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Topic: Bit.Trip: Core

Posts 1 to 20 of 111

Philip_J_Reed

I've just spent about an hour with it...and I'm sure to have many more goes in the future...but I have to admit I'm somewhat disappointed.

The "trigger" nature of the controls is probably what's getting me most, because it can result in 3 (or more) consecutive misses for a single missed pixel. The margin for error is pretty slim, but I could deal with that on its own. What seems kind of cruel to me is that they count it as a miss if you activate your trigger and it doesn't hit anything.

So if you hit the trigger just a moment too soon, you get a "miss" penalty. So you think, hey, I'll hit the trigger again real quick to catch that sucker. But there's a delay between the first time the beam lights up and the second time, meaning the pixel has already passed through, and you've missed it again. That's two "miss" penalties.

And THEN the pixel disappears off the side of the screen, and you get a third miss!

And, hey, okay, we all knew it was going to be hard, but this is borderline unfair (IMHO). Also, because of the vastly rectangular nature of most TVs today, the pixels moving top to bottom move at a different rate than those moving side to side, so that they can fit into the beat of the song.

And that's cool, but it makes timing your trigger presses very hard. When you see something moving more slowly than the other things, you expect you'll have to account for that slower pace. Which screws you up, because accounting for the slower pace takes you out of the rhythm of the song!

Also, the pixels can cross several different paths for the beam before they leave the screen. In Beat, you only ever had one chance to strike a pixel. In Core, you can have many. Again, that in itself isn't a bad thing, but it does make strategizing a heck of a lot more difficult. In Beat you knew you had to hit a certain pixel at a certain time, so you worked that into your strategy and kept going. In this, you've got several chances much of the time, which means creating a working strategy won't be so simple. Couple that with multiple "misses" for the same single pixel, and you'll find your game ending before you even realize what you did wrong.

It's not a bad game. I still like it. But in my eyes, it doesn't hold a candle to Beat.

I'm fine with that. They're going the route of different control styles for each game. That's cool. I like that. And it does mean that some control styles won't be as appealing as others. I think this one might end up toward the rear of the pack.

Again...IMHO.

Anyone else grab it yet?

Edited on by Dazza

Philip_J_Reed

Twitter:

Dazza

I'm gonna download it soon. I will chip in my thoughts later boss.

Dazza

Edwicket

I got it and only played for a few minutes so far. 0 for 2 attempts on the first level. I love it. I think it's harder than Beat and that's a good thing for me. I love challenging games and don't think there's really anyting unfair about this. Practice makes perfect.

Edwicket

Tails

I Beat it the first part compared to beat though Brutus is Right Sorry to say but its true Beat is still better but Core takes the controls better.

Check out Wii-kly Review's on http://www.videogameheat.com PSN ID: TailsPrower86 3DS FC: 3695 0027 1349 Tails XBL GamerTag: BioReaver86

TwilightV

Funny. While I do find it to be difficult, I also think it's slightly more enjoyable than Beat.

TwilightV

Adam

Lost on level one five or six times so far and haven't even gotten to the boss. I'm in complete agreement with Brutus. It's a good game, but it's not beat.

It could be that I'm expecting to be a master at it already because I've played Beat so much and beaten each of its levels, but that's unfair because it's quite a different game. Maybe my opinion will change as I get better at it (and I am making progress each time I play, which is a great sign).

What's weird is the developers said this is supposed to be easier than Beat, but I just don't see it.

Two other problems not mentioned:
1) The game feels quite slow. Of course, if it were the same speed as Beat, it'd be unfair because the pixels have a much shorter distance to travel due to the nature of the game, but it still takes away some of that frantic feeling that's important to the series.
2) Nether mode actually makes it harder, which is ridiculous. Unlike Beat, Core doesn't have a lot of confusing background stuff, so changing to black and white doesn't help. Removing the background track is very punishing though because you often need the rhythm to stay on beat. I almost always lose when I get to Nether mode.

There's a lot good about it though, too. The bomb is a great addition, despite the fact that I always forget to use it. Memorizing patterns is much easier when you just have to press one of four buttons instead of precise positioning like in Beat, so even though it's really difficult, I think practice will help a lot more in Core. The HUD (I guess you'd call it) is also much improved. I love the level progress marker -- it really should have been in Beat. Having four "degrees of play" (Super, Mega, something else, and Nether) beyond the normal play is also nice, and I like how they are all faded in the background. I think these extra degrees of play also make it take longer for you to get into Nether, which is of course great.

And it's a Bit.Trip game, so despite a few complaints, it is great. I just have to learn to stop comparing it to Beat. I will definitely be playing this game all afternoon, so don't get the impression that being maybe a step down from Beat means it's anything less than awesome.

Come on, friends,
To the bear arcades again.

DSiFanCJV

Yeah, Beat was a lot better than this.

DSiFanCJV

suburban_sensei

I'm glad I read this thread, because I loved Beat, but was a bit skeptical about Core. I will probably just save my points for Tales of Monkey Island. Although, Core still sounds like an okay game, nothing I need right now.

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Dazza

I must admit that I found Bit.Trip BEAT quite difficult going, but I picked it up after a while. It feels like the bar is set much higher in CORE, pressing the D-pad in the right direction and also getting the timing right on the (2) button is very hard. After 15 minutes of trying I still haven't been able to get to the boss on level one! I really didn't find BEAT so punishing, I could see the patterns much easier.

I am sure it will get easier with practice so I will try to keep an open mind for now. I'll try and put some more time into CORE later tonight and see how I get on.

Edited on by Dazza

Dazza

KnucklesSonic8

I'm on the second level. It's great.

KnucklesSonic8

accc

Buncha whiners in this thread. Did you think you were going to beat it on your first try or something? It's hard to say after less than 1 hour of playing if I like it as much as Beat, but I've been having a blast with it so far.

accc

retired_account

I think I'll get Beat instead of Core.

retired_account

Philip_J_Reed

accc wrote:

Did you think you were going to beat it on your first try or something?

Absolutely not. In fact, I doubt anyone who's played Beat would expect Core to be an easy ride. It's not the difficulty that's the issue; it's more certain design choices.

Philip_J_Reed

Twitter:

Machu

Harder than BEAT you say, that's all I need to hear. Hope it comes to blighty soon!

Rawr!

Adam

Considering that the only people to have any criticisms of the game so far also have said they like the game, I don't think you know what it means to "whine," Accc.

Believe it or not, there is a lot of middle ground between raving fan boy and whining brat. It is perfectly fair to have some complaints about a good game.

Edited on by Adam

Come on, friends,
To the bear arcades again.

accc

Chicken+Brutus wrote:

accc wrote:

Did you think you were going to beat it on your first try or something?

Absolutely not. In fact, I doubt anyone who's played Beat would expect Core to be an easy ride. It's not the difficulty that's the issue; it's more certain design choices.

It was a rhetorical question... anyway I'm not sure how valid your complaints are, specifically in regards to getting counted with a miss for pressing 2 without hitting any beats. I'm quite sure I was in Super mode (where missing one beat causes you to level down) and I fired without hitting a beat, but I didn't level down. Maybe they only count as misses if you spam the fire button or something.

accc

Philip_J_Reed

accc wrote:

Chicken+Brutus wrote:

accc wrote:

Did you think you were going to beat it on your first try or something?

Absolutely not. In fact, I doubt anyone who's played Beat would expect Core to be an easy ride. It's not the difficulty that's the issue; it's more certain design choices.

It was a rhetorical question... anyway I'm not sure how valid your complaints are, specifically in regards to getting counted with a miss for pressing 2 without hitting any beats. I'm quite sure I was in Super mode (where missing one beat causes you to level down) and I fired without hitting a beat, but I didn't level down. Maybe they only count as misses if you spam the fire button or something.

It definitely counts as a miss if you trigger the beam without hitting anything. Here's what tipped me off: the big MISS indicator lighting up and the score multiplier being reset.

Can't explain why you didn't get kicked out of super mode. Maybe you hit a stray pixel and didn't realize it. But boot it up, get a multiplier going, and then miss a pixel with your beam and you'll see.

Philip_J_Reed

Twitter:

Adam

It definitely says "Miss" when you fire it randomly. I'll check that out next time I'm in Super.

Still haven't gotten to the end of level one, so it's definitely harder than Beat. I might have to get through this game on "Easy Mode" (multi-player), though I'm not sure this game will benefit from a second player as much as Beat did.

Come on, friends,
To the bear arcades again.

osb1842

Hey everyone, keep the discussion going! We are very curious to see all of your opinions.

Chicken+Brutus wrote:

It definitely counts as a miss if you trigger the beam without hitting anything. Here's what tipped me off: the big MISS indicator lighting up and the score multiplier being reset.

Well, this is not exactly the case. It goes: it you fire your beam and don't hit anything, it breaks your chain (and thus, your multiplier). The "MISS" text is for your chain only. For a beat to count against your "Mode Down" meter, it must actually fade off and disappear. You only get dinged once per beat.

osb1842

Machu

@osb1842: Hi! Any clue as to an EU release date?

Rawr!

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