam

I've never played Descent. Forsaken is supposed to be similar? If so, count me in. That game was the bee's knees.

Come on, friends,
To the bear arcades again.

Machu

Very similar yes. I always thought of Forsaken as Descent 64. Moving on all axes in a sci-fi setting, shooting lazors and firing missiles. Yum!

Rawr!

RowdyRodimus

Descent was one of the first PS1 games I ever bought (my first being WCW Vs. The World which I bought BEFORE I had a Playstation it was so awesome) and I remember finding it at a local place called Triple R that was like a freight/outlet store for five bucks in a two pack with Virtua Golf. I might pick this one up just to relive my mispent youth.

I am the one you despise. I am he who says what you really deep down know but are affraid to admit. I am the Anti-Fanboy, the crusader of truth in a world built on your lies.

BulbasaurusRex

If you want to try out the original game to see if you want the WiiWare version, you can always search online for the free 7 level demo.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

NotEnoughGolds

omgomgomgomgomg
I remember playing Descent back in '95. That game was awesome but unfortunately hasn't aged that well. This new one should be great imo.

NotEnoughGolds

V8_Ninja

I've heard about the series. Haven't played any of the games, but this does interest me and want me to play the old games even more.

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KanrakusPizza

Clayfighter for the Dsi?

(insert M. Bison impression here)

BTW, nice avatar Swiket Lets hope a spy doesnt sap it.

Edited on by KanrakusPizza

wont be on here anymore

shake_zula

I never played Descent, and my only knowledge of it comes from an unskippable trailer that played after the installation of Baldur's Gate (Black Isle was an Interplay studio), and I must have installed that game at least a dozen times over the years so the trailer sticks in my mind. Am I right in thinking that since it's a flight game it controls like one, i.e. constant velocity with a throttle control... as opposed to analogue stick, stationary when neutral, push to move.

I'm not a fan of Wii FPS controls in general, the crosshair not being in the centre of the screen when turning feels so sloppy to me, like you can't really spin and shoot quick enough. I mean yeah in practice you sort of can, with a small deadzone, but it still feels too unnatural. Also, it goes without saying that throttle control is more sluggish, by its very nature, than direct analogue movement. The mixing of these two sloppy ingredients - throttle controls + Wii FPS controls - can only lead to a very sloppy cake. And I for one, my friends, do not enjoy sloppy cake.

shake_zula

Nintendo Network ID: shake_zula

BulbasaurusRex

Descent does have direct movement. There's no constant velocity. It's only different in that you have to turn on both axes to navigate in all three dimensions, plus you can't strafe.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

shake_zula

...then I sheepishly withdraw my previous statement

Edited on by shake_zula

shake_zula

Nintendo Network ID: shake_zula

NotEnoughGolds

Bulbasaurus+Rex wrote:

Descent does have direct movement. There's no constant velocity. It's only different in that you have to turn on both axes to navigate in all three dimensions, plus you can't strafe.

Hmm... I thought you could strafe.

NotEnoughGolds

Shimmy_Zmizz

You can strafe in all previous versions of Descent. If they were to take that away the game would be much harder.
Since I own the PC and Playstation versions, I'll probably end up passing this time around unless the controls are really really good.

Edited on by Shimmy_Zmizz

Shimmy_Zmizz

Adam

WiiWare games that are announced far in advance are always, always delayed. Maybe developers should stop announcing them so far in advance in the first place. I hope it isn't much longer though. This is my kind of shooter.

Come on, friends,
To the bear arcades again.

SpentAllMyTokens

weirdadam wrote:

WiiWare games that are announced far in advance are always, always delayed. Maybe developers should stop announcing them so far in advance in the first place. I hope it isn't much longer though. This is my kind of shooter.

This is why I'm glad Nintendo doesn't opt for the app store model. Most brand new/hobbyist devs. wouldn't be able to make it through the obviously rigorous testing process Ninty has. On the plus side, we don't need updates very often (though it would be nice if Ninty made them a bit easier to release updates when bugs do slip through). I agree smaller devs. need to stop announcing so early. They waste marketing resources when people completely forget about the game by launch. Small WW games can't sustain 2 years of hype like Mario Galaxy or COD can.

Edited on by SpentAllMyTokens

I am way too lazy to think of something clever.
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