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Topic: BIT. TRIP RUNNER

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V8_Ninja

21. Posted:

A Bit.Trip platformer? How would that work?

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shinigami_tidus

22. Posted:

V8 Ninja, do you know Moon Patrol (Atari 2600)?
I think something like that is really possible.

Edited on by shinigami_tidus

shinigami_tidus

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V8_Ninja

23. Posted:

@Shinigami_Tidus I'm talking more about the musical part, not the outer-space platformer part. How would you incorporate music into a 2D jumping game? that's the question that I can't seem to find an answer to.

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Vendetta

24. Posted:

Ray+Silver wrote:

I agree with iphys BEAT, CORE, and VOID all contain just four letters. They could of used DASH or RUSH....unless the last three BIT TRIP. games will all have six letters in their name (most likely).

...or JUMP.
Eh, who knows. I'm looking forward to it either way.

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Sean_Aaron

25. Posted:

V8+Ninja wrote:

@Shinigami_Tidus I'm talking more about the musical part, not the outer-space platformer part. How would you incorporate music into a 2D jumping game? that's the question that I can't seem to find an answer to.

Well in Jumpman there's bullets that don't move until you jump past them in many levels requiring you to plan ahead and keep moving to avoid being shot. I could see a game structured like that where your actions cause the beats to happen without actually hitting them.

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vakama94

26. Posted:

if you want an image of RUNNER, then see this link:
http://www.destructoid.com/the-most-wanted-wii-games-of-2010-...

JUST AWESOME

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Adam

27. Posted:

!!! The screenshot is pretty uninteresting, actually, but I am just glad to see evidence of the game, and the writer's praise is certainly assuring. Graphical style looks awesome, but it's hard to get an impression of how the game will play when all we see is flat terrain, an easy-looking jump, and a single beat that could be an item to grab or an obstacle to avoid for all we know.

Anyway, !!!

Edited on by Adam

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hylianhalcyon

28. Posted:

Awesome, I can't wait to play it.

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KnucklesSonic8

29. Posted:

Uh-huh, still too early to tell but even if it's just concept artwork, it looks great to me.

KnucklesSonic8

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vakama94

30. Posted:

if you want to see the detailed image, follow this link :

http://www.facebook.com/home.php?ref=home#/photo.php?pid=4430...

looks like super mario bros meets commander video

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Adam

31. Posted:

Don't have a Facebook. Can someone copy it and relink if it's worth it?

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CanisWolfred

32. Posted:

All I know is I can't wait!

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vakama94

33. Posted:

@Adam: i dont know how to do it, can you please tell how? i´ll be more than pleased to post the image

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Philip_J_Reed

34. Posted:

Untitled

Tis Jungle Hunt.

Edited on by Philip_J_Reed

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irken004

35. Posted:

@Chicken I can see Pixelman's house from here!

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Adam

36. Posted:

Thanks, Chicken! You're good for something after all.

Man, these guys move fast. I can't believed they've shifted gears so quickly, even if all we have so far is a single screen shot. Of course, you can tell that it's not BPlus-quality work by how rushed it is.

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cheetahman91

37. Posted:

About time we get to play as Commander Video.

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KnucklesSonic8

38. Posted:

Love how there's an Xbox 360 controller in the screenie. ;)

This screen looks even better than the one I originally saw. My hopes are even higher than before. Definitely a platformer with some rhythm elements. Can't wait to see how it turns out!

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iphys

39. Posted:

I hope "Runner" means he's going to go fast. I hate sluggish platformers.

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Philip_J_Reed

40. Posted:

iphys wrote:

I hope "Runner" means he's going to go fast. I hate sluggish platformers.

I get the feeling the game is going to dictate the speed rather than the player; pacing has been a big aspect of the Bit.Trip series so far, and I don't see them leaving it entirely up to the player this time around. I foresee Commander Video (or one of his chums) running constantly, and the player making him jump, dodge and duck as need be. I doubt there will be much standing still.

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