When I mentioned that I thought possibly having levels with fixed beginnings and endings was a mistake because it catered to the sense of entitlement that gamers have today, where they expect to be able to "beat" games and instead they should have been more endless loops the way the games the Bit.Trip series pays tribute to used to be, I got a cryptic response from Alex that suggests the end of the series may go in that direction.
If there is a nod to the notion of cycles in life then it would be interesting if the last game really did go back to the roots and become more of a pure-play early 8-bit game...
That would be great. I'd love for a Bit Trip that never ends but just goes on and on, my friend. Even if I started playing it not knowing what it was, I think I'd keep on playing it just because it's a Bit Trip that never ends but goes on and on, my friend. Ev... oh I can't do this. But to repeat, that would be great. Make it so, Commander Video.
I didn't find anything interesting at all in the first three games (which might be because I am played out of the type of games it emulated, Pong/Missle Command/etc.) but as soon as I got back from my trip (no pun intended) I dl'd this one. I'm loving it, but Pitfall (which seems to be the main inspiration) has always been one of my top 5 games.
I'd like to see what they could do with a game like Q*bert or Frogger, either of those would fit in with the rythym type games they seem to excel at.
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I loved World 1 and 2. But world 3, while of course fun, intense and incredibly frusturating(Levels 3-10 and 3-11 are insane) I just can't stand the choice of location and the dull lifeless music for it. Really? an ugly Boring City with Junk scattered everywhere? World 1 and especially 2 were much more unique and ubeat and both had music that pumped you up. World 3 is ugly imo. Anyways, I'm at 2-11 and it's beginning to frusturate me. But hey, maybe it should since it's the last level before the boss.
So far I'd nail this baby with a 9/10. I'm just dissapointed with the look and music of World 3, that's it really. Tomorrow I'm giving this game a final go as I'll no doubt finish it. Levels 3-10 and now 3-11 have irritated me to the tee' I can't count how many times I'm swore There one was particular part in 3-10 that had me stumped for over an hour.
While I agree Zone 3 has dull scenery, the music was not dull at all.
How many of you have found the single game over screen in the game?
The best strategy in the game: go up stairs and pause balls.
Gaijin Games is now posting proof of the entire game being perfected (actually the entire game being "!!"). They just put mine up (first picture down):
There have been a couple articles floating around lately (I'm too lazy to link them, but hit up Google News) about how the Bit.Trip creators "can't wait" to make a game for the 3DS.
That is all.
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I'm not sure how I once read the word 3DS without immediately thinking "Gaijin Games." As if Bit Trip isn't enough visual overload already, I can't imagine what they'll do in 3D.
I've been stuck on 3-9 for months now. This game's difficulty is never steady, and it's annoying.
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If 3-9 is the level with the long series of things you have to slide under/ jump over, I think the way I finally figured out the timing for it was to turn off the sound and just focus visually, because the sound kept throwing me off somehow.
I was stuck on 3-11 for ages, but finally sat down and finished it- it took me 2 hours, complete with 2 hours worth of cursing. Once I got that jump/duck rotation down pat, I would struggle with the duck downstairs bit, and vise-versa. It think the patterns for each parts differ from visual/sound patterns, and it takes a while to get good at them. It's a pretty frustrating game, but saying that, finishing 3-11, and then the game, would have to be one of the more satisfying things I've done playing games.
I played 3-11 again last night for old times' sake. Two and a half hours later I fell asleep on the couch, only to wake up this morning and finally beat it. Awesome game.
I think the game seriously needs checkpoints in the game because re-starting the entire level after ONE little mistake is just insane, even if the levels aren't very long. There were several times where I felt like chucking my Wii remote at the TV because of it.
I had to watch an Youtube video for a little section of 3-11, and managed to beat the game after that. Runner's the only game in the series I managed to finish (although not with perfect gold)
I think checkpoints would completely ruin the game. If I perfected the regular levels, ANYONE can do it.
effin' signed. it's not like you're playing through an entire level in one shot anyway; the end of a stage is good enough for me in terms of checkpoints. :3
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I think checkpoints would completely ruin the game. If I perfected the regular levels, ANYONE can do it.
effin' signed. it's not like you're playing through an entire level in one shot anyway; the end of a stage is good enough for me in terms of checkpoints. :3
Agreed. Most of the levels don't need checkpoints anyway.
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Topic: Bit Trip Runner - One of the best games ever created.
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