Showing 1 to 13 of 13
1. Posted: Mon 25th Jul 2011 05:48 BST
This thread is for those who have purchased Bobby Carrot Forever and are in need of guidance.
Q. I'm on level 10 of the Fairy Magic map pack. How do I get the last coin in the bottom left hand corner, before completing the puzzle?
(Sorry, I just realized that it's unnecessary to collect every coin. Unless the tally at the end of the level takes this into consideration somehow? I'm not really sure if it has any impact on the completion of the game.)just added spoiler warning to title — TBD
Edited on Tue 26th July, 2011 @ 12:04 by theblackdragon
Wii#: 8509193650686895 Overturn friend code: 4942-6801-5476 Water Warfare friend code: 3611-2517-8747 Valhalla Knights: Eldar Saga friend code: 5458-1453-0863
2. Posted: Tue 26th Jul 2011 07:00 BST
@KnucklesSonic8 have you completed the North Pole map pack yet? I'm on level 6 and currently can't formulate the correct path to take. I'll inform you if I succeed on my own.
3. Posted: Tue 26th Jul 2011 10:12 BST
4. Posted: Tue 26th Jul 2011 13:09 BST
Thanks @Future777 I really thought I already tried that path, but I guess I haven't. Are you currently playing this as well?
5. Posted: Tue 26th Jul 2011 15:30 BST
NP You´re welcome! ^^ I´m part of the FDG team, so yeah - I played it a lot
6. Posted: Tue 26th Jul 2011 17:38 BST
What means FDG?And is that a German company?
When is BCF coming to Europe?
Edited on Tue 26th July, 2011 @ 17:39 by SKTTR
7. Posted: Tue 26th Jul 2011 17:40 BST
@SKTTR: We don´t have a Europe release date yet, but I expect sometime late August/September. FDG means "Future Design Group". The company name is FDG Entertainment Yes, it´s a German company
Edited on Tue 26th July, 2011 @ 17:40 by Future777
8. Posted: Wed 27th Jul 2011 00:43 BST
Cool! Then with Future Design Group (sounds much better than FDG Entertainment), Shin'en (FAST: Racing League, Jett Rocket, art of balance, FUN! FUN! Minigolf) and tons of bits (chick chick BOOM) we got some competent WiiWare developers hier in Deutschland.
I'd love to add "keen games" to the list (their Anno game on Wii is fantastic) but their WiiWare game The Mystery of Whiterock Castle was a bit dull.
9. Posted: Wed 27th Jul 2011 03:48 BST
I'm not saying this because I'm partially German, but it seems like the best Wiiware comes from that region of the world. Hey we got one up on the Japanese. Nothing against the Japanese, because sometimes I really wish I lived there instead. Also @Future777 has your company produced any retail titles yet? @Future777 you probably have the puzzles memorized by now huh? @Future777 why did your company decide to release in North America first, did the iOS do that well here? @Future777 why is the iOS the same price as the upgraded WiiWare version?
Edited on Wed 27th July, 2011 @ 04:48 by WiiAboutU
10. Posted: Wed 27th Jul 2011 11:02 BST
Thanks @SKTTR @WiiAboutU. To answer your questions @WiiAboutU: We didn´t release any retail games, we´re totally focused on download games. 2) You should ask our QA guy, he can play it with eyes closed by now 3) It was our first WiiWare release and we heard about the tough Lotcheck. So we started with one version until it was approved. It happened to be the US version. 4) iOS release was 2 years ago, today the game is cheaper on iOS.
11. Posted: Sat 30th Jul 2011 07:14 BST
@Future777 Why was the US version release approved first? And also @Future777 I had tried that strategy previously, but I was somehow blind to the correct formulation. Thank you for making it obvious for me, duh. It's like that school teacher you once had, that said "When I tell you guys the answer your going to question yourselves". lol (<:
12. Posted: Mon 1st Aug 2011 10:12 BST
US release was approved first because it was the only version we submitted. We wanted to go with one version through lotcheck to have a quick process for the 2nd (EU) submission (fixing all issues that occured during US Lotcheck)
13. Posted: Fri 13th Jan 2012 03:26 GMT
Ressurecting this thread because it's just been released on EU WiiWare, and I've been stuck on that stage nearly tearing my hair (or should that be hare? ) out for the last hour. It's also changed my mindset on how to approach any similiar puzzles now (should they arise) so hopefully I can get on with things now.
You have no chance to survive, make your time!