Showing 21 to 40 of 57
21. Posted: Wed 30th Dec 2009 11:50 GMT
A Bit.Trip platformer? How would that work?
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22. Posted: Wed 30th Dec 2009 13:00 GMT
V8 Ninja, do you know Moon Patrol (Atari 2600)?I think something like that is really possible.
Edited on Wed 30th December, 2009 @ 13:00 by shinigami_tidus
23. Posted: Wed 30th Dec 2009 13:06 GMT
@Shinigami_Tidus I'm talking more about the musical part, not the outer-space platformer part. How would you incorporate music into a 2D jumping game? that's the question that I can't seem to find an answer to.
24. Posted: Wed 30th Dec 2009 13:20 GMT
I agree with iphys BEAT, CORE, and VOID all contain just four letters. They could of used DASH or RUSH....unless the last three BIT TRIP. games will all have six letters in their name (most likely).
...or JUMP. Eh, who knows. I'm looking forward to it either way.
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25. Posted: Wed 30th Dec 2009 13:34 GMT
Well in Jumpman there's bullets that don't move until you jump past them in many levels requiring you to plan ahead and keep moving to avoid being shot. I could see a game structured like that where your actions cause the beats to happen without actually hitting them.
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26. Posted: Thu 31st Dec 2009 00:38 GMT
if you want an image of RUNNER, then see this link: http://www.destructoid.com/the-most-wanted-wii-games-of-2010-...
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27. Posted: Thu 31st Dec 2009 00:43 GMT
!!! The screenshot is pretty uninteresting, actually, but I am just glad to see evidence of the game, and the writer's praise is certainly assuring. Graphical style looks awesome, but it's hard to get an impression of how the game will play when all we see is flat terrain, an easy-looking jump, and a single beat that could be an item to grab or an obstacle to avoid for all we know.
Edited on Thu 31st December, 2009 @ 00:45 by Adam
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28. Posted: Thu 31st Dec 2009 00:59 GMT
Awesome, I can't wait to play it.
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29. Posted: Thu 31st Dec 2009 02:40 GMT
Uh-huh, still too early to tell but even if it's just concept artwork, it looks great to me.
30. Posted: Thu 31st Dec 2009 03:10 GMT
if you want to see the detailed image, follow this link :
looks like super mario bros meets commander video
31. Posted: Thu 31st Dec 2009 03:16 GMT
Don't have a Facebook. Can someone copy it and relink if it's worth it?
32. Posted: Thu 31st Dec 2009 03:16 GMT
All I know is I can't wait!
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33. Posted: Thu 31st Dec 2009 03:18 GMT
@Adam: i dont know how to do it, can you please tell how? i´ll be more than pleased to post the image
34. Posted: Thu 31st Dec 2009 03:18 GMT
Tis Jungle Hunt.
Edited on Thu 31st December, 2009 @ 03:19 by Philip_J_Reed
35. Posted: Thu 31st Dec 2009 03:21 GMT
@Chicken I can see Pixelman's house from here!
36. Posted: Thu 31st Dec 2009 03:28 GMT
Thanks, Chicken! You're good for something after all.
Man, these guys move fast. I can't believed they've shifted gears so quickly, even if all we have so far is a single screen shot. Of course, you can tell that it's not BPlus-quality work by how rushed it is.
37. Posted: Thu 31st Dec 2009 03:34 GMT
About time we get to play as Commander Video.
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38. Posted: Thu 31st Dec 2009 04:08 GMT
Love how there's an Xbox 360 controller in the screenie.
This screen looks even better than the one I originally saw. My hopes are even higher than before. Definitely a platformer with some rhythm elements. Can't wait to see how it turns out!
39. Posted: Thu 31st Dec 2009 06:44 GMT
I hope "Runner" means he's going to go fast. I hate sluggish platformers.
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40. Posted: Thu 31st Dec 2009 11:58 GMT
I get the feeling the game is going to dictate the speed rather than the player; pacing has been a big aspect of the Bit.Trip series so far, and I don't see them leaving it entirely up to the player this time around. I foresee Commander Video (or one of his chums) running constantly, and the player making him jump, dodge and duck as need be. I doubt there will be much standing still.