Showing 21 to 40 of 149
21. Posted: Thu 14th Oct 2010 22:20 BST
The Game was fun on the flash game, and all it was, was first player.Btw about Angry Birds, Chick Chick Boom came out first. So Angry Birds is similar to the Chick Chick Boom Art Style.
The Game was fun on the flash game, and all it was, was first player.
Btw about Angry Birds, Chick Chick Boom came out first. So Angry Birds is similar to the Chick Chick Boom Art Style.
Unforuntately time of release doesn't mean as much in this industry as being the most popular.
The similarities don't bug me though, personally.
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22. Posted: Thu 14th Oct 2010 22:41 BST
Yeah, I remember this! It was fun...I think.
"Sometimes isolation is a good thing, Razputin. It can lead to many important discoveries."--Sasha Nein, Psychonauts3DS FC: 2578-3212-7404Popy's Backloggery!
23. Posted: Fri 15th Oct 2010 08:41 BST
This game looks great multiplayer, but honestly how fun is the single player mode? This really could make or break a purchase for me. Most of my friends and family live a good distance from me right now.
For single player there is a very interesting mode if you think you mastered the AI in the highest diffculty level: It's called Pro Mode. In Pro Mode you play against the AI and each knocked out chick on the AI's side will be replaced by a new one. But your team will only have the starting 5 chicks. The longer you play the better the AI will become. When you lose your last chick the match is over. At the end you will see how many chicks you knocked out. This way you can push your record with eatch match in Pro Mode.
You can play Pro Mode also in coop with a friend in your team against the AI
We believe that chick chick BOOMs strength lies in the Multiplayer part, but that doesn't mean that it isn't fun in single player mode
chick chick BOOM - available for WiiWare - 800 Nintendo Points - http://www.chickchickboom.comJoin us at Facebook/Twitter - http://www.tons-of-bits.com/
24. Posted: Fri 15th Oct 2010 08:48 BST
KaiserGXThanx for the backup
But regarding the art style i am long enough artist and designer to know that it is just funny comic style, which is existing for decades in any visual sector and is not invented a few months ago on a touch phone
25. Posted: Fri 15th Oct 2010 09:39 BST
@tons of bits: I really like the look of this game. It seems like it has a lot of potential. I appreciate you coming onto the forums here and sharing information about your forthcoming game. I will probably be getting it. I hope that you will have a release date for us very soon.
3DS Friend Code: 2019-9821-2538 | Nintendo Network ID: WolfRamHeart
26. Posted: Fri 15th Oct 2010 09:44 BST
WolfRamHeartI promise, that you will be the first ones to know when the release date has been revealed to us. We will feed this thread with any information which could be of interest regarding the subject
27. Posted: Fri 15th Oct 2010 20:18 BST
I remember the first time I played it, my friend linked it to me and I said Nintendo of Europe? What are you doing on here? (Since we were from the US) and I played it and fell in love with it. It's like a quick version of Worms sort of. Get's really hectic later because your drawing lines to block attacks and tying to connect the dots to get more items. I like the updated weapons on the game (at least from what I remember, I don't remember there being lady bug bombs and poisonous fly traps). I do remember anvils, pianos and safes falling though. I think the elephant was the heaviest? Or maybe I'm crazy and there was no elephant...
3DS Friend Code: 4296-4029-9396 | Nintendo Network ID: KaiserGX
28. Posted: Sat 16th Oct 2010 16:34 BST
Yes, there was an elephant for the heaviest weight, in the WiiWare version it's not the heaviest one though And there were no upgrades on attacks in the flash version. We actually completely redesigned or extended nearly each aspect of the game, which of course was necessary for doing justice to the new platform.
29. Posted: Sat 16th Oct 2010 18:24 BST
I mean the upgrades on the Wiiware version, how you have news bombs and plants. I always felt like playing it again but the flash game isn't on there anymore, or anywhere for that matter. So it's gonna be cool to be able to play it again.
30. Posted: Thu 21st Oct 2010 11:32 BST
We finally got the information out the release date and the price
Release Date Europe: 29th October 2010Price Europe: 800 Nintendo PointsRelease Date North America: hopefully 4th quarter 2010 - not finalPrice North America: TBD
And we have another ingame video online showing the Ship arena:
The video is also available on the official website
31. Posted: Thu 21st Oct 2010 11:59 BST
Is this game seeing an Australian release as well?
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32. Posted: Thu 21st Oct 2010 16:14 BST
According to first page, yes.
33. Posted: Thu 21st Oct 2010 22:09 BST
Great music in the trailer.
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34. Posted: Fri 22nd Oct 2010 09:51 BST
Aviator wrote:Is this game seeing an Australian release as well?According to first page, yes.
Yes, the game will be also released in Australia on 29th October 2010.
35. Posted: Fri 22nd Oct 2010 11:46 BST
I am looking forward to this game I'm definitely going to buy it.One question, can you customise the chick's colours? It's not really a large gameplay difference, but in some screenshots I can see grey chicks.
If you watch Jaws backwards, it's a movie about a shark throwing up people untill they open a beach.-Currently playing: -Dragon Quest IX: Sentinels of the Starry Skies -Street Fighter IV -NEW PLAY CONTROL! Pikmin 2 -SoulCalibur II
36. Posted: Fri 22nd Oct 2010 15:07 BST
One question, can you customise the chick's colours? It's not really a large gameplay difference, but in some screenshots I can see grey chicks.
You can choose the yellow or the black chicks. When they lose energy, a yellow chick becomes light yellow and a black chick becomes grey.
37. Posted: Tue 26th Oct 2010 15:37 BST
News of chick chick BOOM!
There is a brand new Ingame Video: Arena Haunted Woodhttp://www.youtube.com/watch?v=ieiu9-09Uus
Have fun and enjoy
Edited on Wed 27th October, 2010 @ 09:28 by tons_of_bits
38. Posted: Tue 26th Oct 2010 16:55 BST
I watched both videos and read all I could find on the game's site but I still have a question - are both players playing both offense and defense at the same time or is it turn based like "Worms: Armaggedon" where 1 payer is offense and the other defense and then you switch after a set # of moves or time is up?. (It's a day 1 purchase for me either way, but I don't think my youngest son (a huge W:A fan) can handle offense and defense simultaneously).
39. Posted: Tue 26th Oct 2010 22:30 BST
It's simultaneous.. btw in the Haunted Woods Arena video, is that a CPU player or second? Cause they are too good. They blocked the line for the lightning so fast.
40. Posted: Wed 27th Oct 2010 09:34 BST
The 3 videos are 1 vs. 1.1 vs. Computer: you habe to attack and defend1 vs. 1: both have to attack and defend2 vs. Computer: one player defends and one player attacks2 vs. 1: the 2 player team has one player who attacks and one player who defends and the third player has to do both2 vs. 2: each team has one player who attacks and one player who defends